|This article is written from the Real Life point of view|
|“||There was only one main story really, three hot chicks kicking butt!||„|
Little is known about the plot other than that it would have had three female protagonists, all of whom wore form-fitting space suits and resembled Samus Aran. The main antagonist of the game is described as a "Neo-Nazi". Other characters in the game included a guard with a barcode on his uniform, a "Ninja Monk" and "BloodMonkey". The game was set on a post-apocalyptic planet in the near future.
Contrary to popular belief, the game did not evolve into Metroid Prime in the same way that Metroid 1.5 evolved into its sequel. Shigeru Miyamoto visited Retro Studios in Austin, Texas and did not like Retro's projects, with the exception of Action Adventure. The game's engine was heavily retooled as development went on. According to a source of EGM in 2001, two of the "hot chicks" had been modeled and concept artwork had been done, but little else.
Weeks prior to SpaceWorld 2000, Retro was granted use of the Metroid license, and the decision was made to cancel Action Adventure. Very little of Action Adventure is known to have survived, apart from concept artwork and tech demos, seen below.
The game only made it as far as the concept artwork phase and it is unlikely that a playable beta exists, if it ever did. The artwork was drawn by Arnie Jorgensen, who left Retro just after the arrival of Andrew Jones.
- Unseen 64 article on the game
- Unseen 64 on Metroid Prime
- Animation of one of the protagonists, "Miko"
- Tech demo of alien-like creatures