|This article is written from the Real Life point of view|
Andy O'Neil is an American video game engineer. O'Neil was a lead technical engineer at Retro Studios for Metroid Prime and Metroid Prime 2: Echoes. Prior to its cancellation, either O'Neil or David Kirsch was the lead engineer of Car Combat, another game in development by Retro. O'Neil also assisted in developing a demo of a Revolution (the codename for the Wii) version of Echoes to be shown at the Tokyo Game Show in 2005. In Metroid Prime 3: Corruption, he was credited under additional thanks. O'Neil contributed weapon particle effects, player package and collision for the game, but left Retro Studios in 2005, 2 years before the game was released.
O'Neil's work on the Prime series is described as "Player morphball, player movement (normal, screw attack, wall jump etc) & collision detection, player weapons and effects (ice spreader, dark beam, plasma beam), custom creature effects (‘Ing Spot’), split screen multiplayer. Particle system, weapon system, defragmenting memory allocator(s), collision detection system, physics system refactor, ARAM management system, CPU and memory optimization, network file system. Static lighting (lightmaps), offline visibility calculation (PVS), particle editor, network connection tool, ‘fast script cook’, world cooker optimization, automatic loading code generation".
O'Neil Previously worked at NMS Software Ltd. (1995-98), Tigon Software (1988-99, contract) and Acclaim Studios Austin (1999-2000). He is now the vice president of Bluepoint Games, an independent studio that has recently worked on remasters of Sony games, such as God of War and Shadow of the Colossus.