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Annihilator Beam

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The strongest weapon of our champion is in the hands of the enemy.
It fires a blast of light and dark energy, and has no equal. Find it soon!

O-Lir, referring to the Annihilator Beam.

Annihilator Beam
Annihilatorbeam
The Annihilator Beam.
Featured in Metroid Prime 2: Echoes
Damage Very High
Effect(s) Has a highly effective homing function, can open grey doors, supercharges light beacons and crystals.
Special uses Can activate sonic locks and switches.
Obtained By destroying Quadraxis in the Ing Hive.

The Annihilator Beam is a secret Luminoth weapon, once wielded by the champion of Aether, A-Kul. The Annihilator is powered by both light and dark energy, firing a "matter-antimatter" shot that homes in on enemy targets. The weapon was taken from Luminoth hands by the Ing at some point during the war, most likely as the spoils of A-Kul's defeat in the Sky Temple Grounds. The Ing installed the weapon on the machine guarding the Ing Hive, Quadraxis, which used it as its signature attack of firing matter-antimatter blasts. When Samus Aran entered the Hive on her mission to recover Aether's planetary energy, she engaged and destroyed Quadraxis and claimed the Annihilator Beam as her prize.

DescriptionEdit

Annihilator Beam 3

Annihilator Beam in its item form.

The Annihilator Beam's strength comes from its super-fast rate of fire, on par with that of the Power Beam, rather than its actual power level. Normal shots have a homing effect: even without a lock-on, the attack will automatically home in on a nearby target. In the Metroid Prime 2: Echoes Multiplayer, it does around five units of damage per shot. This makes this beam extremely useful for taking down large hordes of small enemies, or firing barrages at more powerful foes while being able to dodge their attacks more easily. It uses a combination of both light and dark energy, and is similar in function to the Wave Beam in Metroid Prime in many ways. The Arm Cannon takes on the same shape as the Plasma Beam from Prime. It is able to open striped doors scattered around Aether, which are often shortcuts leading to certain expansions.

UsesEdit

Annihilator-beam-acquired

Samus acquires the Annihilator Beam.

When fired at a Light Beacon or Light Crystal, the Annihilator Beam temporarily turns it into a Super Beacon or Super Crystal, respectively. These versions of Beacons and Crystals share their energized (powered by a shot from the Light Beam) counterparts' ability to damage Ing and other Dark-based creatures, while drawing them (powered by a shot from the Dark Beam) into the Safe Zone to be instantly vaporized. This capability is incredibly useful for making long fights against difficult Ing much shorter.

The Annihilator Beam requires both Light and Dark Beam Ammo to function properly, and uses one of each per normal shot. The Annihilator Beam can activate any Portal, but cannot open purple or the white hatches. The Annihilator Beam is not as powerful as the Light Beam against Dark enemies nor the Dark Beam against Light enemies.

Combined with the Echo Visor, the Annihilator Beam can interact with Echo Key Beam systems to open Echo Gates.

The Annihilator Beam is particularly useful in defeating the Emperor Ing, as it damages it in all of its phases.

DisruptorEdit

Sky temple entry

Samus charges a Disruptor shot.

Its charge beam technique is called the Disruptor, which does not home in on targets, but offers a large blast radius and stuns enemies. It is interesting to note that the charged shot will destroy a War Wasp Hive, but will not dispatch the shell of a Brizgee; under normal circumstances, both are destroyed by the use of a Missile. It is also strange that a charged shot will not activate a Light Portal shielded by a Safe Zone. This should not be confused with the Sonic Boom, the Annihilator's Charge Combo.

In the beta version of the game, the Disruptor was called Sonic Boom, and the Charge Combo was called Imploder. Hacking of the game's demo also shows that the Disruptor had a different appearance than in the final game. The lag associated with this beta charge shot may have been a contributing factor to the change.

Charge ComboEdit

Sonic-boom-smaller

The Sonic Boom

Main article: Sonic Boom

The Annihilator Charge Combo is the Sonic Boom, an exceedingly powerful shot that creates a rift in space and damages any enemies near the projectile. When activated, it instantaneously creates a rift at the closest target in the line of fire, making for a very fast and powerful attack. Interestingly enough, even though it is named the "Sonic Boom", it cannot be seen when using the echo visor, which allows the user to "see" sound. A likely functional reason may be that an object which creates a Sonic Boom, which by definiton travels faster than the speed of sound, could not be detected by a sound-based sensor if the Sonic Boom's direction of travel is oriented away from the sensor, as the initial SONAR pulse, traveling at the speed of sound, would be unable to catch up to the Sonic Boom.

Official dataEdit

Metroid Prime 2: Echoes manualEdit

"Fire streams of energy that seek multiple targets and emit sonic waves that can be used on sonic-powered devices. Its shots are effective against light and dark enemies. Charge it to fire a Disruptor shot that stuns enemies."

Inventory dataEdit

Annihilator Beam
Metroid Prime 2: Echoes "The Annihilator Beam fires streams of light and dark energy. This Beam can seek single or multiple enemy targets.
Hold + and point up to select the Annihilator Beam as your active weapon.
Samus's Notes:
When out of Light and Dark Ammo, you can charge the Annihilator Beam to fire a normal shot.
The Annihilator Beam has a high-powered sonic aspect when fired, which can be used to manipulate sonic-powered devices.
Annihilator Beam shots are very effective against both light and dark enemies.
Charge the Annihilator Beam to fire a Disruptor blast.
The Disruptor costs 5 Dark Ammo and 5 Light Ammo to fire."

TriviaEdit

  • In physics, the word "Annihilation" is used to denote the process that occurs when a subatomic particle collides with its respective anti-particle. Since light and dark can be seen as anti-particles of each other, the weapon's name may come from more than its destructive tendencies alone.
  • In the New Play Control version of Echoes, when Samus charges the Annihilator Beam and aims up, openings can be seen at both ends of the shock-absorber rings on the Arm Cannon. This also happens with the Plasma Beam in Prime.
  • The Annihilator Beam is the last Beam in the Prime series to use the "extended" Arm Cannon configuration and have a Charge Combo as neither appeared in Metroid Prime 3: Corruption due to the use of Hypermode.

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