Gaming
 

Annihilator Beam

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Annihilator Beam

The Annihilator Beam.
Featured in Metroid Prime 2: Echoes
Damage Normal
Effect(s) Has a highly effective homing function, can open grey doors, supercharges light beacons and crystals.
Special uses Can activate sonic locks and switches.
Obtained By destroying Quadraxis in the Ing Hive.
The Annihilator Beam is one of Samus Aran's beam upgrades, found only in Metroid Prime 2: Echoes. It is a secret Luminoth weapon that was installed on Quadraxis when it was built, before it was lost to the Ing Hive; therefore, upon defeating Quadraxis on Dark Aether, Samus acquired the beam.

[edit] Description

The Annihilator Beam's strength comes from its super-fast rate of fire, on par with that of the Power Beam, rather than its actual power level. Normal shots have a homing effect: even without a lock-on, the attack will automatically home in on a nearby target. This makes this beam extremely useful for taking down large hordes of small enemies, or firing barrages at more powerful foes while being able to dodge their attacks more easily. It is similar in function to the Wave Beam in Metroid Prime in many ways, and the arm cannon takes on the same shape as the Plasma Beam from Metroid Prime.

[edit] Uses

A rip of the Annihilator Beam from Echoes.

When fired at a Light Beacon or Light Crystal, the Annihilator Beam temporarily turns it into a Super Beacon or Super Crystal, respectively. These versions of Beacons and Crystals share their Energized (powered by a shot from the Light Beam) counterparts' ability to damage Ing and other Dark-based creatures. However, the Super Beacons and Crystals have an additional feature that makes them even more effective: Ing are attracted to the Beacon or Crystal due to the dark energy surrounding it, and willingly run into the lethal field of energy. This capability is incredibly useful for making long fights against difficult Ing much shorter.

The Annihilator Beam requires both Light and Dark Ammunition to function properly, and uses one of each per normal shot. Its charge beam technique is called the Disruptor, which does not home in on targets, but offers a large blast radius and stuns enemies. It is interesting to note that the charged shot will destroy a War Wasp Hive, but will not dispatch the shell of a Brizgee; under normal circumstances, both are destroyed by the use of a Missile. The Annihilator Beam can activate any rift, but cannot open dark or light doors.

The Annihilator Beam is particularly useful in defeating the Emperor Ing, as it damages it in all of its phases. The Lightbringer, a crystal lifeform that wanders the shadows of Dark Aether, is also vulnerable to this "matter/antimatter" combo. If done with a glitch, it is possible to eliminate a Lightbringer with the Annihilator Beam.

[edit] Charge Combo

Main Article: Sonic Boom

The Annihilator Charge Combo is the Sonic Boom, an exceedingly powerful shot that creates a rift in space and damages any enemies near the target. When activated, it instantaneously creates a rift at the closest target in the line of fire, making for a very fast and powerful attack. Interestingly enough, even though it is named the "Sonic Boom", it cannot be seen when using the echo visor, which allows the user to "see" sound. A likely functional reason may be that a Sonic Boom is so powerful that whoever "saw" the blast would go "blind".


Beams
Power Beam | Long Beam | Wave Beam | Ice Beam | Plasma Beam
Charge Beam | Spazer Beam | Hyper Beam | Wide Beam
Phazon Beam | Dark Beam | Light Beam | Annihilator Beam
Volt Driver | Battlehammer | Magmaul | Shock Coil | Judicator | Imperialist
Omega Cannon | Nova Beam | Paralyzer