Arm Cannon
From Wikitroid, the Metroid wiki
Samus Aran's Arm Cannon is her primary weapon, allowing for both energy-based and ballistic attacks. The arm cannon, as its name implies, is affixed to Samus's right forearm. What separates the arm cannon from other firearms is its ability to access various weapons systems by quickly changing its configuration, thus eliminating the need for multiple (and sometimes bulky) guns. For example, during her time on Tallon IV, Samus could switch between four beam systems (not including the final beam), missiles, and four Charge Combos. By default, Samus's Arm Cannon always features the Power Beam.
Though Samus's is presumably of Chozo design, other species (as seen in Metroid Prime: Hunters) have Arm Cannons that can perform nearly identical functions.
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[edit] Physical description
It is also shown to have many other functions, such as uplinking with computers or other systems, welding, physical combat, and directing the Gunship. In the Prime series, it is occasionally shown to have colored buttons on the inside of the round section, when it flips open. The Arm Cannon can also be picked up and thrown by player in Super Smash Bros. Brawl when Samus sheds her Power Suit. The arm cannon's three rings are shock absorbers.
The interior of the Arm Cannon is more simplisitc and is simply a long narrow tube into which Samus inserts her hand, with some sort of trigger mechanism at the end, but it can only be seen when using the X-Ray Visor in because other visors cannot look through the solid Arm Cannon.
[edit] Logbook entry
Metroid Prime Hunters:"An essential part of SAMUS's POWER SUIT, the ARM CANNON is UPGRADABLE and adaptable to other weaponry. To fire the weapon, press the FIRE button, Switch weapons by tapping the weapon icons at the top of the touch screen."[1]
[edit] Arm Cannon weapon systems
[edit] Beam weapons
- Power Beam
- Charge Beam
- Long Beam
- Wide Beam
- Spazer Beam
- Wave Beam
- Ice Beam
- Plasma Beam
- Hyper Beam
- Phazon Beam
- Dark Beam
- Light Beam
- Annihilator Beam
- Electro Lob
- Battlehammer
- Volt Driver
- Magmaul
- Judicator
- Shock Coil
- Imperialist
- Omega Cannon
- Nova Beam
- Zero Laser
[edit] Ballistic systems
[edit] Charge combos
[edit] Other
[edit] Footnotes
1The Super Missile is used as a charge combo in the newer games (eg: Metroid Prime and Metroid Prime 2: Echoes) that simply drains five Missiles per shot. In older games and remakes (eg: Super Metroid and Metroid: Zero Mission), the Super Missile is a separate weapon with its own ammo much like the Power Bomb. In Metroid Fusion it drains from the same tank and just makes each one more powerful.
[edit] References
- ^ Metroid Prime Hunters Logbook
| Beams |
|---|
| Power Beam | Long Beam | Wave Beam | Ice Beam | Plasma Beam Charge Beam | Spazer Beam | Hyper Beam | Wide Beam Phazon Beam | Dark Beam | Light Beam | Annihilator Beam Volt Driver | Battlehammer | Magmaul | Shock Coil | Judicator | Imperialist Omega Cannon | Nova Beam | Paralyzer |
| Missiles |
|---|
| Missile | Super Missile | Ice Missile | Diffusion Missile Charge Combo | Seeker Missile | Hyper Missile Ship Missile |
| Charge Combos |
|---|
| Super Missile | Wavebuster | Ice Spreader | Flamethrower Darkburst | Sunburst | Sonic Boom |
