Metroid Prime 3: Corruption Edit
Atomics behave identically to the Pulse Bombu of Metroid Prime and the Harmony Class Drone of Metroid Prime 2: Echoes. Every few seconds, they drop one of the regenerative, explosive segments that compose their hazardous energized bodies and the creatures collide with Samus if she charges her Beam weapons near them, a result of their attraction to intense energy. The main differences between Metroid Prime 3's Atomics from all other similar entities are their red and white coloration and their only weakness which are charged shots from any beam weapon. They are found in the crashed G.F.S. Theseus on planet Bryyo and the GFS Valhalla's Xenoresearch Lab.
Super Metroid Edit
The Atomics are located exclusively within the Wrecked Ship. Although their green and yellow colors make them visually similar to Pulse Bombus, the energized entities in Super Metroid are actually given their name in the internal memory files of the game. While the Wrecked Ship's energy is being drained by the Space Pirate Phantoon, all Atomics are initially encased in spherical glass casings embedded in surrounding equipment. However, they break loose from their short-circuiting containers once the ship is operational after the Pirate's defeat, likely a result of the massive amount of energy returning all at once. Unlike the Metroid Prime 3 variant, who can only harm Samus unintentionally if she chargers her beam weapon or walks under their falling projectiles, Super Metroid's Atomics are highly aggressive as they begin to slowly home in on Samus the instant she steps in the same room as them, harming her on contact. As they chase her, they are able to move through any surface unhindered, much like the Wave Beam and Rinka. These Atomics can be damaged by all weapons in Samus's arsenal. Their connection to the Wrecked Ship also hints at a link to the Chozo.
Metroid: Zero Mission Edit
There is an extremely similar but officially unnamed enemy that appears in both the Space Pirate Mother Ship and the Wrecked Ship in Metroid: Zero Mission. They share their shape and color with both Super Metroid's Atomics and Metroid Prime's Pulse Bombus. However the resemblances end here, as these enemies' behavior is entirely unique from all similar entities in the Metroid series. They are not present when Samus stealthily infiltrates the Pirate Mother Ship for the first time and only emerge during her second visit, likely released by Space Pirates for additional security. They can initially be found in a passive state if they're unaware of Samus' presence but if spotted, they will begin to keep their distance from her, flying away if she gets too close and even more so when Samus uses her Screw Attack. They attack by accurately shooting extremely harmful bolts of electricity at her but not before giving themselves away by glowing and charging their bodies; a direct hit and the resulting splash damage from hitting a surface are both strong enough to interrupt the powerful Screw Attack and hurt Samus at the same time. When their bolts hit a surface, the latter becomes a temporary hazard due to the field of electricity coursing around the area of impact. These unnamed creatures are invulnerable to all beam weapons and can only be harmed with both Missiles types and the Screw Attack.
Corporeal energy that sloughs explosive segments of its form.
Atomics are creatures composed entirely of energy. A strong energy blast is adequate to destabilize the Atomic and cause it to explode. They are sustained by their core, which generates a constant supply of electricity. When an abundance of energy has been produced, the Atomic will discharge a section of its body in the form of an explosive projectile. When near sources of energy of an opposite polarization, the Atomic will respond aggressively.
- The Wrecked Ship's Atomics were likely to have originally served as power sources, as the glass containers they escape from are connected to the ship's surrounding machinery and appear to be short-circuiting, hinting at their energy-based nature. These Atomics are thus likely to be of Chozo origin, seeing as the Wrecked Ship's original owners were none other than the bird race.
- In several rooms of the Wrecked Ship, immobile Atomic-like entities can be seen glowing with a bright green color within their containers, the latter which pulse with a similar glow as well. These remain encased even after the ship is re-energized.
- Interesting to note however, is the fact that all three Atomic variants are found inside or near destroyed ships, with the exception being Zero Mission's variant due to its presence in both the Wrecked Ship and the fully operational Pirate Mother Ship. This suggests that they are either born from the residual energy found in the vessels or, as the above points suggest, the energized beings were used as power sources for portions of their respective ships (unseen in the case the G.F.S. Theseus and the Pirate Mother Ship). The variant used by Pirates may have served a similar function prior to being released as additional security.
- The unnamed creatures from Zero Mission are one of the few beings in the Metroid universe that can simultaneously break through the Screw Attack and damage Samus Aran at the same time.
- These creatures do not appear in the game's Easy Mode.
- The Zero Mission variant is seemingly of Space PIrate origin, as they are used to patrol their Mothership, as well as being sent out to explore neighboring areas such as the Wrecked Ship. However, due to the Pirates' habit of reverse-engineering stolen technology, these variants may have once belonged to the Chozo, or at the least the bird race's model served as a blueprint for the construction of the Pirate variant.