Aurora Chamber (G.F.S. Valhalla)
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| Aurora Chamber | |
|---|---|
Samus battles the Metroid Hatcher in the Aurora Chamber. | |
| Game | Metroid Prime 3: Corruption |
| Planet/Ship | G.F.S. Valhalla |
| Notable features | Shattered remains of stasis tank, 2 Energy Cell Stations, lift, catwalks, jammed gears |
| Significance | Location of a Metroid Hatcher, path to Control Room |
| Enemies/wildlife | Metroid Hatcher, Phazon Metroids |
The Aurora Chamber is a room on board the derelict G.F.S. Valhalla in Metroid Prime 3: Corruption. It contains the shattered remains of Aurora Unit 313's stasis tank. Samus needs to insert two Energy Cells into their respective slots to restore auxillary power to the room, which will activate the Lifts and lower a bridge to the next room (although the gears controlling this bridge are stuck after the Cells are inserted). Samus must also fight a Metroid Hatcher to progress.
Strangely enough, there are several small, shattered glass tanks along the outside of the room that serve no purpose (other than allow the Sequence Break described below). They look remarkably similar to the Phazon Metroid tanks found in the Space Pirate base on Elysia. This suggests that the Metroids that infest the Valhalla were released from this room, or escaped during the invasion. One of the released Metroids could have developed into the Metroid Hatcher encountered here.
Contents |
Sequence Breaking
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- It is possible for Samus to skip the Energy Cells required in this room. Samus must use the Screw Attack to try and reach the raised bridge. She will not be able to, however, and will bounce off and fall into the pit at the bottom of the room. Samus will respawn on the ledge behind the bridge, allowing her to move to the next room. [1]
Connecting rooms
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- Control Room Access (via Blue Door)
- Aurora Acccess (via Blue Door)
Inhabitants
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- Metroid Hatcher
- Phazon Metroids (visits after defeating the Metroid Hatcher)
Scans
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"Energy Cell Station
This station is receiving power. Energy Cell locked in place."
"Security hatch is now open. Energy Cell Station access granted. Hatch will remain locked in place."
"The ship's AU was connected into this platform. Debris suggest that it was forcefully removed."
"Elevator is active and ready for use. All operations are functioning normally."
"Primary lift system online. Access to elevator granted. Enter hologram to start elevator."
"Walkway ramps in place. Power has been restored, and ramps are ready for use."
References
Edit
- ^ Other: Aurora Chamber Energy Cell Skip. Metroid2002. Retrieved on 2010-03-08.
| Aurora Units | |
|---|---|
| Auroras | 217 • 242 • 313 • 486 |
| Technology | AU Status Screen • Aurora Unit tank • Circuit board • SkyTown's network |
| Aurora Chambers | Olympus • SkyTown • Valhalla |
| Music | Aurora Unit 313 (theme) |
| Similar | Mother Brain • Cortex Chamber • MB • AE |
| G.F.S. Valhalla Rooms in Metroid Prime 3: Corruption | |
|---|---|
| G.F.S. Valhalla | Docking Bay 5 • Hangar A Access • Repair Bay • Stairwell • Weapons Cache • Security Station • Security Access • MedLab Alpha • Auxiliary Lift • Port Observation Deck • Xenoresearch Lab • Ventilation Shaft • Junction A • Munitions Locker • Aurora Access • Aurora Chamber • Control Room • Control Room Access |