Auto Defense Turret
From Wikitroid, the Metroid wiki
| Auto Defense Turret | |
|---|---|
![]() A scanned Auto Defense Turret | |
| Featured in | Metroid Prime |
| Location | various Space Pirate facilities |
| Attacks | charged energy rounds in dual bursts of fire |
| Weakness | Frozen by the Ice Beam, overloaded by the Wave Beam, control panels nearby turrets can disable firing mode |
[edit] Trivia
- A "Scan Point" in the Orpheon's Deck Beta Transit Hall, states that the pirates change the Auto Defense Turret security codes every other lunar cycle and warns that using the older deactivation codes may result in said turret's activation.
Note: Samus' Scan Visor seems to be able to bypass this problem.
- Auto Defense Turrets become more durable after their first encountered on the Orpheon level. Auto Defense Turrets on Tallon IV require more missile shots to destroy them (these turrets should not be confused with Mega Turrets). Orpheon's Auto Defense Turrets can be destroyed by a single missile (and conveniently drop Missile Ammo) or a Charge Beam shot.

