Auto Defense Turret
From Wikitroid, the Metroid wiki
| Auto Defense Turret | |
|---|---|
![]() A scanned Auto Defense Turret | |
| Featured in | Metroid Prime |
| Location | various Space Pirate facilities |
| Attacks | charged energy rounds in dual bursts of fire |
| Weakness | Frozen by the Ice Beam, overloaded by the Wave Beam, control panels nearby turrets can disable firing mode |
[edit] Trivia
- A "Scan Point" in the Orpheon's Deck Beta Transit Hall, states that the pirates change the Auto Defense Turret security codes every other lunar cycle and warns that using the older deactivation codes may result in said turret's activation.
Note: Samus' Scan Visor seems to be able to bypass this problem. Scans of Pirate Consoles in the room with a scan referencing attempts to reverse-engineer the morph ball, on the second floor suggest that the Scan Visor has the capability to hack through Pirate encryptions. This is likely the methodology used.
- Auto Defense Turrets become more durable after they are first encountered on the Orpheon level. Auto Defense Turrets on Tallon IV require more missile shots to destroy them (these turrets should not be confused with Mega Turrets). Orpheon's Auto Defense Turrets can be destroyed by a single missile (and conveniently drop Missile Ammo) or a Charge Beam shot.
- Notably, if Samus fires a Wave Beam at the Auto Defense Turret and destroys it, the Turret, prior to it's destruction, is animated in a manner where it fires continuous shots and is swiveling up and down similar to a glitch error in turrets or if ammunition is exposed to fire. A similar reaction occurs if Samus uses a wave beam against a Mega Turret.
- Different beams affect the Auto defense turrets differently. The Power Beam is the slowest way to destroy one. After about 20 shots, or about two charged shots, it explodes. With the Wave Beam, it waves out of control, shooting wildly, the explodes, the Ice Beam freezes it, then you can explode it with a missile, and the Plasma Beam blows it up quick.

