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No edit summary Tag: sourceedit |
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|planet/ship = [[Elysia]] |
|planet/ship = [[Elysia]] |
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|area = [[SkyTown]] |
|area = [[SkyTown]] |
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− | |notable features = |
+ | |notable features = [[Laser beams]] |
|significance = Location of a [[Missile Expansion]] |
|significance = Location of a [[Missile Expansion]] |
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|enemies/wildlife = [[Repair Drone]], [[Steamlord]] |
|enemies/wildlife = [[Repair Drone]], [[Steamlord]] |
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==Scans== |
==Scans== |
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− | ;Energy beams: |
+ | ;Energy beams:''"Security systems engaged. Contact with activated energy beams will result in injury"''. |
==Trivia== |
==Trivia== |
Revision as of 04:44, 8 October 2015
Barracks Access is a small, curved room connecting Transit Hub and Steambot Barracks in SkyTown, the floating city in the sky of planet Elysia.
Description
The room's main feature is a red laser security grid that pans between a small lower level in the room. It was installed to prevent intruders from moving further into the SkyTown facility. The four lasers that are stacked on top of each other are projected from small beams are slotted grooves in the wall. The eight beams move forwards and backwards through the room in parallel to each other, and the lasers cast a red hue over the whole room. Contact with the lasers will severely damage life forms.
The north ledge of the lower level has a small alcove inside, containing a Missile Expansion. Small circular panels that glow a bright green are placed decorativley around the room to contrast with the red of the security lasers Some of these panels rotate in the walls. Also placed at the Transit Hub entrance are holographic projectors that can receive transmissions. When Samus first enters, an image of Ghor is displayed. After restoring Aurora Unit 217, its image is displayed instead. Odd gear and wheel designs and patterns are also situated on the walls and ceiling.
Connecting rooms
- Transit Hub (via Blue Door)
- Steambot Barracks (via Blue Door)
Inhabitants
- Repair Drone
- Steamlord (briefly appears to Samus)
Items
- Missile Expansion
- A single Missile Expansion lies beneath the ledge out of the pit in the centre of the room. It can be accessed by Morph Ball. No obstructions protect the expansion.
Scans
- Energy beams
- "Security systems engaged. Contact with activated energy beams will result in injury".
Trivia
- Due to the situation of the Missile Expansion, many players often miss it upon their first entry of the room, but discover it later upon return.