The Bomb Jump (known as Bomb Up in early Nintendo Power magazines) is a technique that can be used in Samus Aran's Morph Ball form to reach higher areas. To complete this task, Samus must lay a Bomb, staying on top of it while still in Morph Ball form, and when it explodes Samus will be lifted in the air for a brief moment. Samus can do consecutive Bomb Jumps by placing Bombs at certain times, though this can be difficult to do, depending on the game.
The method of doing this maneuver correctly is to place a bomb on the ground, then the moment it detonates, place another, and continue doing this until Samus reaches the place she is trying to get to. There are other variants of this technique, such as diagonal and horizontal bomb jumping, the former being possible in the 2-D games.
Repeated Bomb Jumping is impossible in Metroid Fusion as the bombs explode at longer lengths, to prevent Sequence Breaking. Also, in all Prime games, only three bombs can be dropped before having to wait for the ammunition to recharge; despite this, the Bomb-Trick is still possible.
Metroid Prime instruction manualEdit
"By positioning the Morph Ball directly over a Bomb, you can propel the Morph Ball up into the air, effectively jumping short distances. Try varying the timing as you drop Bombs to reach even greater heights."
|Suit||Moon Walk • Spin Jump Attack • Wall Jump • Spin Jump • Crystal Flash • Shinespark • SenseMove • Counter Attack • Search View • Strafe/Dash|
|Arm Cannon||Special Charge Beam Attacks • Headshot • Lock-on • Welding • Overblast • Lethal Strike • Concentration • Precision Aiming • Free Aim • Melee Counter|
|Morph Ball||Bomb Jump • Bomb-Trick • Five-Bomb Drop • Turbo Bomb • Ballspark • Boost Jump • Boost Charge|
|Super Smash Bros.|| Cover Fire • Zero Laser • Power Suit Samus • Gunship • Plasma Whip • Plasma Wire • Flip Jump (Low) • Boost Kick (Impact) • Side Smash |
Down Smash Attack • Forward Air Attack • Slip Bomb • List of moves