The Bomb Jump (known as Bomb Up in early Nintendo Power magazines) is a technique that can be used in Samus Aran's Morph Ball form to reach higher areas. To complete this task, Samus must lay a Bomb, staying on top of it while still in Morph Ball form, and when it explodes Samus will be lifted in the air for a brief moment. Samus can do consecutive Bomb Jumps by placing Bombs at certain times for Sequence Breaking, though this can be difficult to do depending on the game.
The method of doing this maneuver correctly is to place a bomb on the ground, then the moment it detonates, place another, and continue doing this until Samus reaches the place she is trying to get to. There are other variants of this technique, such as diagonal and horizontal bomb jumping, the former being possible in the 2-D games.
Repeated Bomb Jumping is impossible in Metroid Fusion as the bombs explode at longer lengths, to prevent Sequence Breaking. Also, in all Prime games, only three bombs can be dropped before having to wait for the ammunition to recharge; despite this, the Bomb-Trick is still possible.
Metroid Prime instruction manualEdit
"By positioning the Morph Ball directly over a Bomb, you can propel the Morph Ball up into the air, effectively jumping short distances. Try varying the timing as you drop Bombs to reach even greater heights."
- In Metroid: Samus Returns, using the Spider Ball in conjunction with a Power Bomb will initiate the Power Bomb Cannon move. When performed on the ground, it acts as like a variation of the Bomb Jump which propels Samus upwards at high speeds in a manner similar to a Ballspark, though it differs in that it is performed using the Spider Ball and Power Bombs instead of the Speed Booster.