|Bottle Ship Residential Area|
Samus running through the room with the Speed Booster
|Game||Metroid: Other M|
|Notable features||Large central lamp, elevator|
|Significance||Access to Cryosphere, location of an Energy Part|
|Enemies/wildlife||Cyclaws, Super Kihunters|
The Bottle Ship Residential Area, also called the Residential Quarters by Adam Malkovich and the Residential Sector in the character log description for K.G. Misawa, is a part of the Main Sector on the Bottle Ship. As the name implies, this room is where residents of the Bottle Ship (presumably Lab Workers) lived.
Samus Aran is forced to enter it during the post game. Before, it was inaccessible because the door to it was concealed by a Desbrachian cocoon. Since she could not get to her target location, which was the top floor of the Bottle Ship Control Room (containing Adam's helmet, which she had come for), she entered the residential area.
The room is inhabited by several Cyclaws and Super Kihunters. The room features several hatches on the walls that are merely scenery and cannot be opened by Samus. These presumably led to individual living quarters for the deceased residents of the Bottle Ship. The room circles around a lamp in the middle, with an Energy Part at the top. To get it, Samus must Shinespark upwards. The room also features an Elevator to the Cryosphere.
- It is unknown how K.G. Misawa gained access to the residential area when asked to explore it by Adam Malkovich: the only entrances are blocked by Desbrachian cocoons, which remain undisturbed until Samus enters the sector. It is possible that the numerous elevators in the sector connect to other areas of the station.
- The glass-paneled railing surrounding the Residential Area's central column is the only transparent object in the game that the Wave Beam cannot pass through.
|Areas of the Bottle Ship|
|Areas||Main Sector • Sector 1 / Biosphere • Sector 2 / Cryosphere • Sector 3 / Pyrosphere|
|Sub-Areas||Bioweapon Research Center • Experimental simulated desert area • Sector Zero|
|Rooms|| Main Sector: Bottle Ship Control Room • Bottle Ship Residential Area • Cargo Hold • Control Bridge • Main Elevator |
System Management room
Biosphere: Biological Experiment Floor • Biosphere Test Area • Breeding Room • Exam Center • Observation Room
Scrap Block • Subterranean Control Room
Cryosphere: Experiment Floor • Materials Storehouse • Materials Transfer Lift • Nightmare's Room • Sector Generator Room
Pyrosphere: Blast Furnace Observation • Crater Interior • Desert Refinery • Environmental Test Floor
Floor Observation Room • Geothermal Power Plant
Bioweapon Research Center: Room MW