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"No matches found in flora and fauna databank"

The subject of this article is not named in-game.
The current title is from a guide or the game's internal data.

The Chamber[1] is a corridor in Maridia in Super Metroid. It is found further into the area, near the sections with quantities of quicksand. The room leads to the Spring Ball and as such presents an obstacle to its immediate acquisition. The middle part of the room is blocked by a wall of sand that is indestructible to Samus's weapons. The room is home to the Shaktool, a crude mechanism with the ability to penetrate this sand and "help" Samus. However, a wall of Power Bomb Blocks must be destroyed using a Power Bomb before it can destroy the sand. Any Power Bomb Samus uses will not destroy the Shaktool, as it is rather sturdy. After it has cleared the way, it can hurt Samus if she comes in contact with its rotating legs. She is free to destroy it if she wishes, or collect the Spring Ball. There are also 2 Yards on the right side of the room; interestingly enough, they can also destroy the Sand, but by the time that they are on-screen, the Shaktool has already mostly cleared the way. This indicates that the Sand is simply a special type of block that can only be destroyed if an enemy comes into contact with it.




  1. ^ GamePro Volume 61, page 124 (August 1994): "In the Chamber just prior to the Spring Ball, you'll encounter a strange spiked creature. Don't kill it... not yet, anyway. You'll also come upon a wall that must be destroyed with a Power Bomb. Behind the wall is another impenetrable wall. The spiked beast whose life you spared will burrow a tunnel that leads you to the Statue bearing the Spring Ball. The Spring Ball enables you to bounce when you're in the Morphed Ball state."

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