Charge Beam
From Wikitroid, the Metroid wiki
| Charge Beam | |
|---|---|
The Charge Beam upgrade | |
| Featured in | Super Metroid, Metroid Prime, Metroid Fusion, Metroid Zero Mission, Metroid Prime 2: Echoes, Metroid Prime Hunters Metroid Prime 3: Corruption |
| Damage | High |
| Effect(s) | Hold the fire button to charge the beam |
| Special uses | Destroy rubble and defensive enemies |
The Charge Beam is a more potent version of her normal beam. It first appeared in Super Metroid and has been in all games since. When holding the fire button, Samus focuses energy into her arm cannon, and can be released at any time. The resulting charged energy, when releasing the fire button, is many times more powerful than firing a normal beam, and in most games certain enemies can only be damaged by a charged version of the beam. Its appearance is reminiscent of the beam(s) currently in use, and usually takes the form of a concentrated ball of energy.
Super Metroid has two hidden Charge Beam features. The first is that, when holding the charge and going into a Morph Ball, Samus will release five bombs, four of them bouncing away. The second, when holding down the charge and equipping only one other beam while highlighting the Power Bomb, you can let loose a special beam attack at the cost of Power Bombs.
Seen in Super Metroid, Metroid Fusion, and Zero Mission, Samus has the ability to perform a damaging spin-attack when the Charge Beam is fully charged. All you have to do is somersault into the enemy; the damage is roughly equal to the current beam. This attack can offer safety while getting rid of enemies at the same time, however it cannot destroy every enemy, and Samus will take damage if their health is too high. Of course, this ability becomes obsolete when you acquire the Screw Attack.
An interesting note is that in Metroid Fusion the normal shot along with the charged shot is actually made up of two smaller shots which form its crescent shape. You should make sure to allow both halves to hit enemies for maximum damage.
In Metroid Prime 2 the Dark Beam, Light Beam, and Annihilator Beam have different effects compared to their normal shot. The charged shot of the Dark Beam creates a compact blob of dark matter that, on contact of an enemy, entangles it with dark energy, preventing movement and making it vulnerable to a Missile, not unlike the Ice Beam. The charged Light Beam fires a volley of fast, mildly-homing spherical projectiles; when used close range it can be highly damaging. Charging the Annihilator Beam doesn't yield anything special; the attack is not too different from the charged Power Beam, having no homing specialty, but it is more powerful and has a higher damage radius.
A prime factor in the Prime series are the well-hidden Charge Combo abilities, found as separate items. These special add-ons to the beam selected add many special effects and can be highly damaging.
The Prime variants of the Charge Beam also have a tractor beam effect on power-ups, dragging them from hard-to-reach areas. The Charge Beam also has the capability of gathering Phazon particles to fire a Phazon-concentrated shot.
[edit] 2D Appearances
[edit] See Also
| Beams |
|---|
| Power Beam | Charge Beam | Long Beam | Wide Beam | Spazer Beam | Wave Beam | Ice Beam | Plasma Beam | Emergency Pistol | Battlehammer | Volt Driver | Magmaul | Shock Coil | Imperialist | Judicator | Omega Cannon | Dark Beam | Light Beam | Annihilator Beam | Hyper Beam | Nova Beam | Phazon Beam |



