|This article is written from the Real Life point of view|
Chris L. Miller is an environment artist, formerly at Nintendo Software Technology, where he worked for a year. The lead environment artist for Metroid Prime Hunters, Miller was responsible for the design and polishing of environment models, textures and lighting. He used MAYA and PhotoShop to great extent, and worked with other level designers to implement puzzles, including those with the Morph Ball, and also to work with item placement, AI paths, and triggers using NST's in-house world editor. Miller previously worked at Humongous Entertainment on several Blues Clues computer games and Backyard Skateboarding. After leaving Nintendo he worked at Sandblast Games on Destroy All Humans 3, at Zipper Interactive on SOCOM 4, and at Signal Studios on Ascend: New Gods. He currently works as the lead artist at King, where he helped to design Paradise Bay for mobile phones.