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The Combat Hall has a fairly simple layout: a large main hall with two elevated platforms at either end. One platform can be reached by using a Jump Pad. The other end on the bottom features a large shield with a hole in it for shooting approaching enemies. There are two Alt-Form tunnels parallel to each other, connected by a bridge. There is a corridor on the bottom level with a gap.
This map contains the most glitches achievable without a device than any other Hunters multiplayer level.
- This glitch can be achieved by any of the hunters, though Weavel is the best choice. In the side tunnel, where there are two areas where some pipes or bars are sticking out of the wall, walking back against the wall and firing a charged Missile, Magmaul or Battlehammer shot will launch the hunter at the wall. If correctly done, the hunter will fly out of the map into blackness. Jumping forward to either the left or right while in mid-air will land the hunter on an invisible floor. The Power Beam can be used to easily locate the invisible platform. The hunter can now walk around the map, having to occasionally jump over an obstacle to land on an another invisible floor. The hunter can exit this Secret World by walking through a wall.
- A second glitch can only be performed by Trace, Weavel or Samus. As Weavel, going over to the bridge in the center of the map and looking at the Jump Pad while walking up against the Alt-Form tunnel and firing a charged Missile, Magmaul, or preferably a Battlehammer shot at the ground will launch him into the Alt-Form tunnel. Going immediately into Alt-Form and moving right then left while in mid-air will land Weavel inside the closed area directly above the Alt-Form tunnel. Walking into a wall will exit this glitch.
- Samus can also perform the first glitch but must double Bomb Jump into the area described above by flying over the walkway without going into it. This is the more difficult method of performing the glitch, as it takes a lot of practice. Trace must go inside the side tunnel and back up against the far right firing slot in the tunnel, then fire a charged Missile or Magmaul shot to be launched into the Secret World.
|Metroid Multiplayer Levels|
|Metroid Prime 2: Echoes||Crossfire Chaos • Sidehopper Station • Shooting Gallery • Spider Complex • Pipeline • Spires • Arena 5|
|Metroid Prime Hunters: First Hunt||Ancient Vestige • Assault Cradle • Trooper Module|
|Metroid Prime Hunters|| Combat Hall • Data Shrine • Processor Core • High Ground • Ice Hive • Alinos Perch • Sic Transit • Transfer Lock • Sanctorus • Compression Chamber • Incubation Vault • Subterranean |
Outer Reach • Harvester • Weapons Complex • Council Chamber • Elder Passage • Fuel Stack • Fault Line • Stasis Bunker • Head Shot • Celestial Gateway • Alinos Gateway
VDO Gateway • Arcterra Gateway • Oubliette
|Metroid Prime Pinball||Magmoor Caverns|
|Super Smash Bros.||Planet Zebes • Planet Zebes: Brinstar • Planet Zebes: Brinstar Depths • Norfair • Frigate Orpheon • Pyrosphere|
|Dead or Alive: Dimensions||Geothermal Power Plant|