Command Station
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| Command Station | |
|---|---|
A Pirate Trooper and a "Jolly Roger" Drone callibrate the energy cores of the Defense Generator in Command Station. | |
| Game | Metroid Prime 3: Corruption |
| Planet/Ship | Pirate Homeworld |
| Area | Pirate Command |
| Notable features | Shield Generator, Bomb Slot, platforms, organic mass damaged by Hyper Grapple, Morph Ball tunnels blocked from main area by force field that can be drained by Grapple Voltage |
| Significance | Location of a Missile Expansion, path to X-Ray Visor, controls Defense System, access to Transit Station 2-A |
| Enemies/wildlife | Pirate Troopers, "Jolly Roger" Drone, Assault Shield Trooper, Commando Pirates, Remorse-Class Turrets |
Command Station is one of the main rooms in Pirate Command, on the Pirate Homeworld. It appears in Metroid Prime 3: Corruption.
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Description
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This room is notably the location from which the Defense System is generated and controlled, accross the rest of the facilities on the Homeworld. It is a fairly tall room, with a central column that stretches from the floor to the ceiling. This column is the main part of the Shield Generator. The only apparent method of ascent here is via many platforms postitioned on the wall and the central column that lead up the room. These platforms allow personnel to interact with the various levels of the Generator. There are three sections positioned at the bottom, and middle parts of the column. These sections are hollow and each 
Added by RoyboyXThe ground floor of the Station is primarily composed of machinery and wires dedicated to the maintenance and operation of the Shield Generator. Various terminals and displays show the status and functionality of the Generator, and allow personnel to interact with the unit. A shield at the back of the room seals an entrance to a series of tunnels beneath the room's transparent floor panels. Two blue-tinted, transparent shafts run along the walls of this room, supposedly for maintenence. They contian small elevators in their vertical sections. An organic mass appears to have been cultivated by the Space Pirates near the back of the room to block an alcove containing a door.
Role
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Added by Hellkaiserryo12Samus first travels here through the ventilation tunnels. She moves through the transparent shafts, and is seemingly ignored by the Pirate Troopers who inhabit the room. Any attempt to enter this room via Defense Access later is prohibited; a Phazite door senses her approach and slams shut over the connecting door to the Station. Instead, Samus can use follow a connecting corridor to the north and find an elevator. This will take her up to an enclosed balcony area which overlooks Command Station. Samus observes a Pirate Trooper and a "Jolly Roger" Drone performing maintenence on one of the Phazite panels on the central pillar. A lore entry can be found here but nothing else. The room can not be accessed from this location.
Samus is later given the objective of disengaging the Homeworld's defensive shield, so that the Federation Fleet may attack the planet. Samus is now in posession of the Nova Beam, so is able to remove the Phazite door blocking the door and enter. Samus uses the platforms to reach the room's top, and using her X-Ray Visor, activates the first step in the Shield's removal. With the three Phazite panels on the central collumn revealed, Samus destroys the contained energy cores in each, although she is thwarted by a large Commando squad that was alerted to her actions. Samus eventually destroys all the cores. This allows her access to the "turn off switch" at the top of the room. Samus can use her Morph Ball to enter this device and finally pull the plug on the Defense Shield, allowing the Federation to commence their assault.
This room is also returned to when Samus is on her mission to deliver the Command Codes to the Leviathan Battleship. The organic mass in this room blocks entry to the Transit Station that leads to the Leviathan warp portal. Samus must use her Hyper Grapple to overload and remove the mass.



Added by Hellkaiserryo12Connecting rooms
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- Flux Control (via Morph Ball tunnel)
- Defense Access (via Green Door)
- Defense Access (from Blue Door, although the connecting room is only a balcony area for the Command Station)
- Command Vault (via Morph Ball tunnels)
- Transit Station 2-A (via Blue Door)
Inhabitants
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First time only
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Next visit
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Items
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Added by RoyboyX- Missile Expansion
- Behind an energy shield at the back of the room. The Missile Expansion itslef can be acquired the first time Samus enters the room in the tunnels, howver the shield covering it can only be disengaged by draining the energy from the nearby terminal with the Grapple Voltage, preventing early access to the room.
Scans
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- Generator
- "This generator contains three energy cores that supply power to the planet's defense shield."
- Terminal
- "Terminal is supplying power to a nearby energy shield. Drain the device to deactivate the shield."
- Phazon growth
- "Organic mass appears resistant to normal attacks but probably could be overloaded with Phazon energy."
- Defense system generator
- "Defense system generator offline. Energy cores have been destroyed. Defense system is down.
- Defense shield (visible from window)
- "Defense shield is offline. Pirate complex is now vulnerable to the Federation's attack."
Trivia
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- Both this room and the Ancient Courtyard feature higher chambers overlooking the rest of the room.