The central pillar and one of the walkways
|Game||Metroid Prime 3: Corruption|
|Notable features||Central pillar, Second Bomb Component, side passages, elevators, broken Circuit Boards, Morph Ball tunnel|
|Significance||Location of Second Bomb Component, Missile Expansion, connects to several rooms|
|Enemies/wildlife||Aeromine, Pirate Militia, Armored Pirate Troopers, Remorse-Class Turrets|
Concourse is a circular room that connects to many different rooms in Eastern SkyTown. This room is important because it contains the Second Bomb Component, locked in place by three clamps around the top of the room. Each has four wires which must be disengaged simultaneously to remove the clamp. The room has four levels: Balcony, Bomb walkway, ground floor and the lower level.
Ground floor and bomb walkwayEdit
The Bomb part itself is rests at the top of the room, and acts as the ceiling. It sits just beneath the hangar doors which can be opened to remove it. The bomb peice projects a shifting field of glowing nuclear energy around wires that seal it to the middle of a platform diectly beneath. This energy is extremely damaging to the touch. The component's platform is the central part of the room, and has three walkways connecting to the edges of the room. This platform contains a lift under it leading to a lower section of the Concourse. The component platform also has a metal tunnel leading from its back and into the far wall of the Concourse, on the floor level. This tunnel is inpenatrable from the outside. As the Space Pirates have a hold over this part of SkyTown, they are the only ones who can access this part of the room, and only from inside. This tunnel remains locked after their presence has diminished. The curving hallway on the ground floor can be blocked by retractable doors. These ornate walls can slam shut as a security measure, but are extremely fragile due to age. The hallway has a lift at its end that will take users up to the bomb walkway.
A high balcony area is present around the top of the room. It can be accessed via Concourse Access B. Here is an enclosed part of the upper room with a retractable wall to the right and to the left, a small tunnel leading to a booth with open window facing one of the Bomb component clamps. This booth also contains a Missile Expansion. The Retractable wall is locked in place by a Multi-Lock Blast Shield system. Behind the wall is a lift that leads down to the main walkway with the bomb component.
The lower level consists of a corridor with the lift leading to the ground level in its centre. Two Circuit boards at each end of the corridor power this lift, and wires trail along the floor that connect to it. There is little else on this level save two Doors linking to other rooms.
- Concourse Access A (via Blue Door)
- Concourse Access B (via Blue Door)
- Concourse Ventilation (via Blue Door)
- Piston Hall (via Blue Door)
- Maintenance Shaft CC (via Orange Door)
- Theronian Bomb component
- Missile Expansion
- Lies at the top of the room in a booth facing one of the Bomb's clamps. It can be got to via Concourse Access B.
- This room was modelled by Ilya Nazarov.
- This room is the location of the Armored Pirate in the original version of Corruption.
- When Samus chases the Armored Pirate Trooper up to the second floor, if she shoots at it right after it had jumped up the elevator, it will run into the gate and stop moving completely. Also, the Pirate will face and aim its weapon at Samus, but won't fire at her.