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"Corruption" redirects here. For other uses, see Corruption (Disambiguation) and Metroid Prime 3: Corruption (Disambiguation).


Metroid Prime 3: Corruption (メトロイドプライム3 コラプション Metroido Puraimu Surī Korapushon?) is a video game developed for the Wii by Retro Studios and published by Nintendo. It is the 9th game in the Metroid series and is the third and formerly final main installment in the Prime trilogy, excluding Metroid Prime Hunters and Metroid Prime Pinball. The game takes place six months after the events of Metroid Prime 2: Echoes and introduces a new control system based on the Wii Remote and Nunchuk. It was released in North America on August 27, 2007[1] and sold in stores on August 28.[2] It was released in Europe on October 26, 2007.[3] Nintendo released a Metroid Prime 3 Preview channel to North American Wii owners via the Wii Shop Channel on August 10, 2007[1] and to European Wii Owners on 15 October 2007.

Ten years after the original release of Corruption, a sequel, Metroid Prime 4 was revealed to be in development for Nintendo Switch at E3 2017. It is currently without a release date.

Gameplay[]

Metroid Prime 3: Corruption is a 3D first-person adventure. Utilizing the Wii Remote and Nunchuk, the player can point Samus Aran's Arm Cannon with the Wii Remote pointer and use the Grappling Beam by moving the Nunchuk. The player can choose whether to use the A button or B trigger for firing, with the remaining button used to jump.

In contrast to the interchangeable beams used in Metroid Prime and Metroid Prime 2: Echoes, Corruption has a stackable beam system similar to Super Metroid's.[4]

Command Visor

The Command Visor was a new feature introduced to the series which allowed Samus to interact with her Gunship remotely, to remove obstacles and dock it at suitable Landing Sites.

The game also features various visors, including the new Command Visor, which lets Samus call her ship to different landing points and use certain ship powerups. The X-Ray Visor featured in Metroid Prime, removed in the second Prime game, makes a reappearance and can be used in conjunction with a new beam (The Nova Beam) that can fire through Phazite walls. The Scan Visor is also reintroduced.[4] Visors can be switched easily by holding the - button and pointing in a direction of the desired visor with the Wii Remote.[5] The variation of the Screw Attack seen in Echoes has also been implemented. It is used by pressing the jump button in synchronized intervals three times, and then continued for a maximum of five times.[6]

Corruption is the second Metroid game (the first being Metroid Prime Hunters) to involve any in-game use of Samus's Gunship for anything other than saving. With the aforementioned Command Visor, Samus can call in her ship for an air strike, carry around large objects with the ship's grapple beam, or have it land in a more convenient spot. In addition, Samus can enter her ship to travel to various areas on the planet, or even travel to entirely different planets altogether, such as Norion and Bryyo, among others.

Hypermode Pirate

A Pirate Trooper entering Hypermode. Samus and enemies can enter this Phazon-charged state in the game to dramatically increase their attack power and stamina. Utilizing Hypermode is essential to defeat some of the creatures in the game.

In the game, Samus obtains a new suit to handle her Phazon corruption named the Phazon Enhancement Device (PED).[7] A new feature that makes use of Wii Remote functionality allows the player to lock on and strafe around an enemy while simultaneously firing anywhere on screen. (This is called Lock on/ Free aim.)[8] This can be changed in the options so that players can choose the previous method of locking on targets. The Morph Ball also returns, along with the Spring Ball, which can be used by flicking the Wii Remote up.[9] According to Retro Studios, the more intuitive control causes Corruption to be less difficult and faster-paced than Metroid Prime 2: Echoes. Scanning has also become easier to perform.[10] Additionally, a new checkpoint system allows players to restart immediately at certain points in the game between Save Stations, a feature not implemented in the series previously.

Nintendo announced that there would be no online play in Corruption.[11] The game instead introduces a system that rewards players with tokens for completing various achievements. The tokens can be used to purchase unlockable items or sent to friends via the WiiConnect24 service.[12] Gamers can also take screenshots within the game and send them online.[13]

Plot[]

GFS Olympus

The G.F.S. Olympus, the first area explored in Corruption.

Six months following the events of Metroid Prime 2: Echoes, Samus Aran boards the Galactic Federation G.F.S. Olympus in which she meets three other bounty hunters; Ghor, Rundas and Gandrayda. Initially, they are hired to help cure the Federation Aurora Unit networks of a Space Pirate virus, but a Space Pirate attack suddenly occurs, and they are dispatched to the nearby planet Norion and ordered to activate its Defense Cannon to fend off the assault. It is on Norion that Samus encounters a member of the PED Delta squad, using Phazon Enhancement Devices (PEDs) to utilize Phazon as weapon.

Armored Troopers Olympus

The Space Pirates board the Olympus.

MP3 Darkness

Dark Samus leads the attack on Norion.

During the mission, Samus encounters Meta Ridley once again, and the two end up plummeting down an energy shaft. After a brief fight, Samus is rescued by Rundas while Ridley plummets to an unknown fate. Shortly after, a Phazon meteor (later called a Leviathan) is sighted heading to the planet. The Hunters, having restored power to the Defense Cannon, rush to the Control Tower but are attacked by Dark Samus just before activating the defense systems. With the other hunters unconscious, a heavily wounded Samus manages to activate the laser just in time to destroy the Leviathan Seed.

Samus wakes up one month later and learns that she and her fellow Hunters were corrupted by Phazon from Dark Samus's attack. However, the Federation scientists discover that Samus's body was now self-producing Phazon and have added a PED to her suit that allows Samus to control her internal Phazon (within limits) and to enter Hypermode. Samus further learns that the other three Hunters had left two weeks before for missions to three other planets where Leviathan Seeds have been observed, but the Federation lost contact with them seven days earlier. Samus is ordered to destroy each Leviathan Seed and seek the whereabouts of the other Hunters.

Boss rundas1

Samus confronts the corrupted Rundas in Bryyo Fire.

Samus first travels to Bryyo, the abandoned home of the extinct Bryyonians and now home of the Reptilicus, where she finds out to her horror that the Phazon corruption initially thought to be benign can cause her body to overload with Phazon energy, which could eventually drive her insane, and she must dispel it to prevent further corruption. She then learns that Rundas fell to the Phazon corruption and battles him in self-defense. Rundas, upon defeat, gets impaled on his own ice structures and Dark Samus flies in and absorbs him. After acquiring his Ice Missiles and the Ship Missiles that allow her to destroy the shield generator around the Seed, she enters the Seed and fights Mogenar, a corrupted Mogenar-class War Golem.

Phazon Core Explodes

Samus destroys Bryyo's Leviathan Core.

Upon destruction, however, the resulting explosion overloads Samus with Phazon so she expels the Phazon from her system and proceeds to destroy the Leviathan of Bryyo, eradicating all Phazon from the planet. However, inside her DNA, the Phazon that Dark Samus implanted in her within her proceeds to grow.

Ghor challenges

Ghor challenges Samus.

She then heads to SkyTown, Elysia, the flying city created by the Chozo, which is populated by sentient robots. She manages to cure Aurora Unit 217 of its corruption virus but then the now-corrupted Ghor attacks and disables the Aurora, forcing Samus to defeat him, watch as Dark Samus arrives to absorb him, and acquire his Plasma Beam to repair the Aurora. The Aurora then helps her build a Theronian Bomb to let her destroy the Leviathan's shield, allowing Samus to fly in inside, where she fights Helios, the corrupted commander of the Elysian robots. Helios explodes and Samus is further corrupted.

Utragia

Samus travels to the Space Pirate Homeworld.

The final impacted planet is a Space Pirate Homeworld, where the corruption has spread so quickly that the planet itself is becoming pure Phazon. Unfortunately, the Seed there is so heavily protected that only a single cargo ship is allowed to reach it, but Samus is unable to continue due to the planet's Acid Rain. After briefly partnering with a Federation Marine to get the Hazard Shield, the trooper attempts to kill her and then reveals herself to be Gandrayda. Samus defeats her and then watches helplessly as Dark Samus absorbs her. After equipping herself with more gear, Fleet Admiral Castor Dane contacts Samus saying that Federation is planning to lead an invasion of the Pirate Homeworld, but the planet is protected by a massive planetary shield. Samus uses her newly acquired Nova Beam to disable the shield allowing the Federation begin the all-out attack on the Space Pirates.

OmegaRidleyAppears

Omega Ridley, the final Core Guardian.

Samus herself leads a team of Demolition Troopers to destroy the security door to the Skyway leading to the Pirate Homeworld's Seed, where Omega Ridley awaits. After Ridley's defeat, Samus's corruption reaches a critical point, where she is now virtually glowing with Phazon.

The Federation enter the Wormhole

The Federation Fleet fly into the Wormhole to Phaaze, the source of all Phazon.

Aurora Unit 217 discovers the location of planet Phaaze, the origin point of Phazon. Traveling with the Federation via a wormhole created by a Leviathan Battleship stolen from the Pirates, Samus arrives and descends to the planet. As soon she arrives, Samus begins absorbing dangerous amounts of Phazon energy, nearly corrupting her completely, but manages to prevent this by venting all her available energy and locking herself in permanent Hypermode. After venturing to the planet's inner Sanctum, she encounters Dark Samus, who fuses with the stolen Aurora Unit 313 that is linked with Phaaze's core.

Aurora unit 313

Samus fights the corrupted Aurora Unit.

Samus destroys the corrupted 313 and kills Dark Samus, which destroys the Phazon in her own body and causes the planet to self-destruct. The Federation fleet escapes via another wormhole, but loses contact with Samus in the process. Eventually, though, her ship appears, and she reports that her mission is complete, then flies off into space. After leaving the celebrating Federation fleet, Samus returns to Elysia, where she mourns the loss of her fellow bounty hunters who were also her friends on this mission. Eventually, she leaves Elysia in her gunship, only to be followed by Sylux[14].

Delano 7 MP3

Sylux's mysterious spacecraft.

The events of Metroid Prime: Federation Force follow.

Development[]

Nintendo greenlit a third game in the Metroid Prime series in the late spring of 2004, before the release of Metroid Prime 2: Echoes. At this time, according to Bryan Walker, preliminary discussions had taken place, but nothing had entered production.[15] Retro staff wanted to branch out and create a game in a different genre. They considered a revival of Donkey Kong Country - which they would realize as Donkey Kong Country Returns after Corruption - and a spinoff of The Legend of Zelda about the last surviving Sheikah (for which concept art was produced). Satoru Iwata read their design documents and asked them to finish the Prime series as a trilogy before they moved on to other franchises. Iwata also wanted to take advantage of the Wii with a Metroid Prime title.[16]

The game was first announced with a teaser trailer at E3 2005. When properly unveiled at E3 one year later, the press noted that it looked similar in appearance to Metroid Prime 2: Echoes; however, according to Retro Studios, it would have a much more finished look when the game was complete. They declared that Corruption would have much larger environments than in Echoes and would be targeted to run at 60 frames per second in the finalized version.[10] The developers also indicated interest in using the WiiConnect24 feature to provide additional content.[10]

Metroid Prime 3: Corruption was the first game in the Metroid series in which the characters utilize full voice acting, though previous games in the series used limited voice acting. However, Samus remains silent for the game as in previous titles (Minus some grunt noises). Metroid: Other M would later be the first Metroid game to give Samus a speaking role, and she would have one line in Metroid Dread.

In the Japanese version of Corruption, a questionnaire is presented to players when playing a file for the first time to determine the game's difficulty. This was added as a unique feature, whereas Western versions of the game enable direct selection of the difficulty level.

Corruption uses an interactive music system. In designing the sound for the game, Scott Petersen identified the aesthetic and sonic palette Retro Studios was seeking as "Sci-fu": highly-stylized and synthetic. This meant that all such sounds were required to have little to no midrange content, so that world sounds would mostly be highs and lows, with the middle range being left for creature and weapon sounds, and music. Kenji Yamamoto also sought to stick to the "Metroid music creation theory" he had established with the previous two games.[17][18]

Good luck, Samus...

The words "Good luck, Samus..." appear on-screen after leaving the G.F.S. Olympus.

Nintendo of America President Reggie Fils-Aime stated in a 2007 interview that the game was "not going to ship by June"[19] and set it at a summer 2007 release date at the earliest. Later he hinted, "when we release it, it will be perfect. And if that's a little later than folks would have liked, I'm hoping they're going to be happy." [20] Some of the first gameplay footage to be shown of the game was seen at Nintendo's Media Release at E3 2006 and it was confirmed by Retro Studios that Corruption will be the last game in the Prime trilogy. Nintendo illustrated how Corruption will take advantage of the special abilities of the Wii Remote as demonstrated by a version of Metroid Prime 2: Echoes, modified for the Wii, shown at the Tokyo Game Show in 2005.

In late April, 2007, IGN editor Matt Casamassina revealed that the game would be shown in detail during May of that year. He later reported that this event would take place the week of May 20. The publication also announced that the title will be released on August 20, 2007 in the United States.[21] Nintendo of America later announced to have moved the release date to August 27, 2007.[1][22] Nintendo later announced an "in stores" date of August 28.[2] A release in Europe was planned for October 26.[3]

At the Media Summit held by Nintendo during the week of May 21, 2007, Reggie Fils-Aime noted about Corruption compared to the rest of the franchise that players have "never played it this way before". He also noted that Nintendo employees who had seen the game in action claimed that it "will reinvent the control scheme for a first-person shooter", and that the game is the closest a console title can get to PC control, breaking through the lens of how the game is played.[23] IGN commented on an updated version of the game being played at E3, saying that it "plays better than any first-person console game ever."[24] The Wii Zapper, a gun shell peripheral, was never considered as a controller because it was announced when development of Corruption was nearing completion.[25]

It was later revealed that the Halo franchise influenced Corruption, as many designers were fans of those games.[26]

Bounty hunting concept[]

Corruption was originally conceived as an open world game where Samus would undertake missions pursuing criminals. Samus would be based in a hub area that she would return to after each mission, and the missions did not follow the traditional Metroid path of progression. Bounty hunting missions would serve as side quests, in which Samus would apprehend lesser criminals for rewards, which were enhanced capabilities for Samus and her Gunship rather than currency. It was envisioned as a "leveling up" system akin to a JRPG.[27]

However, when Retro Studios presented this concept to Nintendo, it was rejected because their perception of a bounty hunter was more like a mercenary or hired gun, and not someone who collects bounties for their hunts.[15] By Kiyo Ando's account, Nintendo believed Samus completed missions out of the goodness of her heart instead of for money.[27]

Jack Mathews later expanded on the concept and said the misunderstanding of the word "bounty" in "bounty hunter" was discovered and clarified quickly. He stated that the concept was extensively documented and conceptualized, but could not recall if any programming was done or how much of the story had been conceived at that point, including whether Dark Samus would have played a role. The Inventory was intended to remain the same as it is in the final game.[28] According to a 2022 interview with Walker, nothing was prototyped.[27]

Mark Pacini had what Walker called ambitious ideas for a non-linear game with an open world, that also made greater use of the Gunship. However, prototypes for the ship and world proved to be too large for the Wii to handle, and these plans were ultimately scaled back due to the Wii's limited hardware specs. Walker later reflected that while the team was proud of Corruption, they had fallen short of some of their goals to expand the Metroid formula with a larger role for the Gunship.[29] There were never any plans for players to directly control the Gunship, but other functions, such as its use as a distraction in combat, were planned but not implemented.[27]

Marketing[]

Nintendo had initially been criticized for an apparent lack of promotion and marketing for Corruption. IGN compared the minimal hype for the title to the large amount for the original Metroid Prime, which was marketed with its own live action advertisement. The publication assumed that Nintendo's recent actions were due to the company's new focus on casual game styles on their console and relatively low sales of Echoes. When questioned on this, Nintendo of America replied, "Nintendo fans will be surprised by the quantity and quality of Metroid Prime 3: Corruption information that becomes available before the game launches on Aug. 27. Your patience will be rewarded (or Corrupted)."[30]

Following this promise, Nintendo released the Metroid Prime 3 Preview Channel on August 10, 2007 in North America. This channel, available as a free download via the Wii Shop Channel, allows Wii owners to view preview videos of the game. These include previously unannounced details the game's plot and battle sequences from within the game. The channel also enables the user to view promotional artwork by moving the Wii Remote pointer across the screen.[1]

Starting with the Preview channel, Nintendo launched a "month of Metroid" in North America. It included announcements of additional videos that would become available as well as a Virtual Console download of Metroid for the NES on August 13. This would be followed by Super Metroid for the SNES available for download on August 20 and the release of Corruption one week thereafter.[1] Matt Casamassina stated that his critique of the marketing behind the game still stands, since it is only effective for the percentage of Wii owners who download the free channel.[31]

Reception[]

Reviews
Publication Score
Nintendo Power 10 out of 10
IGN 9.5 out of 10[32]
Gametrailers 9.6 out of 10[33]
1UP 9 out of 10[34]
Yahoo! Games 4 out of 5[35]
Game Informer 9.5 out of 10[36]
GameSpot 8.7 out of 10[37]
GameSpy 4.5 out of 5[38]
Official Nintendo Magazine 94%
GameDaily 9 out of 10[39]
GamePro 4.25 out of 5[40]
Compilations of multiple reviews
Game Rankings 92 out of 100 (based on 14 reviews)[41]
Metacritic 90 out of 100 (based on 62 reviews)[42]

Nintendo Power gave Corruption a perfect 10/10 rating. The game is one of the few to achieve this perfect score, following Resident Evil 4 in January 2005 and preceding Super Smash Bros. Brawl the following month. IGN awarded the game a 9.5 out of 10. The review noted that it was beautifully designed and was currently the best game for the Wii. Despite citing that the game is similar to the previous games therefore lowering its score by a small margin, IGN did conclude that it is the best game in the Prime trilogy.[32]

Corruption scored a 9.6 out of 10 in a Gametrailers.com video review. The reviewer praised the more user-friendly and action-packed nature of the game compared to Metroid Prime and Echoes. The site also praised the superior motion-sensitive controls, stating, "After playing Metroid Prime 3 you'll never want to play a shooter with dual analog controls again, it's that good." They further added that those elements make Corruption far superior to the original Metroid Prime.[33]

1UP.com gave the game a 9 out of 10. The review highlighted the controls and said the graphics were "some of the best visuals in gaming, period".[34] GameSpot, who gave the game 8.5 out of 10, stated the game possessed enjoyable puzzles, boss battles, atmospheric levels and smooth gameplay. They also stated some contextual actions do not work well and that the controls took away some of the game's difficulty. Furthermore, they stated the game was not very different from the earlier installments in the series.[37]

By 2009, Corruption had sold nearly 900,000 copies in North America alone.[15]

Metroid Prime Trilogy[]

Metroid Prime Trilogy was announced on May 22, 2009 for release in North America on August 24 of the same year for $49.99. The disc includes Metroid Prime, Metroid Prime 2: Echoes, and Metroid Prime 3: Corruption with Wii controls, as well as new content, menus, and unlockable media. Certain changes made to the PAL version of Corruption (such as replacing Admiral Dane's "Damn!" with "No!") are placed in the Trilogy version as well.

Trivia[]

  • As an easter egg, various phrases appear during the opening cutscene that are "corrupted" strings and data from the game itself, suggesting that it has been "corrupted" (breaking the fourth wall): "V o u s m o u r e z .s i v otre". In French, this literally translates to "Y o u d i e .i f y our". This is a fragment of the French translation of the explanation of permanent Hypermode, shown right after the cut scene when Samus enters Phaaze ("If your Phazon level fills completely, you will die.") As well, near the end of the sequence, there is another phrase: "m o u r r a i i i i i. ." This is basically "[I] will dieeeee...". Another phrase appears: "andrayda hat sich die Gestalt" German for "andrayda has ... herself the shape" (the verb would be at the end of the sentence, which is missing), this appears to be a part of the German translation of the description of Hunter Gandrayda's shape-shifting abilities. Another German word, Kämpfen (fighting), can be seen near the start of the data. The English words 'error' and 'danger' can also be seen in the data sequence, near the beginning. The words "Wii Format" can also be seen in the data. Additionally, numbers in hexadecimal format are visible at the bottom of the screen; in ASCII they read: "WAKE UP. WAKE UP. I AM AWAKESamus"
  • When a non-boss enemy is killed in this game, the body turns black and disintegrates, rather than fading away as in the previous Prime games. Supposedly, this is to give the game a more realistic feel and it implies that Samus' weapons burn and deteriorate enemies instead of killing like a normal bullet would. Some dead bodies encountered on the Valhalla and SkyTown will crumble to dust if shot, referencing the victims of the baby Samus comes across at the end of Super Metroid. This effect returns in Metroid Prime: Federation Force.
    • This effect does not just apply to beams however, as both bombs and missiles also have this effect. While the bombs in the Prime series are depicted as orbs of electrically charged energy, this makes absolutely no sense for both standard and ice missiles, as both are guided projectiles. It is possible that the missiles are wrapped in energy from the Arm Cannon causing the effect, as the effect is seen again in both Metroid: Samus Returns and Metroid Dread.
  • Corruption is notably the first Metroid game to have what could be possibly considered an obscenity uttered by any of the characters (Admiral Dane exclaims "Damn!" when he realizes that the Pirates intend to shut down the Norion defense system). This was removed in the English PAL version and Metroid Prime Trilogy in both text and speech and replaced with "No!" in speech. Profanity has been shown in some Metroid series manga before, mainly Samus & Joey and the Magazine Z manga. Similar lines were also found in the code of Metroid: Other M.
  • Corruption is the only Metroid game to not feature some sort of backstory in the instruction booklet.
  • This is one of the few Metroid games where Samus does not lose some of her abilities in the first area; instead some of her previous upgrades she originally had from the other two Prime games are not included (such as the Missile Launcher), and Samus finds new abilities rather than restoring her old upgrades.
  • Corruption is the first Prime game to introduce beam and Missile stacking, due to the inclusion of Hypermode.
  • When the Power Beam is the only beam weapon Samus has collected, the Arm Cannon will momentarily go into the charging configuration (where sections of the cannon split and yellow energy can be seen inside) whenever the player approaches places that make Samus lower her weapon such as terminals or allies that can be spoken to. This feature can be seen as perhaps recalibrating the Cannon. (It can also be seen in Metroid Prime 2: Echoes and Metroid Prime, if the player leaves the game idle long enough.)
  • Corruption is the only Prime game (in addition to Metroid Fusion) that seems to break the fourth wall. It is in the 100% ending when Samus is flying back to the G.F.S. Olympus and gives the player a thumbs-up. It is unlikely that Samus is directing it to Admiral Dane at that time, (because she does it when flying past the G.F.S. Olympus' window) as her Gunship's window is tinted.
    • Another example may be when Samus obtains the X-Ray Visor, she gasps while looking at the screen, as if the X-Ray Visor lets her see the player.
  • Corruption and Metroid: Other M are the only Metroid games in which Samus removes her helmet and even armor (either willingly or unwillingly) several times during the course of the story (at the beginning, after defeating Mogenar when she vomits Phazon, and in the ending).
  • After acquiring the Screw Attack, the HUD stays fixed in one place and unable to move, as if the player were locked on to something in the half second before the cutscene where the platforms crumble and the Chozo Statue raises its hand.
  • Corruption is the first Metroid game to allow Bookmarks to be set on the Map. Metroid: Samus Returns would later be the second, and Metroid Dread the third.
  • During gameplay, Samus's eyes will follow the Wii Remote cursor. This is easily viewable using the Scan Visor.
  • As Samus becomes more corrupted in the game, one of her sclerae turns black and her cornea begins to glow a bright blue, and a vein of blue Phazon can be seen on her face when it is mirrored on the Scan Visor. This vein grows slightly as she is corrupted further.
  • While Samus was in a coma for a month, the Metroid Prime Trilogy art booklet states that she was only in a coma for a week.
  • Interestingly, Super Smash Bros. Brawl does not take any content from Corruption. The only mention of it in the entire game is in the Chronicle. This is likely because Brawl was supposed to release in 2007 before being delayed.
  • A demo of the game was playable in 2006 during the Nintendo Fusion Tour.
  • A prototype of Corruption, dated from March 2, 2006, was leaked on the internet in January 2012 and developed to run on GameCube SDK units with additional RAM. Oddly, the game's introduction can be played with a GameCube controller. The prototype includes several debug options.[43]
  • The game's logo is stylized text, rather than a custom-made one like the preceding game, Metroid Prime 2: Echoes.[27]

Gallery[]

For all artwork for the game, see Metroid Prime 3: Corruption/Gallery.

Print media[]

See also[]

References[]

  1. ^ a b c d e Lindemann, Jon. "Metroid Prime 3: Corruption Preview On Wii Shop Channel", Nintendo World Report, 2007-08-10. Retrieved on 2007-08-10. 
  2. ^ a b Metroid Prime 3 Preview channel announcement: "In stores on August 28th"
  3. ^ a b Partial list of upcoming Nintendo DS and Wii titles across Europe. Nintendo (2007-07-11). Retrieved on 2007-07-12.
  4. ^ a b Casamassina, Matt (2006-05-16). Interview: Metroid Prime 3: Corruption. IGN. Retrieved on 2007-06-27.
  5. ^ Loe, Casey. Scan of MP3 Article. Play Magazine. Retrieved on 2007-06-27.
  6. ^ Off-Screen Trailer video. IGN (2006-09-15). Retrieved on 2007-06-27.
  7. ^ Metroid Prime 3: Corruptive Factsheet. Spong. Retrieved on 2007-08-10.
  8. ^ Casamassina, Matt (2007-07-11). Nintendo E3 2007 Press Conference. IGN. Retrieved on 2007-07-11.
  9. ^ E3 2007 Developer Walkthrough video. Gametrailers.com (2007-07-12). Retrieved on 2007-08-16.
  10. ^ a b c Casamassina, Matt (2006-05-15). Interview: Metroid Prime 3: Corruption. IGN. Retrieved on 2007-06-21.
  11. ^ Bailey, Justin (2007-07-02). Feature: Q&A: online play a no-go in Metroid Prime 3: Corruption. GamePro. Retrieved on 2007-07-04.
  12. ^ Metroid Prime 3 Preview. Gametrailers.com (2007-08-20). Retrieved on 2007-08-20.
  13. ^ Casamassina, Matt (2007-08-20). Metroid Prime 3: Corruption Preview. IGN.com. Retrieved on 2007-08-20.
  14. ^ Jose Otero (16 Jun 2015). E3 2015: What Metroid Prime's Producer Wants In the Next Sequel. Retrieved on 2015-06-16.
  15. ^ a b c Casamassina, Matt. A Space Bounty Hunter in Texas. IGN. August 28, 2009. Retrieved on October 4, 2021.
  16. ^ DidYouKnowGaming? "Metroid Prime Devs Share Secrets (EXCLUSIVE)". YouTube. April 17, 2022. Retrieved May 7, 2022. (starts at 17:38)
  17. ^ https://web.archive.org/web/20090228072301/http://www.music4games.net/Features_Display.aspx?id=174
  18. ^ http://www.originalsoundversion.com/a-blast-from-the-past-metroid-prime-3-corruption-with-kenji-yamamoto-and-retro-studios/
  19. ^ Klepek, Patrick (2007-04-03). Metroid Prime 3 to be Released After June. 1UP.com. Retrieved on 2007-06-21.
  20. ^ Totilo, Stephen (2007-02-16). Where Are All The Wiis, DS Lites? Nintendo Exec Has The Answer. MTV. Retrieved on 2007-06-21.
  21. ^ Metroid Prime 3 Dated. IGN (2007-05-21). Retrieved on 2007-07-02.
  22. ^ Metroid Prime 3 Delayed! By A Week!. Kotaku (2007-07-02). Retrieved on 2007-08-09.
  23. ^ Matt Casamassina (2007-05-22). Nintendo Summit: Reggie Talks Wii and DS. IGN. Retrieved on 2007-06-21.
  24. ^ Casamassina, Matt. "E3 2007: Hands-on Metroid Prime 3: Corruption", IGN, 2007-07-11. Retrieved on 2007-08-10. 
  25. ^ Totilo, Stephen (September 27, 2007). 'Metroid Prime' Developers Reveal How They Pushed Wii Graphics And That Famous Controller. MTV. Archived from the original on December 25, 2008. Retrieved on October 19, 2022. “One controller option they didn't consider was using the Wii Zapper, the upcoming peripheral announced in early summer that turns the system's controllers into a two-handed light gun. "We actually found out about the Zapper the same time everyone else did," Pacini said. "We were a few months from completing the game, so it was never really considered."”
  26. ^ Kiwi Talkz. "#138 - Paul Tozour Interview (Metroid Prime 2 & 3, Boss Design, A.I., Leadership, Four Swords etc.)". YouTube. June 25, 2022. Retrieved July 6, 2022. (starts at 1:07:37)
  27. ^ a b c d e DidYouKnowGaming? "Metroid Prime Devs Share Secrets (EXCLUSIVE)". YouTube. April 17, 2022. Retrieved May 7, 2022. (starts at 16:52)
  28. ^ "Interview: Jack Mathews", Shinesparkers, 2018-01-20. Retrieved on 2018-01-20. 
  29. ^ Reilly, Reece. "#109 - Bryan Walker Interview (Metroid Prime Trilogy, Donkey Kong, Mario Kart 7, Project Management)" (starts at 24:42). KIWI TALKZ. October 2, 2021. Retrieved December 14, 2021.
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External links[]

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