The Council Chamber is an area within Alinos that Samus encounters during the events of Metroid Prime Hunters.
The Council Chamber is accessed through the Alinos Perch. It also features as a Large Map in the multiplayer mode. The Fire Spawn boss creature resides in the main area of the Council Chamber, and after its defeat, she gains the Magmaul. This area also contains a portal to the ship and the entrance to the Processor Core as well a Jump Pad and a Jump Pad Switch.
The only creatures besides the Fire Spawn that resides here are Shriekbats and Petrasyls. The Council Chamber contains very large amounts of lava, and also contains an Alimbic Artifact, which is necessary to open the Boss Portal within the Processor Core to the Cretaphid v3 and the sixth Octolith. Samus can scan several Alimbic Lores, objects such as Alimbic Scripture and Glyph Pattern, and the area itself is also a handy save point, providing a two-way portal to her Gunship.
- Attameter Artifact
- Defeat all the Petrasyls in the room with the force fields on the floor and the ceiling. Then scan the computer to reveal the Shield Key and remove the force field on the floor. The key lowers the force field on the ceiling. Drop down through the hole where the force field was, and shoot the switch to activate the Jump Pad. It will take Samus up to the artifact.
- Glyph Pattern
- "CONTAINS UNKNOWN CHARACTERS. UNTRANSLATABLE."
- Wall Scroll
- "THIS LANGUAGE CANNOT BE TRANSLATED."
Metroid Prime Hunters
Assembly hall for ALIMBIC elders. Extreme structural damage evident.
A "Council Chamber" stage is playable in the game's multiplayer mode. However, it is actually an enlarged version of the Alinos Perch, rather than a copy of the single-player mode's Council Chamber room. The layout is essentially the same as the Perch in single player mode, with a few minor differences in aesthetics due to the multiplayer nature of the battlefield, such as more space and added lava.
The Council Chamber is not available by default. To unlock it, 2 local games must be played.
- The circular section of this room containing the doorway to the Processor Core appears to be open to the sky. However, the section of the Alinos Perch located directly above that area contains no such opening, with a pit of sand where the skylight should be. It is possible that the "sky" is merely a sophisticated image.
|Metroid Multiplayer Levels|
|Metroid Prime 2: Echoes||Crossfire Chaos • Sidehopper Station • Shooting Gallery • Spider Complex • Pipeline • Spires • Arena 5|
|Metroid Prime Hunters: First Hunt||Ancient Vestige • Assault Cradle • Trooper Module|
|Metroid Prime Hunters|| Combat Hall • Data Shrine • Processor Core • High Ground • Ice Hive • Alinos Perch • Sic Transit • Transfer Lock • Sanctorus • Compression Chamber • Incubation Vault • Subterranean • Outer Reach • Harvester |
Weapons Complex • Council Chamber • Elder Passage • Fuel Stack
Fault Line • Stasis Bunker • Head Shot • Celestial Gateway • Alinos Gateway
VDO Gateway • Arcterra Gateway • Oubliette
|Metroid Prime Pinball||Magmoor Caverns|
|Super Smash Bros.||Planet Zebes • Planet Zebes: Brinstar • Planet Zebes: Brinstar Depths • Norfair |
Frigate Orpheon • Pyrosphere
|Dead or Alive: Dimensions||Geothermal Power Plant|