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Cretaphid

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! This is a rare creature/object. It may only be scanned in one or few encounters.




Cretaphids are bosses that appear in Metroid Prime Hunters, and are the creations of the Alimbics, designed to guard Octoliths. Four different models appear in the game, each time with progressively more powerful weapons. However, they are all outwardly identical, each resembling a totem pole with red and blue nodes. The nodes are only vulnerable to damage when they are blue, and when all the nodes have been deactivated the core of the Cretaphid will appear. The Cretaphid core is the only true vulnerable point of any Cretaphid. It is arguably easier to defeat than its counterpart, the Slench.

AppearancesEdit

  • Model one appears upon Samus's first visit to the Celestial Archives.
  • Model two appears upon Samus's first visit to the Vesper Defense Outpost.
  • Model three appears upon Samus's second visit to the planet Alinos.
  • Model four appears upon Samus's first visit to the planet Arcterra.

Cretaphid v1Edit

Cretaphid v1 is the most basic version of the Cretaphids. It only shoots red lasers from its nodes. Every time it loses a third of its health, the laser nodes move downwards.

Logbook entryEdit

Cretaphid

Metroid Prime Hunters

Logbook entry

Utilizing the most sophisticated ALIMBIC cybernetics, this massive cylindrical mechanism features precision chemical lasers. The CRETAPHID is a key component of ALIMBIC military defense technology, designed to safeguard the ALIMBIC's most sacred objects.


Cretaphid v2Edit

Cretaphid v2 fires homing green plasma balls instead of lasers, the red nodes shortly switch color now.

Logbook entryEdit

Cretaphid

Metroid Prime Hunters

Logbook entry

This modified version of the CRETAPHID cybernetic defense mechanism features bursts of heat-seeking plasma. A key component of ALIMBIC military defense technology, it was designed to safeguard the ALIMBIC's most sacred objects.

Cretaphid v3Edit

Cretaphid v3 fires red lasers and green plasma balls. Each node functions as only the generator of one type of weapon, the laser nodes are one level at a time and the other two levels are plasma nodes. The laser nodes move downward in the exact fashion of the Cretaphid v1. Oddly, due to a glitch in cretaphid v4, this model is more difficult to defeat than any other.

Logbook entryEdit

Cretaphid

Metroid Prime Hunters

Logbook entry

Combining the features of its predecessors, this version of the cybernetic CRETAPHID tower features both precision chemical lasers and bursts of heat-seeking plasma. A central component of the ALIMBIC military defense system, it was designed to safeguard the ALIMBIC's most sacred objects.

Cretaphid v4Edit

Cretaphid v4 has attacks similar to v3, except it can move around the room and now shoots deadlier green lasers.

Logbook entryEdit

Cretaphid

Metroid Prime Hunters

Logbook entry

The apex of the CRETAPHID line of cybernetic defenses, this ultimate model deploys lethal lasers and homing plasma from a mobile tower whose very casing is an offensive weapon. A key component of ALIMBIC military technology, it was designed to safeguard the ALIMBIC's most sacred objects.

TriviaEdit

  • If Samus fires a Missile at one of the green plasma balls a Cretaphid fires, the ball will freeze.
  • A glitch consistently occurs with the green orbs fired by Cretaphid v4: Instead of homing in on their target, they will almost always remain in one place until they eventually explode.

GalleryEdit

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