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Crocomire

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Crocomire
Crocomire Artwork
Official artwork for the Crocomire.
Featured in Super Metroid
Location Depths of Norfair
Attacks Raking claws, projectiles from mouth,
Weakness Mouth
Reward(s) Grapple Beam

The Crocomire (クロコマイヤー Kurokomaiyā) is a miniboss in Super Metroid. It is found in Norfair on the way to finding the Grapple Beam. The Crocomire cannot be killed by conventional means. Samus's weapons, such as Missiles, Super Missiles, and the Charge Beam shot into the mouth only succeed in making the beast take several steps backward, depending on the power of the weapon.

Boss crocomire SM

Crocomire as seen in-game.

When not being attacked, it sluggishly lumbers forward. Curiously, if a Power Bomb is used against it, the Crocomire will become enraged and charge forward much further compared to when it is not under attack.

Behind the Crocomire lies a thin bridge covering a pool of intense lava. Behind Samus lies a wall of Spikes. Thus, the battle is sort of a shoving match between Samus and the Crocomire: the former's goal is to push the large creature onto the bridge while the latter attempts to push Samus onto the wall of Spikes with its body. The beast periodically shoots fireballs from its mouth (that Samus can destroy for health and missiles) and will try to rake her with its claws. If Samus is repeatedly unsuccessful at preventing the creature from gaining territory, it will eventually and suddenly sprint to tackle Samus against the hazardous wall with its body, causing considerable damage; it will afterward take a few steps back before sprinting again.

When Samus manages to push the Crocomire onto the thin bridge, it will collapse under its weight, thus making the beast fall into the superheated lava. After she witnesses its horrible, gruesome death (its skin melting right off), the fight is seemingly over - yet Samus is still locked in the room, and she observes a trail of bubbles from the lava below traveling away to the other side of the chamber.

CrocomireSkeleton

Crocomire's final attempt on Samus' life.

When she reaches the wall of spikes, the screen rumbles for a brief moment, and the Crocomire's skeleton rips through the wall. However, due to the fact that it is now only a pile of bones, it quickly falls apart in front of Samus with a humorous noise. Its skull will remain on the floor for the rest of her mission on Zebes.

Once Samus obtains the Grapple Beam, she can come back to this room to swing over the superheated lava to receive an Energy Tank and return unharmed, contrary to using the Speed Booster and/or Shinespark method.

Official dataEdit

A Crocomire Thumbs

Sammy Hall Metroid Prime 3: Corruption concept art.

Super Metroid manualEdit

"This huge creature has sticky skin and spits plasma balls. When adventurers attempt to fight the Crocomire, it becomes angrier with every blow."

InterviewEdit

Interviewer: Huh? Made it dirty?
Mashita: Apparently, the characters I drew were fairly cute. Characters like Crocomire were so charming that when they were killed, the player would feel sad about them.
Osawa: He wanted to them to look like Fujiko Fujio's work! Then Yamane came into the picture.
Mashita: When that happened, the characters became harsher so that the player could defeat them.
Osawa: Fujiko Fujio became Hino Hideshi!* (Laughs)

*Fujiko Fujio was the two-person manga team behind Doraemon. Hino Hideshi is a famous horror manga artist. [1]

TriviaEdit

Cameo hod01
  • It is the only boss in Super Metroid that reacts aggressively when a Power Bomb is used against it.
  • Curiously, while Crocomire is indeed fought in Norfair, it does not seem to be at all adapted to the environment; the creature is inside an unheated room and the lava which it falls into destroys its skin, pointing to the fact it cannot tolerate any form of heat. Why Crocomire was in the unsuitable (and mostly heated) Norfair region is unknown. However, it should be noted that the lava present in the chamber is more intense than the lava seen everywhere else in Upper Norfair; this superheated lava is commonly found only in Lower Norfair, therefore insinuating that Crocomire was possibly adapted to Upper Norfair's more common lava and heated regions.
  • In the second Castlevania title for the Game Boy Advance, Harmony of Dissonance, the player will eventually come to an area called the "Skeleton Cave". In it, there are giant skulls which can be used as ramps to get to the next part of the area. Since Super Metroid paved the way for many future 2D Castlevania games from Symphony onward, this game appears to pay a specific homage to the franchise by making these skulls bear an uncanny resemblance to the Crocomire's. There has been no official statement about this possible tie.
  • There is a glitch with the Crocomire. Samus must simply get the Grappling Beam via the reset glitch and grapple its body. The Crocomire is now able to be pulled around with disembodied legs and arms. Its tongue should stay in place, flopping around.
  • If one uses a hacking device to get the Hyper Beam ahead of time and then fires it into the Crocomire's mouth, it will do so much damage to it that the Crocomire will dash straight into the lava after only a single shot.[2]
  • Curiously, when the Crocomire's skeleton falls apart, the sound it makes is similar to that of a Dry Bones from Nintendo's Super Mario series, and it is particularly similar to the sound made by Dry Bowser falling apart at the beginning of the boss battle with him in New Super Mario Bros. for the Nintendo DS. Dry Bowser is a form of the series' main villain and a derivative of the Dry Bones species concept. Dry Bowser first appears after the player drops Bowser into a pit of lava (in the classic style of the series); first Bowser rears up out of the lava to roar at Mario, then disappears. Dry Bowser then does the same. Like this brief appearance by the Crocomire, Dry Bones (and therefore Dry Bowser) are also living skeletal creatures. Whether Crocomire's appearance as a living skeleton, only to fall apart moments later, was a reference to the Dry Bones or not, or whether Dry Bowser falling apart at the beginning of his boss battle was meant to be a reference to the Crocomire, is unknown. The similarity is especially striking considering that Dry Bowser is formed when Bowser falls into a lava pit.
  • Oddly, Crocomire's skeleton has only one pair of lower legs when Crocomire has two pairs of lower legs. This may be a result of the creature's skeleton not having been able to remain completely intact after its swim across the room and the destruction of the spiked wall.
  • Crocomire and Spore Spawn are the only bosses in Super Metroid to leave behind remains after their death. In Crocomire's case, it is his skeleton. Kraid and Draygon are two other bosses who leave behind their bodies, but both quickly sink into the ground.
  • Vorash in Metroid: Other M is facially similar to Crocomire.
  • The name Crocomire may be a portmanteau of the two words "crocodile" and "mire".
  • The boss battles with the Omega Metroid in Metroid Fusion, the Kiru Giru in Metroid: Zero Mission and the Desbrachians in Metroid: Other M involve Samus firing at them to push them back, similar to Crocomire.
  • The Super Metroid manga has a strip called Looks Happy, Looks Sad, where Samus jumps onto Crocomire's head and counts its eyes, overjoyed that all eight are completely round. Samus does not notice that the embarrassed Crocomire is crushing her with the Spikes on the wall.
  • Donkey Kong Country Returns, a game made by the studio that created the Metroid Prime Trilogy, has what appears to be Crocomire's skull in the background of the Foggy Fumes level.
  • Crocomire's roar is similar to that of Titanosaurus, a monster from the Godzilla series.
  • Crocomire appears to be hostile but it is a peaceful creature. If you go in his lair and just stand there, he will not attack.
  • After dying, when Samus travels back through the room, Crocomire's skull will have moved significantly to the left from where it fell, so that it's bottom jaw is no longer visible (hidden by foreground bushes), and its spine now visible. Furthermore, the skull will slightly move up or down when coming on/going off screen to the left as Samus moves. Why either of these happens is unknown.
  • There appears to be a row of breakable blocks above Crocomire's room that can be heard breaking if fired at with the Wave Beam equipped. Their purpose is unknown.

Unused ContentEdit

MZM Crocomire

Crocomire as it would have appeared in Metroid Zero Mission.

  • The Crocomire was originally going to be a boss (presumably in Norfair) in Metroid: Zero Mission, but was cut for unknown reasons. Its sprite can still be accessed by hacking the GBA ROM, but the existing animations are seemingly unfinished and there's no death sequence. Unlike in Super Metroid, this Crocomire's coloration was much darker. Also notable is that it does not have its signature rough skin, indicating that the damage was meant to be inflicted in this game. An IPS patch has been released that transforms Crocomire into a working boss. [3]
  • Crocomire artwork created by Sammy Hall, presumably for Metroid Prime 3: Corruption also indicates it was scrapped from that game as well.
  • There is an unused creature in Super Metroid, known as a Stoke, that resembles a miniature Crocomire.

GalleryEdit

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