The Crystal Flash is a technique used in Super Metroid to regain health outside Energy Charge stations or Samus Aran's Gunship. According to the Super Metroid comic, when the Chozo adopted the young Samus Aran and brought her to Zebes after she was orphaned by the Space Pirate raid of K-2L, they had infused her with Chozo blood, endowed her with the Power Suit, and taught her one of their greatest technological achievements: the Crystal Flash technique embedded in the Power Suit, which could be used as a last-resort measure for healing. The technique creates a unique spherical cocoon of energy around Samus, allowing her to absorb all of the energy of the Power Bomb, healing completely if she is at critically low health. Crystal Flash does not refill any of her Reserve Tanks.
It is performed by following these steps:
- Select Power Bombs.
- Samus must have 50 or less energy, empty Reserve Tanks, and at least 10 Missiles, 10 Super Missiles, and 11 Power Bombs.
- Samus must enter Morph Ball form.
- Holding down + aim up button + aim down button (default L and R) + fire button will initiate the Crystal Flash. This will result in Samus rising into the air in a ball of light, suitless, while her Energy Tanks rapidly refill.
Notes: The ammo supply will drop as the Crystal Flash is performed.
Warning: Do not perform this technique while in danger of being hit by an enemy as Samus is not invincible during this technique, meaning that she will take damage every frame that an enemy is in her hitbox for the duration of the Crystal Flash, greatly reducing her Energy recovery, or even killing her.
- Samus is unable to perform the technique in other games despite it being an important technique.
- Zero Suit Samus's Final Smash in Super Smash Bros. Brawl, Power Suit Samus, resembles the Crystal Flash, though it does not heal her in any way.
- In the Super Metroid comic, Old Bird states that the Crystal Flash has a possibility to backfire, thus, harming instead of healing.
- Metroid: Other M features a different energy restoration technique called Concentration that allows Samus to recharge a small amount of energy or all of her missiles when she can concentrate (that is, when she is not being hit by enemies).
- ^ http://www.metroid-database.com/reader.php?m=c&d=sm/np_comics&i=23&s=false Crystal Flash Background
|Suit||Moon Walk • Spin Jump Attack • Wall Jump • Spin Jump • Crystal Flash • Shinespark • SenseMove • Counter Attack • Search View • Strafe/Dash|
|Arm Cannon||Special Charge Beam Attacks • Headshot • Lock-on • Welding • Overblast • Lethal Strike • Concentration • Precision Aiming • Free Aim • Melee Counter|
|Morph Ball||Bomb Jump • Bomb-Trick • Five-Bomb Drop • Turbo Bomb • Ballspark • Boost Jump • Boost Charge • Spider Boost|
|Samus (Super Smash Bros.)|| Charge Shot • Screw Attack • Missile • Bomb (Slip) • Zero Laser • Cover Fire • Side Smash • Down Smash Attack • Forward Air Attack |
Edge Attack • List of moves
|Zero Suit Samus (Super Smash Bros.)|| Paralyzer • Plasma Whip (Lash) • Plasma Wire • Flip Jump (Low) • Power Suit Samus • Boost Kick (Impact/Lateral) • Gunship • Side Smash |
Down Smash Attack • Forward Air Attack • Edge Attack • List of moves