The first part of the area is mostly a set of multiple staircases with Heat Bulls, Super Zebesians and Novas in the way. Similar to the Sector Generator Room in the Cryosphere, Samus must Wall Jump from a wall to a spinning turbine covered in Grab Ledges. Samus must then get to a Terminal to activate the door.
The door leads to an outer corridor where Samus encounters FG II-Grahams and FG-1000s, requiring her to go onto a ledge via Shinespark. She will re-enter the center via a connecting shaft, but be in a much higher Morph Ball tunnel that leads to a Navigation Booth and features a Missile Tank. She then enters the outer corridor yet again, leading her to the top of the Desert Refinery.
At the top, the Rhedogian ambushes Samus yet again, only to be repelled as it falls down the shaft outside of the room. There is an Elevator in the room, leading her to the basement of the Desert Refinery.
- There is a glitch where the basement exit after the three Grapple Points is locked permanently, making it impossible to complete the game.
|Areas of the BOTTLE SHIP|
|Areas||Main Sector • Sector 1 / Biosphere • Sector 2 / Cryosphere • Sector 3 / Pyrosphere|
|Sub-Areas||Bioweapon Research Center • Experimental simulated desert area • Section 4 Gravity Block • Sector Zero|
|Rooms|| Main Sector: Spaceport • Bottle Ship Control Room • Bottle Ship Residential Area • Cargo Hold • Control Bridge • Main Elevator |
System Management room
Biosphere: Biological Experiment Floor • Experiment Floor 3 • Biosphere Test Area • Breeding Room • Exam Center
Observation Room • Scrap Block • Subterranean Control Room
Cryosphere: Experiment Floor • Materials Storehouse • Materials Transfer Lift • Water Tank • Nightmare's Room
Sector Generator Room
Pyrosphere: Blast Furnace Observation • Crater Interior • Desert Refinery • Environmental Test Floor
Floor Observation Room • Geothermal Power Plant
Bioweapon Research Center: Room MW