|This article is written from the Real Life point of view|
Don Hogan was an employee at Retro Studios and has done environment modeling, textures, and character animation for Metroid Prime, Metroid Prime 2: Echoes, Metroid Prime Hunters, and Metroid Prime 3: Corruption.
Retro Studios, Austin, TX: September 2000 to May 2006
Senior CG Artist
- Metroid Prime 3: Corruption (2007) for the Nintendo Wii: For the Worlds team: environment modeling & texture mapping. For the Animation team: in-game creature animation, cinematic creature and character animation.
- Metroid Prime Hunters (2006) for the Nintendo DS: created game-resolution character textures for two Hunters.
- Metroid Prime 2: Echoes (2004) for the Nintendo GameCube: environment modeling & texture mapping, lighting, texture creation, scripting of animated object and events in the Retro World Editor.
- Metroid Prime (2002) for the Nintendo GameCube: environment modeling & texture mapping, lighting, some texture creation, polygon and texture optimization, some particle effects, scripting of animated object and events in the Retro World Editor.