|This article is written
from the Real Life
point of view
Don Hogan was an employee at Retro Studios and has done environment modeling, textures, and character animation for Metroid Prime, Metroid Prime 2: Echoes, Metroid Prime Hunters, and Metroid Prime 3: Corruption.
Retro Studios, Austin, TX: September 2000 to May 2006
Senior CG Artist
- Metroid Prime 3: Corruption (2007) for the Nintendo Wii: For the Worlds team: environment modeling & texture mapping. For the Animation team: in-game creature animation, cinematic creature and character animation.
- Metroid Prime Hunters (2006) for the Nintendo DS: created game-resolution character textures for two Hunters.
- Metroid Prime 2: Echoes (2004) for the Nintendo GameCube: environment modeling & texture mapping, lighting, texture creation, scripting of animated object and events in the Retro World Editor.
- Metroid Prime (2002) for the Nintendo GameCube: environment modeling & texture mapping, lighting, some texture creation, polygon and texture optimization, some particle effects, scripting of animated object and events in the Retro World Editor.