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Energy Tank Artwork

Energy Tanks as seen in Super Metroid.

An Energy Tank (エネルギータンク Enerugī Tanku?), also known as an Energy Pack (エネルギーパック Enerugī Pakku?)[1], is an expansion that increases Samus Aran's maximum energy by 100.

Description[]

Energy Tanks appear in almost every Metroid game and are vital for survival. While some can be found in open areas and are easy to obtain, some are well hidden and require extensive searching to find. The more Energy Tanks Samus collects, the more damage she can withstand before dying. When collected, they will also fully restore her energy reserves.

The traditional number of Energy Tanks found in a Metroid game usually hovers around the fourteen mark, although it has gone as low as five (in Metroid II: Return of Samus), and as high as twenty (in Metroid Fusion). In Metroid Prime 3: Corruption, the first Energy Tank is unavoidable, as one must be used to activate Hypermode, a function required several times throughout the course of the game. In both Metroid and Metroid II: Return of Samus, there is at least one extra Energy Tank that can be collected to completely refill Samus's energy, but will not increase her maximum capacity any further. For Metroid there are eight Energy Tanks, but Samus can only use six; and in Metroid II there are six Energy Tanks, but Samus can use only five.

In Metroid: Other M, Samus only obtains five actual Energy Tanks. She must acquire the rest by collecting Energy Parts, which are pieces of Energy Tanks. Collecting four of them creates a new Energy Tank for Samus to use. There are also E-Recovery Tanks, which increase the amount of energy Samus can restore with Concentration. Energy Tanks are stored in holdings and have a "purplish-red" color, although sometimes the actual tank itself can be collected. The tank in storage is 300mm long, and the tank alone is 500~600mm long.[2] Unlike other Metroid games, Energy Tanks in Other M increase Samus's energy by 99 units instead of 100, as indicated by her energy total skipping over any 00 value.

Energy Tanks are one of the few items that can be used freely with the Zero Suit, as seen in Metroid: Zero Mission.

In Metroid Fusion, one X Parasite is seen mimicking an Energy Tank. It is unclear if standard Energy Tanks are at least partially organic, or if the X are simply mimicking its appearance.

The Mechs in Metroid Prime: Federation Force cannot have their energy increased beyond 99. To restore their energy, Repair Capsules are used instead.

In games that feature competitive multiplayer modes, Energy Tanks are largely lacking in such modes to make all competitors easy to defeat. In the multiplayer mode of Metroid Prime Hunters however, all Bounty Hunters spawn with 99 energy but are equipped with one Energy Tank that can be filled up with Energy Capsules, making their total energy capacity 199.

In Metroid Dread, both Energy Tanks and Energy Parts can be found.

Official data[]

Metroid manual[]

Energy Tank
"Energy is stored in these tanks. Normally, the amount of storable energy cannot go above 99, but with each tank it grows by 100. You can collect as many as 6. Keep your eye out for them and save as much energy as you can."

Metroid Virtual Console manual[]

Energy Tank
"Restores all of your energy and adds a tank to your energy reserves. Each one can hold up to 100 points of energy."

The Official Nintendo Player's Guide[]

ENERGY TANK
"These tanks hold energy. Each tank can hold 100 units of energy."

Nintendo Power Volume 29[]

ENERGY TANKS
"Samus Aran's cybersuit needs power for life-support and other vital functions. Samus can carry six tanks. Each tank has 100 refillable energy units."

Victory Techniques for Metroid[]

MetroidFusion Fan
Warning: Fan Translation(s) Ahead

This article, section, or file contains text that is unofficially translated by Metroid fans. Some information (such as proper English names of characters or items) may not be accurate. If an official translation becomes available, the fan translation(s) may be replaced.

"One tank will increase your energy by 100 points. The instant you pick one up, your energy will be fully recharged, so it is convenient to collect one when you are short of energy."

Metroid: Zebes Invasion Order Player Instructions[]

MetroidFusion Fan
Warning: Fan Translation(s) Ahead

This article, section, or file contains text that is unofficially translated by Metroid fans. Some information (such as proper English names of characters or items) may not be accurate. If an official translation becomes available, the fan translation(s) may be replaced.

"One energy pack increases your energy by 30 points and restores your energy to full health."

Metroid II: Return of Samus manual[]

Energy Tank
"This item will increases Samus amount of storeable energy and will refill all life energy to maximum."

Metroid II: Return of Samus Virtual Console manual[]

Energy Tank
"This item increases the amount of energy you can store and replenishes your energy supply."

Super Metroid manual[]

ENERGY TANKS
"Every Energy Tank that you collect will give Samus 99 units of energy.
You can refill your Energy Tanks to capacity by tapping in to an energy charge unit."

Super Metroid Nintendo Player's Guide[]

ENERGY TANK
"Throughout the areas on Planet Zebes, Samus can find a maximum of fourteen Energy Tanks. Each stores 100 units of energy."

Super Metroid Players' Guide (page 9)[]

"Samus begins with a maximum energy capacity of 99 units. This is increased by a further 99 for every additional energy tank collected. These appear in the top left of the screen. Location: Crateria, Brinstar, Norfair, Wrecked ship, Maridia."

Nintendo Power Volume 95[]

ENERGY TANKS
"Energy Tanks keep Samus breathing. Fourteen can be found. They increase energy by 100."

Metroid Fusion manual[]

ENERGY TANK
"Increases the number of Energy Tanks and recharges all of the existing tanks."

Metroid Fusion/Metroid: Zero Mission acquisition message[]

"Energy Tank acquired.
Energy capacity increased."

Metroid Fusion: The Official Nintendo Player's Guide[]

ENERGY TANK
"Highly coveted--and difficult to acquire--Energy Tanks give Samus the ability to hold 100 more energy units."

Official Metroid Prime website[]

"The defensive strength of Samus Aran's Power Suit is fueled by energy. Energy Tank upgrades increase the power level of Samus's Suit by 100 units. In combat situations, if Samus's Energy Tanks are not refilled regularly, the Power Suit will fail and the bounty hunter will be vulnerable to any hostile environmental effects or attacks."

Inventory data[]

EnergyTankScan
EnergyTankScan

Energy Tank

Metroid Prime Series

Inventory entry

The Energy Tanks increase the power level available to your Suit's defense screens.

Samus's Notes

Each Energy Tank increases your Suit's energy by 100 units. The more energy your Suit has, the longer you can stay alive.
You can fully recharge your Energy Tanks at Save Stations. Your gunship has this capability as well.

Metroid Prime manual[]

ENERGY TANKS
"Samus starts her adventure with minimal energy reserves. For every Energy Tank she tracks down, however, her maximum energy reserve will grow by 100 units. The number of highlighted squares above the energy gauge at the top of Samus's Combat Visor display indicates how many full tanks she has in reserve."

Metroid Prime and Metroid Fusion: Prima's Official Strategy Guide[]

Energy Tanks
"These are perhaps the most valuable of all power-ups. Each Energy Tank increases Samus's maximum Energy reserves by 100 points. The more you find, the more damage you'll be able to sustain in combat. If you find no other power-ups, be sure to collect every Energy Tank, and you'll have a much easier time getting through the game."

Metroid Prime Official Perfect Guide[]

Energy and Energy Tanks
"Each Energy Tank--represented by a small square at the very top of your Visor display--holds 100 units of energy; in addition to the energy units provided by the Energy Tanks, you also possess a personal reserve of 99 units. This is the energy with which you begin the game before you've found any Energy Tanks, and the supply with which you'll be left to survive after your additional Energy Tanks have been depleted. When all Energy Tanks and the non-Tank personal reserve of 100 units have been drained by enemy attacks, contact with hazardous material, or by any other sort of damaging circumstance, you will die and the game will end. When you restart, you'll pick up from the last Save Station at which you saved. (See Stations below.) The maximum number of Energy Tanks you can hold is 14.
To replenish energy, make contact with the Small Energy capsules (which replenish 10 units), Large Energy capsules (which replenish 20 units), or Ultra Energy capsules (which replenish 100 units, a full Tank's worth of energy) that you'll find left behind by defeated enemies or within metal crates."

Metroid Prime 3: Corruption Premiere Edition[]

Energy Tank
"Energy Tanks increase the total shielding capacity of the Varia Suit, allowing it to sustain more damage. Energy can be restored by retrieving health power-ups, using Save Stations, accessing the Gunship, or by draining power from other objects while using the Grapple Voltage upgrade. Like Missile Expansions, Energy Tanks are attained by walking over them. There are 14 Energy Tanks scattered throughout the game world."

Metroid Prime 2: Echoes manual[]

ENERGY TANKS
"Samus will start her adventure with minimal energy reserves. For every Energy Tank she tracks down, however, her maximum energy reserve will grow by 100 units."

Metroid Prime Trilogy: Prima Official Game Guide[]

Energy Tanks
"Energy Tanks increase the total shielding capacity of Samus's suit, allowing it to sustain more damage. Energy can be restored by collecting loose Energy Units and using Save Stations (including Samus's ship). There are 14 Energy Tanks scattered throughout each game--follow the walkthrough carefully to claim each one at the best moment."

Scan (Metroid Prime)[]

"Energy Tank. This item permanently increases your maximum energy capacity by 100 units."

Metroid Prime Series Notification[]

"Energy Tank acquired!
Maximum energy capacity increased by 100."

Metroid Prime Hunters Notification[]

"ENERGY TANK FOUND
The POWER SUIT can now store 100 more UNITS of energy."

Metroid: Zero Mission manual[]

Energy Tanks
"These tanks increase and fully recharge Samus' energy reserves."

Metroid: Zero Mission: The Official Nintendo Player's Guide[]

Energy Tank
"You'll start the game with 99 units of energy and gain another 100 units with every Energy Tank you collect. There is a total of 12 Energy Tanks, some very hard to get."

Metroid Prime Hunters Logbook entry[]

Energy Tank

Metroid Prime Hunters

Logbook entry

Increases the POWER SUIT's maximum energy storage capacity by 100 UNITS.

Metroid Prime Hunters manual[]

Energy Tank
"Find new Energy Tanks for extra energy in the battles ahead."
Energy Tank
"Samus gains an extra energy tank."

Metroid Prime Hunters Official Nintendo Player's Guide[]

Energy Tanks
"Energy Tanks refill your energy and raise your max energy capacity by 100."

Super Smash Bros. Brawl Sticker[]

"Energy Tank Metroid - [Energy] Attack +12 (Samus, Zero Suit Samus)"

Metroid: Other M manual[]

Energy Tank
"Energy Tank: Increases your Energy Tank count by one."

Metroid: Other M on-screen tutorial[]

ENERGY TANK "This increases energy capacity."

Metroid: Other M Premiere Edition[]

ITEMS AND UPGRADES (p. 21)
Items
Energy Tanks
"Unlike Energy Parts, individual Energy Tanks are full upgrades to your Energy bar. Consider Energy Tanks your reserves. For every Energy Tank you pick up, you'll gain one full Energy bar. There are five Energy Tanks scattered throughout the ship, allowing you to gain the use of five full Energy bars. Once the first one is depleted, you'll automatically start drawing from the backup Energy Tanks."

Metroid: Samus Returns manual[]

Energy Tank
"Increases your Energy Tank count by one, raising your maximum energy by 100. Finding one will also completely restore your energy."

Metroid: Samus Returns and Metroid Dread on-screen message[]

"Energy Tank acquired.
Energy capacity increased by 100."

Cameos[]

Noncanon
"What's the matter? All I said was that Komaytos look like little Metr-"

Non-canon warning: This article or section contains information that may not be considered an official part of the Metroid series in the overall storyline by Nintendo.
  • Captain N: The Game Master (Money Changes Everything): Samus takes a hit from three Gamets and Kevin prevents her from exploding by crossing the Fire-Sea Room to grab an Energy Tank for her.
  • Mario & Luigi: Superstar Saga (2003, Game Boy Advance) (Samus was intended to appear at Starbeans Cafe, among other Nintendo characters, during a scripted event. Dialog remains in the game's code-"Cashier: Whoa! A power outage? Yikes! Samus Aran! I see you're rocking and rolling as usual! ...Looks like your energy tanks are empty! Sorry, but can't you give your Hoolumbian to Samus? Oh! Feeling better?" She would then give the player an Energy Tank in exchange for the drink. Ultimately, most of the items from Nintendo characters were replaced with similar ones in the final game, and the Energy Tank became a Power Grip accessory.)

Non-canon warning: Non-canonical information ends here.

Gallery[]

References[]


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