From Wikitroid, the Metroid wiki
Energy Tanks increase
Samus's maximum energy by 100. They appear in almost every
Metroid game and are vital for survival. While some can be found in open areas and are easy to obtain, some are well hidden and require excessive searching to find. The traditional number of Energy Tanks found in a Metroid game usually hovers around the fourteen mark, although it has gone as low as five (in
Metroid II: Return of Samus), and to as high as twenty (in
Metroid Fusion). In
Metroid Prime 3: Corruption, one energy tank is unavoidable. The energy tank must also be used to activate
hypermode, a function required several times throughout the course of the game. In both
Metroid and
Metroid II: Return of Samus, there is at least one extra, unusable Energy Tank. For
Metroid there are eight Energy Tanks, but
Samus can only use six; and in
Metroid II there are six Energy Tanks, but Samus can use only five.
[edit] Logbook entry
Metroid Prime Hunters: "Increases the POWER SUIT's maximum energy storage capacity by 100 UNITS."[1]
[edit] Brawl Sticker
[edit] References
- ^ Metroid Prime Hunters Logbook