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The Exterior Docking Hangar (外観ドッキングハンガー Gaikan Dokkingu Hangā?) is a room on the Frigate Orpheon. It appears in Metroid Prime. It is the first room explored in the game, the first in the Metroid Prime series, and the first Metroid room in 3-D.

Description[]

The hangar is an open walkway exposed to the vacuum of space, although with gravity technology and Force Fields in place to prevent anyone from drifting or falling overboard. Meteor fragments float overhead, and can be shot to break them up. The walkway is blocked by two large Force Fields, which can be disabled by shooting four targets around them. The game provides a tutorial for targeting and shooting to remove these obstacles. Past the second Force Field is a raised step, which triggers another tutorial for jumping. There is nothing else after this aside from the exit.

Role[]

The Exterior Docking Hangar is where Samus Aran lands her Gunship. To proceed into the frigate, Samus must deactivate the Force Fields by shooting their switches. The second set must first be activated by scanning an Interface Module attached to a central pillar. The hall that the door leads to is considered part of the hangar in the game's map, but the scan of its door names it as a separate room.

At the end of the escape sequence caused by the destruction of the Parasite Queen, Meta Ridley is seen at the hangar. Samus attempts to follow him in her Gunship, but loses track of him and lands on the nearby planet, Tallon IV.

The room is not encountered while exploring the Orpheon wreckage after it crashed into the Tallon Overworld. It is possible that the hangar was destroyed in the crash.

Connecting rooms[]

Samus arrives at Frigate Orpheon 2

Samus arrives at the Orpheon.

Samus arrives at Frigate Orpheon 2 Remastered

Samus arrives at the Orpheon in the remaster.

Official data[]

Tutorials[]

"Press and hold GC L trigger/Wii Z button to lock onto targets."

"The next set of Force Field controls are offline.
Scan the central pillar to activate them.
Press GC D-pad left to switch to the Scan Visor./Move cursor into the top zone and release Wii - button to enter Scan Visor."

"Scannable objects appear as orange targets Sight window icon.
Press and hold GC L trigger/Wii - button to scan a target."

"Press GC D-pad up/Wii - button or GC A button/Wii A button to return to the Combat Visor."

"Tap GC B button/Wii B Button to jump."

"Use the Beam GC A button/Wii A button to open doors.
Once shot, doors will open when you approach them."


Scans[]


Gunship scanpics - RemasteredGunship scanpics
Gunship scanpic 2 - RemasteredGunship scanpic 2
RemasteredOriginal

Samus's Gunship

Temporary scan

Energy Force Field in place. You cannot reach your gunship.

[Remastered][Original]

Force Field

First

Temporary scan

This Force Field blocks the entrance.

Something nearby must be able to deactivate it.

Second

Temporary scan

This Force Field blocks the entrance.

You cannot deactivate the Force Field unless the switches are red.

Switch

Red

Temporary scan

This switch is directly connected to the Force Field barrier.

Gray

Temporary scan

This switch does not seem to be operational.

The control panel on the pillar in this room can turn it on.

Control panel

Temporary scan

Force Field activation switches are now online.

Doors

Temporary scan

Entrance to Main Docking Bay

Meteor Fragment

Temporary scan

Meteor fragment. High concentration of radiation detected. Planet of origin unknown.

! Non-canon warning.
This article or section contains information that may not be considered an official part of the Metroid series in the overall storyline by Nintendo.

 


Unused[]

Unused scans in the Exterior Docking Hangar have been discovered through datamining of Metroid Prime Remastered. They read as follows:

Temporary scan

The Galactic Federation data banks catalog this planet as Tallon IV. Unstable energy patterns detected emitting from the planet's surface.

Temporary scan

Zebian-class research frigate. The exterior design of this ship looks oddly familiar, but is not registered in any current database.

Temporary scan

A security barrier restricts access to this area. A surge of energy may be enough to deactivate the Force Field.

Temporary scan

Security codes are needed to access all floor elevators. See deck commanders to receive temporary security clearance.

Temporary scan

Unregistered docked spacecraft must be inspected by the assigned deck commander.

Temporary scan

Any sightings of Galactic Federation probes or spacecraft must be immediately reported to deck commanders.

Development notes[]

Orpheon Screenshot HD (2)

Far view of the area past the Force Fields.

Clark Wen recalled Shigeru Miyamoto playing a demo of Prime during development, and enjoying the ambience in the Exterior Docking Hangar. His feedback gave Wen the confidence that his approach to the sound design of Prime was the right one.[1]

According to Jack Mathews, the tutorial in this room was important for new players since "there weren't that many twinstick games back in this day".[2] The tutorial was created by Zoid Kirsch and Mark Pacini.[3]

The Exterior Docking Hangar along with the Main Docking Bay are known as 01_intro_hanger internally.

Trivia[]

  • The Exterior Docking Hangar is similar to the Hangar Bay in that they both have connecting hallways from the Landing Site that are considered part of the bay in the Map. Both have force fields blocking access to these hallways, and have "hangar" in their names.
  • Rocks and debris that fly over the Hangar can be shot and destroyed, with a loud crumbling sound resulting. They also appear to have a small heat signature as seen with the Thermal Visor (via hacking). They were unable to be targeted to read their scan until Metroid Prime Remastered.
  • Samus's Gunship moves forward very slowly in this room. If one lets the game idle over a day or two, it will have entered the area where Samus walks around. However, it does not have any form of collision detection and is simply the model. [4]
  • In the original GameCube version, the first Blue Door in this room can actually be opened with a Missile. This is also the case in Reactor Core Entrance.
  • The hallway holographic deck status displays indicate that the Orpheon has twelve decks in total. Only three - Alpha, Beta and Gamma - are referenced in scans.
  • In the Soundtrack Gallery of Metroid Prime Remastered, an image of this room is used to represent the medley Samus Arrives.

Gallery[]


References[]

  1. ^ Kiwi Talkz. "#112 - Clark Wen Interview (Metroid Prime, Sound Design, Kenji Yamamoto, Mixing, SFX, Game Audio )". YouTube. October 23, 2021. Retrieved April 25, 2022. (starts at 29:14)
  2. ^ (2015, December 7). Extra Life 2015 (Part 2) [Stream]. Crackdown. Twitch. Archived from the original on June 10, 2022.
  3. ^ Kiwi Talkz. "#121 - Zoid Interview (Metroid Prime, Cameras, Scripting, Sequence Breaking , Programming etc.)" YouTube. January 22, 2022. Retrieved July 25, 2022. (starts at 23:50)
  4. ^ GameXplain. "Metroid Prime Drift?! Wild New Gunship Glitch Discovered Nearly TWENTY YEARS Later". YouTube. November 23, 2019. Retrieved April 25, 2022.


Rooms in Metroid Prime
Frigate Orpheon Exterior Docking HangarMain Docking BayAir LockDeck Alpha Access HallEmergency Evacuation AreaDeck Alpha Umbilical HallMap FacilityConnection Elevator to Deck BetaDeck Beta Conduit HallBiotech Research Area 1Deck Beta Security HallBiohazard ContainmentDeck Beta Transit HallCargo Freight Lift to Deck GammaReactor Core Entrance
Save StationReactor Core

Deck Gamma Monitor HallConnection Elevator to Deck BetaSubventilation Shaft Section ASubventilation Shaft Section BMain Ventilation Shaft Section AMain Ventilation Shaft Section BMain Ventilation Shaft Section CMain Ventilation Shaft Section DMain Ventilation Shaft Section EMain Ventilation Shaft Section FBiotech Research Area 2Connection Elevator to Deck AlphaDeck Alpha Mech Shaft

Tallon Overworld Landing SiteCanyon CavernTallon CanyonTransport Tunnel ATransport to Chozo Ruins WestRoot TunnelRoot CaveArbor ChamberTransport Tunnel BTransport to Magmoor Caverns EastGullyAlcoveWaterfall Cavern

Temple HallTemple Security StationTemple LobbyArtifact Temple


Frigate Crash SiteOvergrown CavernTransport Tunnel CTransport to Chozo Ruins EastFrigate Access TunnelMain Ventilation Shaft Section CMain Ventilation Shaft Section BMain Ventilation Shaft Section AReactor CoreReactor AccessSave StationCargo Freight Lift to Deck GammaDeck Beta Transit HallBiohazard ContainmentDeck Beta Security HallBiotech Research Area 1Deck Beta Conduit HallConnection Elevator to Deck BetaHydro Access Tunnel


Great Tree HallGreat Tree ChamberTransport to Chozo Ruins SouthTransport Tunnel DTransport Tunnel ETransport to Phazon Mines EastLife Grove TunnelLife Grove

Chozo Ruins Transport to Tallon Overworld NorthRuins EntranceMain PlazaNursery AccessEyon TunnelRuined NurserySave Station 1North AtriumRuined GalleryMap StationTotem AccessHive TotemTransport Access NorthTransport to Magmoor Caverns NorthVault AccessVaultPlaza AccessRuined Shrine AccessRuined ShrineTower of Light AccessTower of LightTower ChamberRuined Fountain AccessRuined FountainMeditation FountainMagma PoolTraining Chamber AccessTraining ChamberPiston TunnelArboretum AccessSunchamber LobbySunchamber AccessSunchamberSun Tower AccessSun Tower

ArboretumGathering Hall AccessGathering HallSave Station 2Watery Hall AccessWatery HallDynamo AccessDynamoEast AtriumEnergy Core AccessEnergy CoreBurn Dome AccessBurn DomeWest Furnace Access


FurnaceEast Furnace AccessCrossway Access WestCrosswayCrossway Access SouthElder Hall AccessHall of the EldersElder ChamberReflecting Pool AccessReflecting PoolAntechamberSave Station 3Transport to Tallon Overworld EastTransport Access SouthTransport to Tallon Overworld South

Magmoor Caverns Transport to Chozo Ruins NorthBurning TrailSave Station Magmoor ALake TunnelLava LakePit TunnelTriclops PitStorage CavernMonitor TunnelMonitor StationTransport Tunnel ATransport to Phendrana Drifts NorthWarrior ShrineShore TunnelFiery ShoresTransport Tunnel BTransport to Tallon Overworld West

Twin Fires TunnelTwin FiresNorth Core TunnelGeothermal CorePlasma ProcessingSouth Core TunnelMagmoor WorkstationWorkstation TunnelTransport Tunnel CTransport to Phendrana Drifts SouthSave Station Magmoor BTransport to Phazon Mines West

Phendrana Drifts Transport to Magmoor Caverns WestShoreline EntrancePhendrana ShorelinesSave Station BIce Ruins AccessIce Ruins EastPlaza WalkwayRuins EntrywayIce Ruins WestCanyon EntrywayPhendrana CanyonTemple EntrywayChozo Ice TempleChapel TunnelChapel of the Elders

Courtyard EntrywayRuined CourtyardSave Station ASpecimen StorageResearch EntranceMap StationHydra Lab EntrywayResearch Lab HydraObservatory AccessObservatorySave Station DWest Tower EntranceWest TowerControl TowerEast TowerAether Lab EntrywayResearch Lab AetherResearch Core AccessResearch CoreQuarantine AccessNorth Quarantine TunnelQuarantine CaveQuarantine MonitorSouth Quarantine TunnelTransport to Magmoor Caverns South


Transport AccessFrozen PikePike AccessFrost Cave AccessFrost CaveSave Station CUpper Edge TunnelPhendrana's EdgeStorage CaveSecurity CaveLower Edge TunnelHunter CaveLake TunnelGravity ChamberChamber AccessHunter Cave Access

Phazon Mines Transport to Tallon Overworld SouthQuarry AccessMain QuarrySave Station Mines ASecurity Access AMine Security StationSecurity Access BStorage Depot AElite ResearchResearch AccessOre ProcessingElevator Access AElevator AStorage Depot BWaste Disposal

Elite Control AccessElite ControlMaintenance TunnelVentilation ShaftControl RoomOmega ResearchMap Station MinesDynamo AccessCentral DynamoSave Station Mines BQuarantine Access AMetroid Quarantine AElevator Access BElevator B


Fungal Hall AccessFungal Hall APhazon Mining TunnelFungal Hall BMissile Station MinesQuarantine Access BMetroid Quarantine BSave Station Mines CElite Quarters AccessElite QuartersProcessing Center AccessPhazon Processing CenterTransport AccessTransport to Magmoor Caverns South

Impact Crater Crater Entry PointCrater Tunnel APhazon CoreCrater Missile StationCrater Tunnel BPhazon Infusion ChamberSubchamber OneSubchamber TwoSubchamber ThreeSubchamber FourSubchamber FiveMetroid Prime Lair
Unused Engine RoomReactor Room
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