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The Fault Line is a room on Arcterra. It appears in Metroid Prime Hunters.

Description[]

The Fault Line is the location of several items, and the second Stronghold Portal on Arcterra. When Samus Aran first enters, she must destroy several Quadtroids to disable a Force Field ahead of her. The Attameter Artifact for the second Stronghold Void is found here, behind another Force Field in addition to a Shock Barrier.

From there, a fork in the road exists, but the paths lead to the same destination. Samus steps into a large arena-like chamber with a massive Force Field above her head, and the Arctic Spawn appears. Samus is successful in destroying the beast, which leaves behind Imperialist for her own use. On-screen instructions for using the precision and zoom features appear, and direct Samus to a red crystal switch just above her. Upon sniping this, the Force Field above her head will disappear. A lift then activates to take her up to the top.

At the top of the Fault Line, two exits are present. At first, one is sealed in by more Force Fields, while the other yields a Jump Pad for Samus's use. Through the former exit, a Portal leading back to the Arcterra Gateway can be scanned to activate it. She must shoot two red crystal switches to disable the Force Fields barring access to the Portal. Alternatively, well-timed jumps can allow Samus to shoot the switches from the opposite side of the Force Field on her first visit to the Fault Line, saving time. The Jump Pad area yields an open-air canyon, upon which Psycho Bit v4.0 units appear from an EnemySpawner. These robotic foes reward Samus with a Shield Key for destroying them.

Fault Line (first section)

First section of the Fault Line.

The Artifact Shield lowers, but the Shock Barrier remains to be taken care of by Samus. Towards the entrance of the canyon is the Gun Turret CPU. After scanning this, the Shock Barrier shuts down, allowing Samus to access the Artifact. However, she cannot leave her current location. A Weakened Column exists atop the central bluff of platforms, and the base can be destroyed with a Missile, creating a usable bridge. This leads to an alternate exit to the main area of the Fault Line, where the Attameter Artifact is just for the taking.

Samus is last required to cross through this room during the second and last escape from Arcterra.

The Fault Line features the Lore entries Seal Sphere 01, Alimbic War 09, Alimbic Prophecy 08, and Oubliette 01. It is the second room where the Arcterra theme begins to play, the other two being the Ice Hive and Sanctorus.

Connecting rooms[]

Fault Line (open-air canyon)

An open-air canyon.

Inhabitants[]

Items[]

Imperialist
Defeat the Arctic Spawn.
Attameter Artifact
See above

Scans[]

Shock Barrier
"CONTROLLED BY A NEARBY CONSOLE. THIS PORTABLE SECURITY SYSTEM IS PLACED IN CLOSE PROXIMITY TO VALUABLE CARGO. THE BEAM EMITTED BY THE SHOCK BARRIER CAN NEUTRALIZE ALL BUT THE MOST HEAVILY ARMORED INTRUDER."
Gun Turret CPU
"EXITING PROGRAM: HEAVY_ORDNANCE."
Weakened Column
"A PERCUSSIVE BLAST MAY DESTROY THE COLUMN'S BASE."
Seal Sphere 01
"THE FATHOMLESS POWER OF THE CAPTIVE BEAST IS THE VERY ENGINE OF THE SEAL SPHERE. AS LONG AS ITS PSYCHIC POWERS ARE ENSNARED, GOREA CANNOT ESCAPE."
Alimbic War 09
"EIGHT OF OUR ELDERS GATHERED TO CREATE THE ALIMBIC ORDER TO PREVENT GOREA FROM DESTROYING OUR CIVILIZATION. THEIR FINAL, DESPERATE PLAN WAS TO CREATE THE SEAL SPHERE."
Alimbic Prophecy 08
"WHEN THE RED STAIN SHALL VANISH, SO SHALL THE ANCIENT ALIMBIC POWER BE MANIFEST."
Oubliette 01
"THE MONSTER CANNOT BE DEFEATED. AS A LAST RESORT, WE CREATED THE SEAL SPHERE TO CAGE THE HORROR FOR ALL ETERNITY."

Multiplayer[]

Fault Line (Level) 1

A cloaked Trace views the open courtyard that makes up the center of the level.

The Fault Line is also a multiplayer stage. Its many floors, tunnels of ice, and Jump Pads, as well as the Imperialist and Battlehammer, make it easy for any Bounty Hunter to navigate the area.

Fault Line is not a default stage, and it must be unlocked by playing 22 local games.

Gallery[]

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