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Missile Expansion

A Missile Expansion as it appears in Metroid Prime 3: Corruption.

A Missile Expansion, Missile Tank, Missile Rocket or Missile Pod is an expansion that allows Samus Aran to increase the capacity of Missiles Samus can fit into her Missile Launcher. They are often hidden at the end of secret passages. Usually the first one is found out in the open, however. Missiles are always either the first or second item Samus acquires, sometimes switching position with the Morph Ball. They are found in every Metroid game except Metroid Prime Pinball.

They vary in appearance depending on the games they feature in. Usually however, they are grey and rocket shaped, with a purple tip and several 'fins' at the base. In Metroid Prime they are of similar shape but are black and orange. In Metroid Prime 2: Echoes, the Luminoth had created their own design of Missile Expansion, that somewhat resembled a grenade with orange markings. However, it was still compatible with Samus' Missile Launcher. The standard design of expansion found in Prime also appeared in Echoes, though was only available through the Galactic Federation Marine base and after fighting the Dark Missile Trooper within the Splinter Hive Marine base, as well as seen during gameplay of the Metroid Prime 2: Echoes Bonus Disc. Corruption featured a scaled down version of Prime's Tank, but contained within a canister. In Metroid: Other M, they are no longer shaped like Missiles except when in a tank holding the Missile itself, and has a "blue-green" color. In the game, they only add one Missile. In Metroid Samus Returns, they increase capacity by 3, and by 2 in Metroid Dread. Dread also features Missile+ Tanks, which increase the Missile Counter by 10 units.

Official data[]

Metroid manual[]

Missile Rocket
"This stores the missiles. If you capture one, you get 5 more missiles. Collect missiles from defeated enemies. You can store a maximum of 255. Press the Select button to select the missile and press the B button to fire."

Metroid Virtual Console manual[]

Missile Tank
"Allows you to fire missiles. You can carry five missiles for each of these you pick up."

The Official Nintendo Player's Guide[]

MISSILE TANK
"When you take one, the number increases by five. You can have up to 255 Missiles."

Metroid II: Return of Samus manual[]

Missile Pod
"This item allows Samus to hold more missiles. It also replenishes Samus’ stock of missiles to maximum."

Metroid II: Return of Samus Virtual Console manual[]

Missile Pod
"This item increases the number of missiles you can hold and replenishes your missile supply."

Super Metroid manual[]

MISSILE TANKS
"Method of use: Fire Button
For every Missile Tank that you collect, you’ll have the capacity to carry five more Missiles.
You can refill your Missile capacity by tapping in to a missile charge unit."

Super Metroid acquisition message[]

"MISSILE
select [Missile Icon] & press the X button."

Nintendo Power Volume 95[]

MISSILES
"Add extra Missiles to your overall capacity at these Missile tanks. There are 46 tanks and 230 Missiles available."

Metroid Fusion manual[]

MISSILE TANK
"Increases the number of Missiles Samus can carry."

Metroid Fusion/Metroid: Zero Mission acquisition message[]

"Missile Tank acquired.
Missile capacity increased."

Metroid Fusion: The Official Nintendo Player's Guide[]

MISSILE TANK
"Every Missile Tank gives Samus additional carrying capacity for five Missiles."

Official Metroid Prime website[]

"Samus Aran's Missile Launcher does not come equipped with unlimited ammunition. Missile Expansion upgrades increase the amount of Missiles Samus can carry by five. The bounty hunter's Power Suit can hold a maximum of 250 Missiles. Missiles can be fired individually or used in tandem with a charged Beam attack to create an effective offensive weapon."

Metroid Prime and Metroid Fusion: Prima's Official Strategy Guide[]

Missile Expansions
"Your Missile Launcher has a limited supply of ammunition. At the beginning of the game, you'll be able to carry only five missiles at a time. As you find Missile Expansions, you'll increase your maximum capacity by five with each of these power-ups you collect. There are more Missile Expansions than any other power-up hidden throughout the game, so expect to find them regularly."

Metroid Prime Official Strategy Guide[]

MISSILE UPGRADES
"Missile Upgrades are distributed all over the seven worlds in many different locations."

Metroid: Zero Mission manual[]

Missile Tanks
"These tanks allow Samus to carry more normal Missiles."

Metroid: Zero Mission: The Official Nintendo Player's Guide[]

Missile Tank
"More powerful than your beam and able to unlock red hatches, standard missiles are a great addition to your arsenal. In Easy- and Normal-difficulty games, a Missile Tank increases your carrying capacity by five missiles. In Hard difficulty, it adds two missiles."

Metroid Prime 3: Corruption Premiere Edition[]

Missile Expansion
"Missile Expansions increase the missile capacity of the Missile Launcher. Each expansion increases the launcher's capacity by five missiles. There are 51 Missile Expansions spread out among the game's locales--the most of any pickup. Some are in easy-to-reach spots, but others are off the beaten path, so keep your eyes peeled. Simply walk over the expansion to retrieve it."

Metroid Prime Trilogy: Prima Official Game Guide[]

Missile Expansion
"Missile Expansions increase the maximum missile capacity of the Missile Launcher. Each expansion increases the launcher's capacity by five missiles. There are 49 Missile Expansions spread out among the first two Prime games and 50 to find in Corruption. Some are in easy-to-reach spots, while others are off the beaten path. Keep your eyes peeled and follow our walkthrough to ensure that you find them all at the best times."

Inventory data[]

Missile Expansion

Metroid Prime 2: Echoes / Metroid Prime 3: Corruption

Inventory entry

The Missile Expansion units increase the amount of Missiles you can carry.

Samus's Notes

Each Missile Expansion increases the number of Missiles you can carry by 5 units.
You can reload your Missile Launcher at Ammo Stations. Your gunship has this capability as well.

Scan (Metroid Prime / Metroid Prime 2: Echoes)[]

"Missile Expansion. Increases the number of Missiles you can carry by 5."

Metroid Prime Series Notification[]

"Missile Expansion acquired!
Maximum Missile-carrying capacity increased by 5."

Metroid Prime Hunters Notification[]

"MISSILE EXPANSION FOUND
Your MISSILE capacity is increased by 10 UNITS."

Metroid Prime Hunters manual[]

Missile Expansion
"Max Missile number increases by 10."

Metroid Prime Hunters Logbook entry[]

Missile Expansion

Metroid Prime Hunters

Logbook entry

Increases the capacity of the ARM CANNON's arsenal by 10 MISSILES.

Metroid Prime Hunters: The Official Nintendo Player's Guide[]

Missile Expansion Packs
"Missile Expansion Packs increase your maximum missile capacity by 10."

Metroid: Other M on-screen tutorial[]

MISSILE TANK
This increases missile capacity.

Metroid: Other M manual[]

Missile Tank
"Missile Tank: Increases the maximum number of missiles you can hold by one."

Metroid: Other M Premiere Edition[]

ITEMS AND UPGRADES (p. 21)
Items
Missile Tanks
"These little blue Missile Tanks add one more missile to your total capacity. You have a maximum capacity of 80 missiles and begin with 10, so there are 70 Missile Tanks to locate throughout the BOTTLE SHIP. Some are hidden in small blue crates; others are out in the open."

Metroid: Samus Returns manual[]

Missile Tank
"Increases the number of missiles you can carry by three."

Metroid: Samus Returns/Dread notification[]

"Missile Tank acquired. Missile capacity increased by 3/2."

Metroid Dread notification[]

"Missile+ Tank acquired. Missile capacity increased by 10."

Trivia[]

  • The Metroid II: Return of Samus manual incorrectly states that Missile Pods fully restore Samus's supply of missiles upon acquisition.
  • Although the Echoes variation of Missile Expansions do not appear in Corruption, Missile Ammo in the latter resembles the Expansions in the former.
  • Missile Tanks may have some organic properties, as an X Parasite copied one in Metroid Fusion.
  • Although Echoes has its own design for Missile Expansions, the Dark Missile Trooper when killed will drop a Missile Expansion with the same appearance from Metroid Prime, implying the Missile Launcher was originally meant to be acquired from defeating it. This could also imply that the Warrior Ing that stole Samus' Missile Laucher is the one who possessed the Missile Trooper.

Gallery[]

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