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OptionsMP1

The Options menu in Metroid Prime.

Several games in the Metroid series have featured Options, most notably those from the Prime series.

Metroid Prime series[]

ExpandImage
"Multiple mutations will cause a Metroid to grow into an even larger and more powerful adversary."

Please help improve this to including the Options of Metroid Prime Hunters and Pinball by expanding it.
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In the Metroid Prime trilogy, the Options menu allows for customization of the game's controls, sound, graphics and other such features. The options change slightly from GameCube to Wii. Metroid Prime Trilogy features an omnibus option mode where customized options affect all three games.

The options menu in Prime features a spinning GameCube in the original game, but a Wii in the Wii versions, and a Nintendo Switch in Metroid Prime Remastered. The latter adds a Color Assist option, to aid players who are color-blind, and allows the narration that was added to the European and Japanese versions of Prime to toggled on or off.

The options are divided into four categories, plus the option to Quit Game. All categories have a "Restore Defaults" option. The categories are as follows:

Visor[]

Visor/HUD/Helmet Opacity[]

Main Plaza

Prime being played with 0% Helmet and Visor Opacity; only the energy meter is shown.

Customized separately, these options tweak the opacity of the Visor and Helmet interior of Samus' Power Suit. Pushing the opacity to 0% causes the entire Heads-Up Display to disappear, although in Prime the energy meter remains opaque.

HUD Opacity (Remastered)
"Adjusts the opacity of HUD elements."
Helmet Visibility (Remastered)
"Display Samus's helmet in first-person mode."

HUD Lag[]

A toggling option. When Samus turns, her helmet and HUD will incline in whatever direction she is turning. Keeping this button off causes them to be still.

Remastered
"HUD elements will animate to match Samus's movements in first-person mode."

Hint System[]

A toggling option, disables or enables the Hint system.

Remastered
"Samus's next objective will be marked on the map after some time, if she has not discovered it on her own."

Color Assist and Color Assist Intensity[]

Remastered
"Color Assist is off. Enable this setting if you have trouble distinguishing colors in the graphic below."
"Colors will be altered to assist players who have trouble distinguishing red/green/blue."
"Color Assist will use reduced/its default/increased color intensity."

Bonus Credit Messages[]

Only present in Metroid Prime 3: Corruption, the New Play Control! games and Metroid Prime Trilogy. Enables or disables notifications that appear when a Bonus Credit is earned.

Display[]

OptionsMP2

Metroid Prime 2: Echoes

Screen Brightness[]

Adjusts brightness of the TV screen.

Screen Offset X/Y[]

Pushes the screen to the right or up.

Screen Stretch[]

Stretches the screen.

Sound[]

SFX/Music/Speech Volume[]

Customized separately, adjusts the volume of sound effects and music. In Corruption Speech customization is available. Turning it up in the options in Trilogy causes this to sound: "Don't let em flank us! Keep it tight!"

"Adjusts the volume of in-game sound effects/music."

Sound Mode[]

(GameCube and Wii) Allows for customization of sound to Mono, Stereo or Dolby.

Narration and Cinematic Subtitles[]

(Remastered only) Enables or disables the narration that was included in the original European and Japanese versions of Prime, and subtitles over said narrations.

Off
"Disables the narration that was added for the original European and Japanese versions of Metroid Prime."
Partial
"The narration is enabled for cinematics only. This matches the original European version of Metroid Prime."
Full
"The narration is fully enabled. This matches the original Japanese version of Metroid Prime."
Cinematic Subtitles
"Subtitles will/will not be shown during cinematics."

Controller[]

Reverse Y-Axis[]

Reverses the Y-Axis in controls, so moving directions are opposite from what would normally be used (e.g. holding down on the Control Stick aims up)

Rumble[]

OptionsMP3

Metroid Prime 3: Corruption

Enables rumble during game events.

Lock On/Free Aim[]

Wii game-exclusive. Allows Samus to aim freely while locked onto an enemy.

Sensitivity[]

Wii game-exclusive. Alters the sensitivity of the Wii Remote being aimed.

Swap Jump/Fire and Swap Visor and Beam/Hyper[]

Switches the A-B buttons, so that B is now shoot and A is now jump. In Corruption, swaps the - and + buttons. Whereas - would bring up Visor Select, it will now activate Hypermode and vice-versa.

Boost Ball Aiming[]

Corruption exclusive. Allows for aiming of the Boost Ball in a specific direction;

Non-Prime games[]

None of the other Metroid games have had options accessible in a menu. Most of the other games in the Metroid series have had few options, apart from erasing and creating new game files, and those are only possible to do on the Samus Data Screen. In Metroid: Zero Mission, the options are in fact the extras section. Apart from the option of transferring sound to headphones (which is also present on the menu screen in Metroid Fusion), the Sound Test, Time Attack Records, two Galleries of endings (with one necessitating a link between Zero Mission and Fusion) and the original Metroid.

The Japanese versions of Fusion and Zero Mission featured Adult Mode and Child Mode, which either enabled or disabled kanji text to make reading for children easier.

Super Metroid[]

SM Option Mode

Super Metroid

Super Metroid featured customizable options on the Samus Data Screen. When selecting a file, the game's options would be laid out before launching into the game. In Controller Setting Mode, the controls can be adjusted (shooting, jumping, dashing, item selecting, item canceling, angling up and down). In Special Setting Mode, two features can be enabled and disabled: the Moon Walk, allowing Samus to walk backward while shooting at enemies, and Icon Cancel, which automatically disables Missiles, Super Missiles, Power Bombs, the Grapple Beam or X-Ray Scope, if they are selected, when Samus enters a new room.

The game's text can be switched between English and Japanese.

Manual[]

OPTION MODE
"The Option Mode Screen allows you to change controller settings and the text language. Move the cursor by pressing Up and Down on the Control Pad buttons to the desired entry, then press the A button to carry out your choice."

(NTSC manual) "Note
If you select JAPANESE TEXT, the controller setting and special setting screens will be displayed in Japanese.
"

(PAL manual) "Note
Even if you select GERMAN TEXT or FRENCH TEXT, the Controller Select Screen and the Special Setting Screen display will still use English text
"

START GAME
"Select this entry when you are ready to play the game."
ENGLISH TEXT
"Displays the Demo Screen text in English." (NTSC manual)
JAPANESE TEXT
"Displays the demo screen text in Japanese." (NTSC manual)
CONTROLLER SETTING MODE
"Allows you to switch to the Controller Setting Screen. (See page 10.)"
SPECIAL SETTING MODE
"Allows you to switch to the Special Setting Screen. (See page 11.)"
CONTROLLER SETTING MODE
"This mode allows you to change the initial controller settings.
Move the cursor to the item that you want to change by pressing Up and Down on the Control Pad, then press the button to which you want to set the item. The control item will change to that button.
Note that if the L and R Buttons are set to any item other than diagonal firing, the control item will not function.
The initial settings of all buttons other than the START button can be changed. The new button settings changed at this screen are saved together with the game data."
END
"Return to the Option Screen."
RESET TO DEFAULT
"This option appears when you bring the cursor below END. Use it to return all of the changed button assignments to their initial settings."
SPECIAL SETTING MODE
"This mode allows you to use special settings during gameplay.
Select the items by pressing Up and Down on the Control Pad, then change the selected entries by pressing Left and Right. The settings from this screen are saved together with the game data."
ICON CANCEL
"Setting this to AUTO will deselect a special weapon when you go through a door."
AUTO
"Special items are automatically canceled when you pass through a door."
MANUAL
"Special items are not canceled until you press the cancel button. If you select a special item with the Y button pressed during game play, special items that you have used once will automatically be canceled."
MOON WALK (shooting while walking backwards)
"When this is set ON, you can fire beams while walking backwards by pressing the Control Pad opposite to the direction which Samus is facing."
END
"Returns you to the option screen."

Super Metroid Players' Guide[]

"After inserting the Super Metroid cart and turning on your SNES, you'll be greeted by a title screen. From here, pressing either START or [A] will allow you to set up the game to your liking."

Metroid: Samus Returns[]

MSR options menu

In Metroid: Samus Returns, the Options can be accessed from the Samus Data Screen.

Controls[]

Here, the game's controls are shown, but cannot be customised:
"[Circle Pad] Move
[Control Pad] Select Aeion
[L] Free Aim
[Y] Shoot
[B] Jump
[Hologram-like image of all inputs on a New Nintendo 3DS]
[R] Missile Mode
[X] Melee Counter
[A] Use Aeion"

Gallery[]

Here, the Chozo Memories, Concept Art, Metroid II Art and Sound Test are accessed.

amiibo[]

Here, amiibo can be used, and their functionality is described:
"If you have a compatible amiibo, touch it to this screen."

L: "You can use a Metroid series Metroid amiibo to unlock Fusion mode. You can access this mode after beating the game. Using this amiibo while playing will mark the nearest Metroid on your map. This mark will remain active until the Metroid is defeated."

R: "You can use a Metroid series Samus Aran amiibo or Zero Suit Samus amiibo to unlock new Gallery content and up to three types of Reserve Tanks. Reserve Tanks automatically refill Samus' resources when they reach zero. They can only be refilled at corresponding Recharge Stations."

Staff Credits[]

Here, the credits and ending are shown, but only if the game has already been finished.

Metroid Dread[]

In Dread, the options can be accessed by pressing the minus button. There are separate option menus for the Samus Data Screen, and on the Pause Screen. On the Samus Data Screen, pressing minus on a save file gives the option to copy it into either of the other two save slots, or delete the file.

The Pause Screen's options are as follows:

Adjust Brightness[]

Metroid Dread adjust brightness

This screen appears the first time the game is loaded, asking players to adjust the brightness until the image of Samus' helmet on the left is nearly invisible. This can be adjusted in the in-game Options menu at any time.

Rumble[]

An option to turn off the rumble.

amiibo[]

Here, compatible amiibo can be scanned.

System[]

Here, the player can bring up a schematic of the game's controls, choose to load the last checkpoint or save point, return to the main menu.

Loading screen tip[]

OPTIONS SCREEN
Press Switch Dread minus button during play to open the Options screen. Here, you can adjust screen brightness, load save data, and access other settings.

Official Data[]

Metroid Prime manual[]

OPTIONS
"From the pause screen, press the L Button to customise many features of your game-play experience. You can also access the Options screen from the Main Menu before you start your game."
VISOR
"Adjust Samus's visor opacity, her helmet opacity, and the HUD lag time."
DISPLAY
"Adjust the brightness and dimensions of the game play screen."
SOUND
"Adjust the volume of the music and sound effects, or select between Mono, Stereo, and Dolby Surround modes."
CONTROLLER
"Choose to play with standard control or a reversed Y-axis. You can also turn the Rumble feature on or off and reverse the visor/beam configuration."

Metroid Prime 2: Echoes manual[]

OPTIONS
"Change various game options by selecting "Options" on the Main Menu, pressing the A Button, then selecting the file you want to work with and pressing the A Button again. You can also press START/PAUSE to access the pause screen during a game and select "Options" from there."
VISORS
"Adjust Samus's helmet and visor opacity, toggle the helmet display lag, and turn the hint system on or off."
DISPLAY
"Adjust the brightness, dimensions, and alignment of the game play screen."
SOUND
"Adjust the volume of the music and sound effects."
CONTROLS
"Choose to play with standard control or a reversed Y-axis. You can also turn the Rumble feature on or off."

Metroid Prime 3: Corruption manual[]

OPTIONS
"BEFORE STARTING YOUR GAME, YOU CAN SELECT OPTIONS TO MODIFY YOUR GAME EXPERIENCE."
CONTROLS
"CHANGE IN-GAME CONTROLS TO MATCH YOUR PREFERENCES. YOU CAN TOGGLE RUMBLE ON AND OFF, TOGGLE LOCK-ON FREE AIMING ON OR OFF (SEE P. 8), SWAP THE FUNCTIONALITY OF [A] AND [B], ENABLE THE SENSITIVITY OF THE WII REMOTE (SEE P. 7), AND SWAP FUNCTIONALITY OF [+] AND [-]."
DISPLAY
"MANAGE THE VISUAL APPEARANCE OF THE GAME DISPLAY."
SOUND
"TOGGLE THE VOLUME OF MUSIC, SPEECH, AND SOUND EFFECTS."

Metroid Prime Trilogy manual[]

Options
"You can adjust the game's settings here. Select from one of the menus shown on the following pages to alter the settings. Select DEFAULTS to return to the initial settings. When you return to the Main Menu, the game will automatically save any changes that you have made to the settings."
Controls
"Sensitivity - This sets the level of how quickly your viewpoint (camera angle) will change when you move the pointer around on screen. Please select one of the following three settings.
*Basic - Your viewpoint doesn't move unless you point at the edge of the screen.
*Standard - Your viewpoint is more responsive to movement of the pointer.
*Advanced - Your viewpoint will change with only slight movements of the pointer."
"Lock On / Free Aim - This sets whether you can move where you aim while locked on. The initial setting is ON, and your aiming cursor will move while locked on."
"Rumble - This turns the Wii Remote's vibration function ON/OFF."
"Swap Jump/Fire - This swaps the button you use for firing beams with the button for jumping."
"Swap Visor and Beam/Hyper - This swaps the button you use for switching visors with the button for switching beams and activating Hypermode."
Display
"Brightness - This sets the brightness of the screen from 0 (dark) to 100 (bright)."
"HUD Lag - This sets whether to allow the visor frame to swing with your movement."
"Hint System - This sets whether to display hints using the map."
"Bonus Credit Messages - This sets whether you receive an on-screen message notifying you of any credits or vouchers you obtain."
Sound
"Sound FX - This sets the volume of sound effects from 0 (silent) to 100 (maximum)."
"Music - This sets the volume of the music from 0 (silent) to 100 (maximum)."
"Speech - This sets the volume of the voices in Metroid Prime 3: Corruption from 0 (silent) to 100 (maximum)."

Metroid Prime/Metroid Prime 2: Echoes[]

Options
"The settings here are the same as in the Options Menu you can access on the Main Menu, but on this screen, there is also an option for adjusting your visor. Also, if you select QUIT GAME, the game will end and you will go back to the Title Screen.
Note: If you select QUIT GAME, any progress since your last save will be lost, so please be careful."
Visor Options
"Helmet Opacity - This sets the transparency of the helmet displayed on the screen from 0 (transparent) to 100 (solid).
HUD Lag - This switches whether you allow the visor frame to swing with your movement.
Visor Opacity - This sets the transparency of the visor's information display from 0 (transparent) to 100 (solid)."

Metroid Prime 3: Corruption[]

Options
"Adjust the game's Options or quit the game."
Options Sub-Menu
"Set the controls.
In addition to the display options shown in the Main Menu, you can also set the visor opacity and helmet opacity from 0 (transparent) to 100 (solid).
Change sound settings.
Quit the game and go back to the Title Screen
Note: Unsaved data will be lost, so be careful."

Metroid Prime Official Strategy Guide[]

OPTIONS
"The databank/Log Book area contains the abilities to alter aspects of the Visor (such as Opacity), the Display, Sound (including music and sound effects volumes), and Controller functions including X/Y axis swapping and Rumble on/off."

Metroid Prime 3: Corruption Premiere Edition[]

Options
"This menu allows you to customize the game controls, display, and sound settings."

Metroid Prime Hunters manual[]

Options
"Change in-game settings here. After you have made your selections, tap on the checkmark icon to save your preferences."
AUDIO
"Choose between Stereo, Surround, or Headphone sound. Volume levels for sound effects and background music, and mic sensitivity can be adjusted here."
CONTROLS
"Set the in-game controls and the sensitivity of the Stylus here. You can also invert the up/down perspective controls by turning LOCK INVERT on."
CREDITS
"Look at the people responsible for Metroid Prime Hunters."
RUMBLE PAK
"If you have a DS Rumble Pak inserted in your DS, you can turn the Rumble Feature on or off."
SHOW MY STATUS ON NINTENDOWIFI.COM
"Decide whether or not you would like your online game statistics and Hunter's License to be viewable at www.NintendoWifi.com.au."
ERASE ALL DATA
"After selecting this option, tap [Checkmark Icon] on the confirmation screen to erase all saved data and records.
Any data you erase is gone forever, so please be careful."

Development notes[]

In an early demo of Corruption, there was a smaller Options menu that allowed players to adjust Controller Sensitivity, Return to Game or Quit Game. There were three choices for sensitivity: "Normal", "Advanced", and "Expert", though what these entailed is unclear.[1]

Gallery[]

See also[]

References[]

  1. ^ B T "Samus Enters the Federation Ship". YouTube. March 6, 2007. Retrieved July 9, 2022.
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