The Landing Site on Tallon IV is a room in the Tallon Overworld. It appears in Metroid Prime.
Description[]
This is the first place visited on Tallon IV, where Samus Aran's Gunship lands and remains for the duration of the game. It is raining here, and the room is open to the sky and contains a small waterfall and pond to the southeast. Ledges around the waterfall allow access to the Temple Hall door. There are higher platforms behind the gunship that cannot be reached from this room in normal play before the Space Jump Boots are collected. The Waterfall Cavern can be reached through a short dry slope, partially hidden by rock, near the pool.
Connecting rooms[]
- Canyon Cavern (via Blue Door)
- Waterfall Cavern (via Blue Door)
- Gully (via Blue Door)
- Alcove (via Blue Door)
- Temple Hall (via Blue Door)
Inhabitants[]
As with most landing sites, there are no hostile enemies or creatures in the Landing Site, only some Tangle Weed and other harmless plantlife, specifically Tallon Ferns, Glowing spidervines, Lichen, and Red Starbursts.
Items[]
- Missile Expansion
- Behind the gunship is a small, Tangle Weed-filled tunnel, accessible using the Morph Ball. The expansion is found in here.
Scans[]
- Gunship
- "Hunter-class gunship registered to Samus Aran. You can return to your ship to recharge energy, reload weapons and save progress in the game."
- Tallon fern
- "Species: Tallon fern. Nontoxic variety of psilo tallonensis. Commonly found near water sources."
- Lichen
- "This lichen seems to be giving off low levels of radiation. No matches found in flora and fauna databank."
- Glowing Spidervine
- "Species: Glowing spidervine. Bioluminescence attracts insects to be consumed by spidervine."
- Red Starburst
- "Species: Red Starburst. Edible flowers bloom seasonally. Considered a delicacy in many territories."
- Hole
- "There is a small tunnel burrowed into this wall."
- Missile Expansion
- "Missile Expansion
Increases the number of Missiles you can carry by 5."
Development notes[]
The Landing Site was created very late in the development of Prime, according to the game's technical lead engineer Jack Mathews. He cited the opening cutscene of Samus landing here as a favorite of his, while conceding its heavy similarities to the landing sequence in Aliens.[1]
Trivia[]
- By standing on a certain part of her Gunship and locking onto a Red Starburst with the Scan Visor and performing a "Scan Dash", Samus can jump onto the ledge leading to Alcove and get the Space Jump Boots before any other upgrade. This only works in the original release of Prime on Nintendo GameCube. In the European and Player's Choice versions, the "Scan Dash" no longer works, but Samus can lock onto a Seedling in Temple Hall to perform the same technique. Neither is possible in the Wii versions of the game.
- Unusually, this room contains a Scan Target for a Blastcap, despite there being no Blastcaps in the room. Stranger still, the scan target is positioned outside of the level, behind the waterfall. It can only be scanned by using speedrunning techniques or cheats to move outside of the game's boundaries. When scanned, it adds the Blastcap entry to the player's Logbook, exactly as a real Blastcap would.
- In the Soundtrack Gallery of Metroid Prime Remastered, an image of this room is used to represent the Planet Tallon IV theme (which is there simply titled Tallon Overworld).
Gallery[]
References[]
- ^ (2015, December 7). Extra Life 2015 (Part 2) [Stream]. Crackdown. Twitch. Archived from the original on June 11, 2022.