The Five-Bomb Drop is a technique in Super Metroid and Metroid: Other M . While charging her Arm Cannon, Samus Aran can enter her Morph Ball form to store her charge. Once in this form, she can hold her charge by tilting the control stick towards the ground, but she must hold the Charge Beam energy like she would if she were in her normal form. If she does not maintain the "Charge Beam" in her Morph Ball form, the Morph Ball charge itself will be canceled.
When the charge is released, either five seconds after morphing or by releasing the control stick, five Bombs are shot upwards into the air in a fan-like fashion. These bombs are affected by gravity, unlike the floating, stationary Bombs she normally lays. The longer the charge is held, the farther the Bombs are shot. The semi-random fashion of these bombs make them useful, however, for clearing Bomb Blocks faster than normal.
- For reasons unknown, the Five-Bomb Drop attack is unavailable in Metroid Fusion, Metroid: Zero Mission and in all existing Metroid Prime games. However, if in Zero Mission and Fusion, if Samus goes into Morph Ball as she is charging a shot, she will simply release it as she morphs.
- One of the Bomb Guardian's attacks in Metroid Prime 2: Echoes pays homage to the Five-Bomb Drop.
- Throughout the Super Smash Bros. series of games, all Morph Ball Bombs are affected by gravity, similar to how these Bombs work.
|Suit||Moon Walk • Spin Jump Attack • Wall Jump • Spin Jump • Crystal Flash • Shinespark • SenseMove • Counter Attack • Search View • Strafe/Dash|
|Arm Cannon||Special Charge Beam Attacks • Headshot • Lock-on • Welding • Overblast • Lethal Strike • Concentration • Precision Aiming • Free Aim • Melee Counter|
|Morph Ball||Bomb Jump • Bomb-Trick • Five-Bomb Drop • Turbo Bomb • Ballspark • Boost Jump • Boost Charge|
|Super Smash Bros.|| Cover Fire • Zero Laser • Power Suit Samus • Gunship • Plasma Whip • Plasma Wire • Flip Jump (Low) • Boost Kick (Impact) • Side Smash |
Down Smash Attack • Forward Air Attack • Slip Bomb • List of moves