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Flaahgra

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Flaahgra

The central 'stem' and head of the plant.
Featured in Metroid Prime
Location Sunchamber, Chozo Ruins
Attacks Toxic blasts, ability to grow venomous plantlife, a pair of vicious scythes on its 'forearms', and club like spiked tentacles gaurding its roots.
Weakness Vulnerable to Morph Ball Bombs at its roots; stunned by concentrated weapons fire; requires constant concentrated sunlight provided by reflecting panels.
Reward(s) Varia Suit
"That which fouls the waters seeks the sun"

—Unknown Chozo

Flaahgra is an enormous mutated plant-like creature in the game Metroid Prime, and is the Boss of the Chozo Ruins.

Contents

[edit] Origin

Flaahgra was likely once an ordinary plant, perhaps a sacred one, as it had the honor of being the Chozo's centerpiece flower in the Sunchamber. However, the destructive Phazon mutated it beyond all recognition, resulting in this monstrous beast.

Flaahgra secreted a poison which tainted the waters of the Ruins. The water was so toxic and corrosive it dealt damage to Samus on contact, but was totally cleansed the instant Flaahgra was defeated.

[edit] Scan Visor Information

Flaahgra

"This mutant plant is the source of toxic water in the ruins. Flaahgra's growth cycle has been radically accelerated. As a result, it requires near-constant exposure to solar energy to remain active. This exposure has made Flaahgra's outer shell thick and durable. Concentrated weapon fire can daze it for short periods, but its lower root system is unprotected and vulnerable, however. Exploit this flaw when possible."

Flaahgra Tentacle

"One of Flaahgra's tentacles fills a narrow drainage channel in the Sunchamber. Analysis indicates that Flaahgra's central nervous system may be located at the base of this structure."

[edit] Battle

Concept art of Flaahgra.

Flaahgra begins the battle with one solar panel active. If Samus can disable it with missiles or Charge Beam shots, its tentacles retract, allowing her to enter a Morph Ball-sized tunnel and Bomb the creature's base. The process repeats, as Flaahgra activates one more panel each time, up to four. Flaahgra can also restore power to the disabled panels if Samus is too slow to blast the rest of them. In terms of offense, it can slash with its enormous scythes and spray a substance that spawns acidic plants along the floor. Flaahgra can be temporarily stunned by repeated blows to the head and chest. After all four trenches have been bombed, the beast dies, and the ruins' water supply returns to its normal, unpolluted state.

[edit] Trivia

  • Before entering the Sunchamber, Flaahgra's picture can be seen on some of the Chozo Holograms.
  • Flaahgra may have been a large Bloodflower that was heavily mutated by Phazon.
  • For reasons undisclosed as of yet, in the PAL and Japanese versions of Metroid Prime, an extended version of Flaahgra's theme plays when it is fought. However, it is believed that the full version of the theme will be heard in the New Play Control! version of the game.
  • Interestingly, after obtaining the Thermal Visor, the flower is seen to be giving off heat, still. This may mean that Flaahgra is still alive, but crippled and unable to poison the water, or that the plant is simply no longer corrupted.

[edit] Gallery

Bosses in Metroid Prime series
Metroid Prime Parasite QueenHive MechaPlated BeetleIncinerator DroneFlaahgraSheegothThardusElite PiratePhazon EliteOmega PirateMeta RidleyMetroid Prime
Metroid Prime Hunters KandenSpireWeavelSyluxNoxusTraceCretaphid v1Cretaphid v2Cretaphid v3Cretaphid v4SlenchFire SpawnArctic SpawnGorea
Metroid Prime 2: Echoes Dark Alpha SplinterBomb GuardianJump GuardianDark SamusAmorbisBoost GuardianAlpha BloggGrapple GuardianChykkaSpider GuardianPower Bomb GuardianCaretaker Class DroneQuadraxisEmperor Ing
Metroid Prime 3: Corruption Berserker LordMeta RidleyRundasKorakkMogenarSteamlordDefense DroneGhorHeliosGandraydaMining CannonPirate CommanderOmega RidleyMetroid HatcherDark SamusAurora Unit 313
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