Gamma Metroid
From Wikitroid, the Metroid wiki
| Gamma Metroid | |
|---|---|
Official artwork of a Gamma Metroid | |
| Featured in | Metroid II |
| Location | Depths of SR388 |
| Homeworld | SR388 |
| Attacks | ramming; ambient static electricity |
| Weakness | Missiles |
[edit] Battle Tactics
The Gamma Metroid's movements are not unlike the Alpha Metroid's movements in any noticeable way. Although these are quite bigger than their previous form; try to avoid small spaces, or the situation could get a little hairy. You are still able to deal damage with missiles from any angle. Ambient static electricity will extend from the Metroid's front, and can stop incoming missiles from impacting the creature; on contact this can cause a moderate amount of damage to you. Recommended directions to fire at it from are either from behind or under the metroid. You should keep your distance when you battle these creatures, and a good technique would be to trap them behind a platform or another obstacle by exploiting their artificial intelligence. These should succumb after 10 missiles.
Samus Aran encountered Gamma Metroids during her mission to SR388.
| Metroids | |||||||
| Natural Metroid Life Cycle | Infant Metroid • Metroid • Alpha Metroid • Gamma Metroid • Zeta Metroid • Omega Metroid • Metroid Queen | ||||||
| Tallon IV Metroids | Hunter Metroid • Fission Metroid • Metroid Prime | ||||||
| Aether Metroids | Infant Tallon Metroid • Tallon Metroid • Dark Tallon Metroid | ||||||
| Phazon-Infused Metroids | Phazon Metroid • Miniroid • Metroid Hatcher • Hopping Metroid | ||||||
