|Geothermal Power Plant|
Samus leaves the Geothermal Power Plant via a Grapple Point.
|Game||Metroid: Other M|
|Notable features||Super Missile door, Grapple Points, arena|
|Significance||Location of an Energy Tank, Accel Charge, location of Ridley fight, authorization of Super Missiles and Plasma Beam|
Samus encounters the fully matured form of Ridley's clone in this room, after finding the creature's previous form as an empty husk some rooms before. The Power Plant is where Samus is forced to fight Ridley again, and also where Anthony almost dies after being knocked into the lava below by Ridley. The room contains an Energy Tank atop a Super Missile door, though Samus does not need Super Missiles to get it. There are two staircases leading to it. There is also a Grapple Point suspended in midair, leading to a hidden alcove with an Accel Charge unit. A door on the opposite side of the room leads to a large, circular arena where Samus encounters Ridley in his adult form after destroying the Magma-eruption port and raising the lava level.
Dead or Alive: DimensionsEdit
The Geothermal Power Plant is an arena in Dead or Alive: Dimensions, for the Nintendo 3DS, also made by Team Ninja. Unlocked by completing all six courses in Arcade Mode, the arena features Ridley as a stage hazard who will occasionally launch balls of fire at the combatants. If a fighter falls off the stage, Ridley grabs them, scrapes them against the wall, and delivers a KO to them with another fireball. Samus also appears when a sound is made in the microphone, dropping a Power Bomb which switches the location of the combatants.
- After leaving the "arena" section of the Geothermal Power Plant through a hole Ridley bored into the wall, Samus is seemingly unable to return to that section on account of the hole being too high to reach from the hallway side. However, it is possible to reach the hole via a Shinespark: although the arena is still intact on the other side, an invisible barrier will prevent the player from actually entering.
|Metroid Multiplayer Levels|
|Metroid Prime 2: Echoes||Crossfire Chaos • Sidehopper Station • Shooting Gallery • Spider Complex • Pipeline • Spires • UMS 12|
|Metroid Prime Hunters: First Hunt||Ancient Vestige • Assault Cradle • Trooper Module|
|Metroid Prime Hunters||Combat Hall • Data Shrine • Processor Core • High Ground • Ice Hive • Alinos Perch • Sic Transit • Transfer Lock • Sanctorus • Compression Chamber • Incubation Vault • Subterranean • Outer Reach • Harvester • Weapons Complex • Council Chamber • Elder Passage • Fuel Stack • Fault Line • Stasis Bunker • Head Shot • Celestial Gateway • Alinos Gateway • VDO Gateway • Arcterra Gateway • Oubliette|
|Metroid Prime Pinball||Magmoor Caverns|
|Super Smash Bros.||Planet Zebes • Planet Zebes: Brinstar • Planet Zebes: Brinstar Depths • Norfair • Frigate Orpheon|
|Dead or Alive: Dimensions||Geothermal Power Plant|
|Areas of the Bottle Ship|
|Areas||Main Sector • Sector 1 / Biosphere • Sector 2 / Cryosphere • Sector 3 / Pyrosphere|
|Sub-Areas||Bioweapon Research Center • Experimental simulated desert area • Sector Zero|
|Rooms|| Main Sector: Bottle Ship Control Room • Bottle Ship Residential Area • Cargo Hold • Control Bridge • Main Elevator |
System Management room
Biosphere: Biological Experiment Floor • Biosphere Test Area • Breeding Room • Exam Center • Observation Room
Scrap Block • Subterranean Control Room
Cryosphere: Experiment Floor • Materials Storehouse • Materials Transfer Lift • Nightmare's Room • Sector Generator Room
Pyrosphere: Blast Furnace Observation • Crater Interior • Desert Refinery • Environmental Test Floor
Floor Observation Room • Geothermal Power Plant
Bioweapon Research Center: Room MW