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Gorea was the main antagonist of Metroid Prime Hunters.

Description

Gorea is a powerful, malevolent being that invaded the Alimbic Cluster millennia ago. It crashed on Alinos in a form resembling that of a comet, then surfaced as a shapeless gas. It quickly assumed the form of a monstrous, three-legged Alimbic and began destroying the Alimbic race on every planet they inhabited and spreading chaos throughout the Tetra Galaxy. Gorea would consume its victims' energy, either leaving them dead or in a coma-like state, and it not only resisted the weapons used against it, but it seized and copied them, thus using the Alimbics' own technology against them. It presumably accomplished all this through the use of glowing tendrils found inside its waist.

In a last, desperate attempt to contain it, the Alimbic Order used a device called the Seal Sphere to trap Gorea. As an extra precaution, they put the Seal Sphere in the prison ship "Oubliette" and used the Alimbic Cannon to send the ship into another dimension, the Infinity Void. The Seal Sphere used the Alimbics' psionic energy, thus causing the race's extinction in the physical world.

After an untold amount of years following these events, Gorea sent out the telepathic message that was used to lure Bounty Hunters from across the universe in promise of "Ultimate Power" within the Alimbic Cluster. This attempt to break free with outside help would almost succeed; however, the ancient being was unaware of the Omega Cannon stationed within the Oubliette facility which was later used by Samus Aran to defeat Gorea's final phase.

Very little is revealed in Alimbic Lore about where Gorea originated, as the Alimbics were unaware of where it had come from. Gorea impacting Alinos is not too dissimilar to the Leviathans of Metroid Prime 3: Corruption. It also assimilates weapons from its oppressors like Metroid Prime (before the latter's lore was retconned), and has a second flying form that requires a specialized weapon to defeat.

Battle

Samus Aran arrived in the Oubliette mere moments after the other Bounty Hunters. Samus traveled through the eerie prison and finally reached Gorea's chamber. There, she saw the other Hunters shooting at a large ornate orb in the center of the room. The orb shattered, releasing Gorea from its cage. The creature sent out six tendrils from its waist which latched onto the Hunters and drained their abilities. Gorea was now in possession of Kanden's Volt Driver, Weavel's Battlehammer, Noxus' Judicator, Spire's Magmaul, Trace's Imperialist, and Sylux's Shock Coil.

After morphing two cannon-like arms, Gorea challenged the onlooking Samus in its old form of a monstrous Alimbic in the lower levels of the Oubliette. It cycled between the six weapons it had stolen from the Hunters. It would also swipe at Samus with its arms if she came too close. It also attempted to stomp her if she accessed her Morph Ball form. However, its shoulders became vulnerable to the antithesis of the weapon it was using at any one time. If one shoulder accumulated enough damage, Gorea would lose that arm, but regrow it in a few moments. If Samus successfully destroyed both arms in quick succession, Gorea would try to regenerate by floating in the air and drawing energy from the Seal Sphere. At this point, Samus could attack the Seal Sphere to damage Gorea with whatever weapon she had used to destroy its arms. However, Gorea would retalitate by grabbing Samus with its tendril and throwing her around the room, as well as using its tendrils to grab the Trocras in the room and use them as projectiles. Curiously, the tendrils used to grab Samus and the Trocras would generate from the Seal Sphere and not its waist as previously seen.

Once Gorea accumulated enough damage, it appeared to be destroyed.

Gorea 2

Gorea's final form.

Gorea Phase 2

Gorea ingame

Samus faces off against Gorea.

Boss Gorea2

Gorea's second form.

In actuality, Gorea had a second form. Samus could only find and battle this form if she shot the six panels on the wall of the prison she fought the first form in with their corresponding weapons, in the order indicated by the "Alimbic Prophecy" lore scans. After Gorea was defeated, the panels teleported it and Samus to a new arena.

Gorea's second form resembles the first, but it lacks any limbs and is now bonded to the Seal Sphere. It floats around, and is capable of teleportation. The Seal Sphere is free-floating and vulnerable; all Alimbic essence has left the sphere, and Gorea is trying to draw energy from it. It is still Gorea's weak point, but is now impervious to all of Samus's weapons. The six orange spots on Gorea's lower flap-like appendage serve as a health bar, even though Gorea already has an official one. The more damage dealt to Gorea, the more of those spots turn black. In the picture (left) all of Gorea's spots are lit. Shortly after the battle begins, Samus receives a message from her ship that guides her to the Omega Cannon, located at the bottom of the arena. The cannon is capable of damaging the Seal Sphere, and Samus is soon able to defeat Gorea.

Powers and abilities

Gorea's powers bear some similarities to Metroid Prime. Like Metroid Prime, Gorea is capable of absorbing and assimilating the weapons of its opponents using its tentacles, demonstrated when it absorbed the powers of all six hunters. As stated in the Alimbic Lore, Gorea can also drain the life energy out of its victims, leaving their bodies as withered husks, a similar ability to the Metroids. Gorea possesses some form of telepathy, as it was able to lure the hunters to the Alimbic Cluster, and is capable of teleportation as well as levitation.

Logbook entries

Gorea

Logbook entry

Superficial scan indicates GOREA's body is impervious to attack.

Gorea (Seal Sphere vulnerable)

Logbook entry

Sensors unable to locate the upper-arm vulnerability present in GOREA's prior form.

Gorea Seal Sphere

Logbook entry

Harmonic analysis of the central sphere suggests that it is susceptible to direct attack.

Gorea Arm

Logbook entry

Analysis indicates the presence of fragile biomorphic neutrons in Gorea's shoulders perioidically vulnerable to specific energy types.

Gorea 2

Logbook entry

GOREA's final form is impervious to all weapons currently equipped in the POWER SUIT. Alternative weaponry is required to penetrate GOREA's armor. Sensors detect that ALIMBIC essence is no longer present in the SEAL SPHERE. GOREA remains attached to the sphere in order to draw all remaining energy from it.

Trivia

MPH Intro - Gorea's Faint Image

Gorea's very faint image can be seen at the end of the game's credits sequence and before the hunters' introductions cutscene.

  • Gorea is apparently capable of not only telepathic communication, but vocal speech as well - the Alimbic Lore entry Gorea 01 states that "The horror shrieked its name: GOREA." However, the creature is never seen to demonstrate this ability ingame.
  • It is possible that the Alimbics merely named the creature after the sound of its vocalizations, as opposed to Gorea actually speaking and identifying itself. However, none of the sounds made by the entity during Samus's encounter with it even vaguely resemble the word "Gorea".
  • The impact site where Gorea crashed can be visited on Alinos' Crash Site. Scanning the area reveals the following: Severe architectural damage. Evidence of unidentifiable interstellar matter, a result of an extraterrestrial collison. This could, however, be the crash site of Sylux' s Delano 7, as it can be seen earlier on flying overhead and leaving a smoke trail.
  • Curiously, if one looks at their enemy kill record in the Records option on the Main Menu, before and after the Gorea fight, they'll notice that the record remains the same.
  • It is never specified what the Ultimate Power really is. It is thought to be the Omega Cannon or possibly Gorea itself, due to the threat it posed to the universe. However, since it was actually Gorea that sent the distress signal, it may be that no such power even exists, but it would be extremely sought after and simply serve as a lure.
  • In the Alimbic Pride 04 lore, "the cancer" is said to have left Alimbic survivors in a state in which it seemed that their spirits had been sucked dry, and seemed to have grown stronger with each victim. This is similar to a Metroid organism.
  • Though Gorea was only shown absorbing the six bounty hunters' abilities, Gorea's shoulders in its first form resemble those of Samus's Varia Suit.
  • Much of the info gathered about Gorea seems somewhat similar to certain aspects of Phazon and its delivery methods (via a cosmic body impacting a planet, like a meteor). However, any direct link to the mutagenic substance is unlikely, since the rest of the Metroid Prime series revolves around Phazon and planets struck by Leviathans, both of which are absent from Metroid Prime Hunters.
  • The music heard when battling Gorea 2 is a remix of Metroid Prime Battle, the music heard when battling Metroid Prime's second form in the game of the same title.
  • Gorea is the only final boss in the Prime series not to be related to the Metroid Prime creature itself.
  • The concept of attacking Gorea's arms with different weapons at different times is similar to the battle with Metroid Prime.
  • The shoulder region of Gorea's arms seem similar to orbs, creating another similarity to a Prime series boss: Mogenar in Metroid Prime 3: Corruption.
  • Gorea will not attack Samus if she stands in the outer ring of the arena when it enters its first Seal Sphere form.
  • This is the music heard when battling Gorea: [1]
  • Gorea is the third main antagonist to be a mimic of one of its past opponents, the first being SA-X and the second being Dark Samus. Out of all of these, Gorea is also the only antagonist to not be a mimic of Samus.
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