Grapple Points are special points to which the Grapple Beam can attach, allowing the user to swing across a gap to the other side. After the Grapple Beam is acquired in the Prime games, Grapple Points appear as special icons on Samus's Visor. Gliders can also act as Grapple Points, and are identified by the same icon.
The Grapple Point Logbook entry cannot be obtained by the Scan Visor until the Grapple Beam itself or, in Metroid Prime 3: Corruption, the Grapple Lasso is acquired. If it is scanned before the Grapple Beam is acquired, a placeholder scan will be displayed instead, informing Samus that she requires an upgraded movement system to use it. However, in all versions of Metroid Prime, by moving the crane in Main Quarry and moving it back to its original position, the Grapple Point suspended from the crane is able to be scanned for its research entry, even without the Grapple Beam.
In Prime, Samus cannot fire her weapons while swinging on the point, but she can in Echoes and Corruption.
Super Metroid also features specific blocks for usage with the Grappling Beam, along with Pit Block variants that will disappear. It is, however, compatible with any ledge that could normally be grabbed otherwise (for a brief time) in Super Smash Bros. Melee and Brawl. In Super Metroid, Rippers and Ripper IIs will also suffice as viable grappling points.
Grapple Points also appear in Metroid: Other M, and will glow two different colours. Before the grapple Beam has been authorised, the Grapple Points will glow red, indicating that Samus may not use them. Afterwards, they glow green to show that they may be used. Deactivated Grapple Points can move into a useful position when reactivated, if an enemy presence in the room that restricts their use is removed.
*L in the GameCube versions, Z in the Wii versions.
| Grapple Point • Ship Grapple Point|
Grapple Beam • Grapple Swing • Grapple Lasso • Grapple Voltage • Hyper Grapple