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For other uses, see Zebesian (Disambiguation).
Zebesians (ゼーベス星人 Zēbesu Hoshibito ) are a sub-group of Space Pirates that hail from planet Zebes. They comprise the vast majority of their species' forces in the 2D games of the Metroid series, including Metroid: Other M; Zebesians are often seen as the face of the Space Pirates in media associated with those games.
Despite the term "Zebesian", Zebes is in fact not their birthplace, but has been occupied as one of their main headquarters after they wiped out the planet's previous civilization. Series director Yoshio Sakamoto has said that the Pirates that invaded Zebes took "Zebesian" as a general name for themselves after the conquest of the planet, comparing it to most "Americans" actually being descended from Europeans and only calling themselves Americans after conquering the Siberian American tribes. The true planet from which not only Zebesians, but the entirety of Space Pirates originate from is currently unknown; presumably, they are not from the Space Pirate Homeworld as the Metroid Prime Trilogy art booklet states that it is merely one of several homeworlds, akin to how Zebes was regarded.
Ridley is said to have been the "original Zebesian" according to the information in the first game's instruction manual. The Virtual Console re-translation of the manual says that he is "an indigenous life-form of Zebes". This fact has not been mentioned elsewhere and may not be canon; however, this may be similar to how ancient Roman generals took the titles of places they conquered, such as Germanicus.
The intelligence of the Zebesians and their capacity for higher thought is under question; there is conflicting evidence concerning whether or not they could function with or without a leader to control them.
In Metroid: Other M, Samus states that Zebesians, even if led by Ridley's clone, would be unable to work as an intelligent group and would eventually become feral unless led by Mother Brain. However, the Metroid manga features the race led by Ridley alone actively and strategically attacking Galactic Federation-controlled planets long before they met Mother Brain.
The Metroid Prime series also contradict Other M by portraying Space Pirates working mostly independently (although the Space Pirates in the Prime games were not Zebesians). The same behavior occurs in Metroid: Zero Mission, when the Pirates are able to operate onboard the Mother Ship after Ridley and Mother Brain's defeat. However, it is possible that Robot Ridley was to some degree able to control them or they were simply not aware of Mother Brain and Ridley's defeat and were just following predesignated orders such as guarding the ship.
However, it is also possible that in Other M Samus was referring to the Cyborg and Super Zebesians, which seem to be more feral than normal Pirates, since they have not formed any sort of coherent society or manipulate the BOTTLE SHIP's equipment in any way even though there has been a significant amount of time between their release and discovery by Samus.
Appearances and variantsEdit
The Zebesians in Metroid: Zero Mission are chronologically the first basic Space Pirate forces encountered in the Metroid series of games, though their leaders, Kraid and Ridley, are actually battled earlier in the game. When Samus first entered Tourian, a cutscene showed the first Zebesian in the game being fed on by several Metroids; as she explored further, a high number of withered, colorless Zebesian corpses were scattered about in nearly every room prior to the Mother Brain's chamber. This served to clarify on why the original Metroid game featured no Zebesians within their own HQ, as they are now shown to have died as a result of a Metroid outbreak.
Living Zebesian individuals are finally and exclusively encountered within Chozodia, specifically the Space Pirate Mothership and Chozo temple sections of the area. Their main form of attack involved opening their clawed weapons and shooting beams in the direction of Samus Aran, which they were capable of doing both on ground level or while clinging to a wall. If she were to be spotted by their Searchlights, Floating-eye sensors, Pirate Alarm Systems or by a Zebesian during her explorations, the Pirates would be more than capable of giving chase by crawling through tunnels, jumping, wall climbing and wall jumping, as well as running at a slightly higher speed than Samus when she is not using her Speed Booster. These enemies are one of the rare few who do not drop any health or ammunition when killed.Zero Mission features only two variants of Zebesians:
- Red Space Pirates are extremely common in Chozodia and are initially very dangerous while Samus is in her Zero Suit. Lacking the Power Suit, the weak Paralyzer is her only weapon and can merely immobilize the Red Zebesians for a few seconds if hit with a fully-charged shot; the only available method for disposing them is to cause the Pirates to unintentionally fire at each other through carefully timed jumps. One hit from a laser in hard mode will take away 100 energy. Once Samus obtains the fully powered suit with her collected Powerups, the Red Zebesians can be easily killed with the offensive gear at her disposal.
- Black Space Pirates appear exclusively in the Space Pirate Mother Ship segments. This version attacks like the ordinary Red Space Pirate, but is highly agile, incredibly powerful and far more durable. Unlike the red variant, they are only vulnerable to Beam attacks; additionally, they cannot be frozen with the Ice Beam and their armor negates the Plasma Beam's piercing effect, therefore preventing the beam from inflicting greater damage. Only one or two of this Pirate class may be found within the same room, but can be ignored with the exception of a pair guarding the escape-ship bay. On Hard Mode, they can quickly kill Samus and the aforementioned pair can force a re-do of the Ridley Robot battle.
Although this Space Pirate type is never encountered in the final game, it was originally intended to appear as an enemy. On the right is a model and several animations created by Martin L'Heureux for a Pirate based on the manual's artwork. It was ultimately scrapped along with another design resembling a hulking Zebesian. The only in-game representation vaguely resembling the 2-D design is a corpse of what appears to be a heavily mutated Zebesian within a containment tube in the Phendrana Drifts laboratories. Both the hulking and mutated Zebesian were likely planned as being the result of Phazon experiments.
Zebesian Pirates are absent for the entire game except in a single image depicted in the introduction sequence to explain the events that led to Zero Mission. They are glimpsed in the form of shadows cast onto a floor as they approach a Metroid specimen contained within the Research Vessel Marina.Wrecked Ship, which still featured pirate activity in the form of other organisms. With each new class of Zebesian encountered, Samus required stronger weaponry to defeat them. When hit by a weapon, regardless of whether it damaged them or not, the Zebesians often took a defensive stance and covered their heads with their claws.
Super Metroid's Zebesians, including their beam projectiles, are noticeably sluggish when compared to those found in Zero Mission. In the latter game, Zebesians were capable of shooting both horizontally and diagonally while the Super Metroid Zebesians were restricted to shooting only what was directly in front of them. Also, the Zebesians in Super Metroid never chased after Samus, even if she entered their line of sight. With the exception of the Silver Space Pirates, the overall lack of agility and poor aim of Super Metroid's Zebesian Space Pirates made them an easy challenge. Additionally, they dropped health or ammunition when killed by Samus, unlike the prequel's Pirates. The only advantage they had over their Zero Mission counterparts was their ability to fire three beams in a single attack, as the former could only shoot two each time (one from each claw).
Curiously, Zebesian Pirates can be seen shooting beams from not only their claws, but from their eyes as well. This is especially noticeable with any wall-climbing variant. So far, Super Metroid is the only game where the Zebesians illustrate this ability.
The different types of Zebesian, from the weakest to the strongest class, are as follows:
- Teal Space Pirates appear in Super Metroid and can only be found in Crateria within the ruins of old Tourian's escape shaft and Command Center. A single uncharged Power Beam shot will kill them.
- Green Space Pirates are first encountered in Crateria several rooms before the entrances to both the rebuilt Tourian and Brinstar's jungle section. They reappear in Kraid's Lair where they, along with green Kihunters, protect the chamber where Kraid resides. Samus can only use Missiles and Bombs to destroy them until she acquires more powerful weaponry.
- Red Space Pirates in Super Metroid can be found in certain areas of Norfair. They can be frozen with the Ice Beam.
- Pink Space Pirates are located in Maridia, notably within the room holding the Plasma Beam where they are grouped in mass numbers. Their ability to move freely underwater strongly implies the use of Gravity Suit-like technology, and their wall-jumping abilities are exceedingly fast in comparison to prior variants. When first encountered, the Pink Pirates are only vulnerable to a select few of Samus' offensive gear: the Spin Jump Attack and the Speed Booster, the latter which is impractical to use due to the landscape where the enemies are found. If the Ice Beam is used in conjunction with the Spin Jump Attack, the Pirates will be frozen. Once the Plasma Beam is obtained, their threat becomes negligible; curiously, only standard shots of the beam weapon will harm them, as any charged-shots will bounce off of the Pirates' bodies.
- Yellow Space Pirates are deep in Ridley's Lair. They are the second-strongest type of Zebesian in-game, as the firepower needed to destroy them are relatively high. For instance, a direct hit with a fully charged Plasma Beam, nine Missiles or three Power Bombs. They can be killed instantly with the powerful Screw Attack. Strangely, a wall-climbing yellow Pirate is weaker than a wall-climbing Pink Zebesian.
- Silver Space Pirates can be regarded as the top branch of Zebesian soldiers. Their behavior and attack patterns are greatly distinct from all previous variants, mostly relying on physical attacks. Samus is forced to combat a pair of Silver Pirates located very close to Ridley's room, essentially making the two his personal guards. Aside from the pair located in Ridley's Lair, all other Silver Pirates are featured in the rebuilt Tourian and the old one's escape shaft at the very end of the game, however most of these latter ones behave like any non-Silver Pirate despite their silver color.
In Metroid: Other M, feral Zebesians have been gathered and cybernetically enhanced as part of a bioweapon program in the BOTTLE SHIP; this program was intended to create a Special Forces Unit with a similar structure to the Space Pirates for the Galactic Federation. Due to these Zebesians' animal-like behavior and lack of any signs of intelligence, they were likely born in the ship's labs via cloning (thus prevented from receiving any educational upbringing their Pirate society might offer), and/or were survivors from Zebes that were captured by the Federation and made feral through the process that turned them into obedient cyborgs. They were ultimately put aside when the Federation saw more value in Project Metroid Warriors.
Their original, unenhanced bodies are mostly purple in color with green accents. They feature beak-like segments for mouths with protrusions on the back of their heads resembling quills or feathers, giving them a somewhat bird-like appearance. Nearly all Zebesians seen in the game possess newly-added prosthetic limbs and metal-covered heads and chestpieces; these Federation-based implants seem quite crude in comparison to those made by Pirates from the Prime series. Controlled and presumably stimulated by MB and Ridley's clone respectively, all Zebesians are capable of wall-clinging, firing beams, jumping ground-pound attacks and claw slashes. When hit with the Ice Beam, only their claws are frozen rather than their whole body.
Three variants appear in Other M:
- Zebesian Hologram appear in the game's tutorial. Controlled by the Head Quarantine Officer, the holographic Pirate was used for the Sense Move, Missile and regular combat training segments. Interesting to note is that this hologram represents an unenhanced Zebesian, a variant which is never encountered in the entire game despite the first trailer of Other M, along with concept and promotional art, initially portraying Samus fighting such normal Pirates in the BOTTLE SHIP.
- Cyborg Zebesians are the weakest of the two cybernetically-enhanced types inhabiting the BOTTLE SHIP. They are either partially or entirely covered in metal. Regardless, their claws are completely replaced with prosthetic ones capable of firing Missiles as well as beams. Their armor and fins begin to break off as they take damage, revealing arm cannons under the prosthetic claws.
- Super Zebesians are red-armored Zebesians that can fire a red and green charged version of their basic laser out of a large cannon that has replaced one of their claws. This charged shot has the properties of a Wave Beam. Super Zebesians will sometimes raise their claws upward and can fire a barrage of multiple projectiles in a single attack as well; both patterns reference their counterparts from Super Metroid.
This game's basic Zebesians have the same design that made its first chronological appearance in Other M, however Fusion's earlier release makes it the first game to have featured this look. This design reappears in the Metroid Manga and in the aforementioned prequel.
All Zebesians in Fusion are either infected by the X Parasites or mimics formed by the latter. They led to the creation of three variants:
- Zebesian-X have improved natural armor that makes them more resilient than the majority of the classes seen in Super Metroid and cannot be frozen. They retain the thin cannons within their claws that open up when firing. This variant, which are always seen walking back and forth, is the most commonly encountered. Wall-crawling Zebesian-X are only present in the BSL Station's Sector 1 and are strangely weaker than the walking variant. They die with a single Missile shot and can be frozen. They retain the same jumping and shooting behavior of previous games' wall-crawling Pirates.
- Aqua Zebesians result from X Parasites combining Skultera DNA with a Zebesian-X, creating an unnatural being designed specifically for underwater combat.
- Gold Space Pirates are very rare and are the strongest variant of Zebesian-X. Despite the similarity in color to the yellow variant from Super Metroid, they are immensely different in strength and are in fact more akin to the Silver Pirates from the same game.
Zebesians make a cameo appearance as robots, appearing with the following variations:
- Normal Zebesian
- A normal walking Zebesian capable of melee attacks and firing beams from their claws; some are equipped with an Ice Beam weapon. They can jump across large distances to close-in on players. They are notably present during Kraid's boss fight, where they are constantly released on platforms from his heavily-armed, fortress-like body.
- Flying Zebesian
- Like the Aerotrooper and Flying Pirates they can fly, as with the ground Zebesians they have a beam weapon and an Ice Beam with a wide shot.
- Super Zebesian
- These Zebesians have an extra switch on their backs making them twice as strong.
- Sniper Zebesian
- A very weak Zebesian with a sniper rifle. When the laser sight locks on, it will start beeping as warning, and if the player doesn't dash away quick enough they will be shot.
Super Metroid manualEdit
"These feared aliens are known as the scourge of the Galaxy. They are known for stealing galactic trading ships and leaving the crews stranded in space."
Super Metroid Players' GuideEdit
- Wall Pirates
- "They may not pose much of a threat on the face of things, but they are particularly agile, leaping from one side of the screen to the other, and have a stinging laser beam. A quick and accurate shot should deal with them."
Official Metroid Fusion websiteEdit
"Using their advanced technology, these galactic marauders are bent on becoming the dominant force in the galaxy. Their presence on the research vessel orbiting SR388 is cause for alarm."
Metroid Fusion manualEdit
"These feared aliens once tried to use Metroids to further their schemes. They cling to walls and attack."
- Zebes Inhabitant Metroid Fusion - [Arm] Attack + 5 (All)
Metroid: Other M Art Folio: Close CombatEdit
"I prefer to use my Arm Cannon, as it allows me to take out most threats from a safe distance. When circumstances call for it, however, I'm happy to engage the enemy hand-to-hand. The augmented power of my suit lends me extra power in combat-sometimes a well-placed kick is the only way to deal with a grappling Zebesian."
"This race forms the backbone of the evil Space Pirates, an organization plotting to take over the galaxy. Metroid: Other M features Cyborg Zebesians, bioweapons created through cloning and genetic manipulation of Zebesian DNA. These emotionless soldiers have none of the intelligence of the natural Zebesian race."
- In Super Metroid, Mother Brain can fire two different beams from her single eyeball; one of them is identical to the beams fired by Zebesian Pirates in the same game.
- In the first few trailers and released screenshots of Metroid: Zero Mission, Zebesian Pirates have a slightly different head structure from those seen in the final version of the game. They were originally going to have a more bird-like design, similar to those seen in Fusion.
- The Pink Pirate's unhindered movement underwater is not dissimilar in concept to the Aqua Pirate technology in Metroid Prime, whom are directly stated to be using Gravity Suit technology.
- In Super Metroid, when a red Zebesian is shot with the Ice Beam and jumped on, Samus will not stand on its head but on an invisible platform above its head.
- The Silver Space Pirates that lurk several rooms away from Ridley himself occasionally change color, becoming visually identical to Yellow Pirates; this is the only time that they are vulnerable. No other Silver Pirates in the game do so.
|Unused Bosses and Species|
|Metroid: Zero Mission||Crocomire • Ridley-2|
|Metroid Prime|| Fireflea • Kraid • IceBoss • Blood monkey • Ripper • Skree • Maggot • Kihunter • Sova • Chomper Fish • Experiment 7526 • Tallon Chameleon • Carnivorous Plant |
Phazon Blastcap • Phazon Burrower • Zebesian
|Metroid Prime 2: Echoes|| Dark Pirate Aerotrooper • Dark Shriekbat • Dark Sporb • Dark Triclops • Infant Shriekbats • Kenobite • Phlogus • Triclops • Zoomer • Sova • Icemite|
Metroid 1.5: Mad AI • Humetroid • Thrash-hunters • Shock beast
|Metroid Prime 3: Corruption||Advanced Pirate Militia • Advanced Shield Militia • Assault Pirate Militia • Assault Shield Militia • Big Metroid • Crocomire • Endocoon • Mantha • Phase Sprite • Phazite Armored Trooper • Phazon Tentacle • Reptilicus-G • Salamander|
|Super Metroid||Bang • Reflec • Stoke|
|Metroid: Other M||Zebesian|
|Metroid Fusion||Geega • "Hive" • Kago spawn • Skree • Toxic Gas|
|3DS Metroid game||Boss Creature|
|Hybrids||Asborean • Chozo Statue • Darkling • Dark Samus • Dark Suit • Light Suit • PED Suit • Samus Aran • Unnamed Suit|
|Bio/Mechanical||Aurora Unit • B.O.X. Security Robot • Cortex Chamber • Dark Diligence Drone • Dark Ingsmasher • Dark Quad • Fusion Suit • Mother Brain • Nightmare • Quadraxis • SA-X • Space Pirate Boarding Pod|
|Cyborgs|| Crash Pillar • Cyborg Zebesian • Ghor (-G) • Kyratian • Leviathan Battleship • Pirate Militia • Preed (Dark) • Puffer Mine • Ridley (Meta/Omega) • Samus Aran • Slench • Space Pirate • Weavel • Zebesian |
Large Leviathan-class armed ship • U-ton