Junction A
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| Junction A | |
|---|---|
A door and a Phaz-Ing | |
| Game | Metroid Prime 3: Corruption |
| Planet/Ship | G.F.S. Valhalla |
| Notable features | Crates |
| Significance | Junction |
| Enemies/wildlife | Phaz-Ing |
Junction A is a room aboard the abandonded flagship G.F.S Valhalla.
Contents |
Description
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This room is a long corridor, which connects three rooms together. Apart from a few panels that have been damaged and twisted, and a portion of the archway near the Door leading to Aurora Access, the room is in fairly good condition. This room has a flat floor in the middle, and two slanting floors at the north and south ends. The only form of life occupying Junction A are three Phaz-Ings. Aside from these, there are little significant features in the room.
Connecting rooms
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- Aurora Access (via Green Door)
- Munitions Locker (via Blue Door)
- Port Observation Deck (via Blue Door)
Inhabitants
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- 3 Phaz-Ing
Trivia
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- A deceased Federation Marine in this room seems to have had his visor smashed open during combat, revealing part of his eye and face in a similar manner to Captain A.C. Exeter in Metroid Prime 2: Echoes. He is the only Marine in the game to be found this way; all other trooper bodies have intact, but offline visors.
| G.F.S. Valhalla Rooms in Metroid Prime 3: Corruption | |
|---|---|
| G.F.S. Valhalla | Docking Bay 5 • Hangar A Access • Repair Bay • Stairwell • Weapons Cache • Security Station • Security Access • MedLab Alpha • Auxiliary Lift • Port Observation Deck • Xenoresearch Lab • Ventilation Shaft • Junction A • Munitions Locker • Aurora Access • Aurora Chamber • Control Room • Control Room Access |