"No matches found in flora and fauna databank"

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The current title is from a guide or the game's internal data.

Purple liquid

Samus and a Chozo Seal above a pool of purple liquid in Samus Returns.


Samus standing above the liquid in Metroid II: Return of Samus.

Purple liquid, also known as hazardous liquid is a corrosive substance in Metroid II: Return of Samus and Metroid: Samus Returns. Metroids do not live in rooms where the liquid is present, although the baby can still safely move through these rooms without touching it. This may indicate that the creatures simply prefer to build their nests in less toxic areas. The liquid blocks off the areas on SR388, and must be drained in order to proceed further into the planet.

Metroid II: Return of Samus Edit

In Return of Samus, the liquid decreases during an earthquake, the latter which is triggered when Samus Aran kills a certain amount of Metroids in an area. The game offers no explanation on how and why their deaths trigger or coincide with SR388's earthquakes. The liquid is slightly opaque compared to other liquids seen in the game.

Metroid: Samus Returns Edit

In the remake of Metroid II, Samus must kill all of the Metroids in a given area and collect their DNA in order to upload it into a Chozo Seal that drains the liquid from the corresponding location. The substance is corrosive to the point of leaving a dark purple taint on the surfaces of tunnels the liquid used to occupy. It is very harmful to Samus even in her Gravity Suit, yet it seemingly poses no threat to all native life on SR388 with the exception of Metroids. Indeed, Gawrons are seen emerging from Air Holes inside the liquid, Halzyns can land inside the liquid and emerge unharmed, and many animals such as Motos and Hornoads are seen roaming the very caverns where the hazardous liquid was once present mere moments ago. However, enemies do not appear inside the depths of the liquid, so the latter's presence can alternatively be explained by the creatures simply exploring their newly accessible environment every time Samus removes the purple substance, similar to how they suddenly repopulate rooms after she kills the resident Metroids.

Metroid: Samus Returns Official Guide and the 9th Chozo Memory reveal that the liquid was used by the Chozo against their out-of-control creations, the Metroids. The purple substance is seemingly harmful to Metroids as they tend to be found in far proximity from it, successfully keeping them at bay deep underground within the main areas. Its harmful effect on non-native lifeforms is also of intentional design, as it is meant to discourage and/or prevent off-world visitors from exploring the planet. Thus, the substance would not only protect visitors from certain death against Metroids, but it would also keep the species from falling into malevolent hands.

Unfortunately, despite the Chozo flooding massive portions of the planet with the liquid, the race's implementation of the substance was flawed. An untold number of Larva Metroids managed to reach the Surface of SR388 regardless due to the lack of purple liquid between it and Area 8, allowing the species to be ultimately discovered by the Galactic Federation, leading to the events of Metroid, Metroid: Zero Mission and the entire history of the creatures spreading across the cosmos.


Prior to the release of Samus Returns, it was commonly believed and occasionally implied that this substance was either lava or acid. However, this was impossible to tell due to Return of Samus lacking the necessary color palette, as it plays on the Game Boy and as such, is completely in black and white or shades of green along with the Game Boy Player coloring it blue. The instruction manuals for Metroid II (both English and Japanese) only referred to it as a "dangerous liquid", but depicted it as red, like lava. The Super Game Boy Player's Guide further complicates the matter by stating the presence of both acid and lava within the caverns of SR388.

Metroid Fusion seemed to support the idea that the substance was lava, given the fact that there was a room in the SR388 replication sector of the B.S.L filled with it. However, it was revealed in Samus Returns that both lava and purple liquid existed on the planet and were not the same.


Octrolls thrive in this substance. A Japanese commercial depicts an Octroll emerging from an inexplicibly blue and black liquid. They are not present in Samus Returns.

Beta Acid found in Metroid: Zero Mission and Metroid Fusion is also referred to as "dangerous liquid" in the latter's Nintendo strategy guide.

Official dataEdit

Metroid: Samus Returns manual (Q&A)Edit

"Q: I'm taking damage when I jump into water...
A: It may look like water at a glance, but it is actually a hazardous liquid that will cause damage, so you'll need to watch where you jump.

Metroid: Samus Returns Official GuideEdit

Inhabitants & Eco Systems of SR388 (p. 24)
"This liquid doesn't deal quite as much damage as lava, but it causes a lot of problems if you stay in it too long. It serves as a gate between areas, its purpose to keep the Metroids from reproducing, escaping, or being taken by those who are up to no good — like Proteus Ridley, Mother Brain, and the rest of the Space Pirates."

Trivia Edit

  • The Purple liquid was introduced by the Chozo to hinder Metroids, which may explain why the purple liquid is not present in Sector 1 in Fusion, as the Federation created it primarily as part of their Metroid breeding program and study of their natural lifecycle.
  • Despite the official guide stating that the purple liquid's purpose is to keep Metroids from reproducing, the Metroid Queen was nowhere near the last known location of the harmful substance. As previously mentioned, there is also no presence of said liquid, nor any evidence that it may have once been present between her nursery and the surface of SR388. Therefore, the Queen would have been well capable of producing Metroid Eggs without hindrance.
  • In Metroid II: Return of Samus, if Samus has collected sufficient Energy Tanks, she can dive into the hazardous substance for an extended period of time and reach other areas of the game in a non-sequential order. Reaching these earlier than intended reveals that the substance usually halts near the area's entrances, allowing Samus to emerge from the liquid, explore the locations safely and recharge her health with pickups dropped from enemies she finds and slays. This can be considered a sequence break as it allows the player to skip entire areas.
    • The final area, where the Queen Metroid resides, is the only one in the game of which's entrance is entirely sealed off by a spiked structure, and Samus does not have enough time to make it back to the previous Phase 8 before the harmful substance kills her, even if she carries the maximum amount of Energy Tanks. The spiked structure disappears following the earthquake triggered by the death of the final Omega Metroid.