|This article is written
from the Real Life
point of view
This page lists some of the differences between the PAL and NTSC versions of Metroid Prime, as well as some of the changes made to the New Play Control! and Metroid Prime Trilogy versions of Prime. The Metroid Prime Trilogy release uses the PAL version for most of the changes, (effectively retconning the NTSC changes) and contains additional differences.
Changes made to the original PAL versionEdit
- The gate at the top of the Arboretum has a small gap at the top of it which can be traversed via the Morph Ball, but in the PAL, Players' Choice, and NTSC 0-01 versions, there is an invisible wall in its place.
- In the PAL version, the narrator from the introduction returns to announce two area names when moving to and from the Tallon Overworld and the Impact Crater. They were removed in all Wii versions.
- In the PAL version, if Samus defeats the Phazon Elite and leaves the room, the Artifact of Warrior does not disappear. In the NTSC Player's Choice version, the doors won't unlock until the Artifact is collected.
- In the PAL version, Baby Sheegoths have more life.
- After the battle with the Cloaked Drone in the Central Dynamo, the door behind the rubble locks until Samus gets the Power Bomb upgrade in every version of the game except the original NTSC version.
- PAL versions credits are slightly different, where during the credits, holding down the analog stick does not make the credits go faster. In the Japanese version, the Japanese staff will be listed first.
- The PAL version has a different, more intense Grapple Beam cutscene than the NTSC version.
- The NTSC version only has one type of Missile ammunition that gives Samus five missiles while the PAL version has 3 different types, that restore 3, 5 and 10 Missiles.
- The PAL and NTSC versions have different Phazon Suit cutscenes.
- In the NTSC version, the Subchamber 3 and Subchamber 4 have the same tunnel grooves while the PAL version has different ones, Subchamber 3 has 2 grooves and Subchamber 4 has 1 groove.
- In the PAL version, the Missile counter shows the amount of missiles Samus is capable of carrying (right number) and the amount she is carrying (left number), in the NTSC version, it only shows the amount of missiles Samus is carrying.
- The PAL version has an animation for the title screen symbol (the Screw Attack symbol).
- The Hunter Metroid in the Frost Cave is missing in the PAL version, but is back in Trilogy.
- In the PAL version, the pause screen main menu has a counter to show how much percentage Samus has collected of Items and Scans.
- In the PAL version some speed running techniques were disabled in an attempt to discourage it, such as the inability to lock onto the spidervine in Tallon Overworld to obtain the Space-Jump boots early.
- NTSC and PAL games have different save formats. NTSC uses 1 save block while PAL uses 3.
- Samus' suit gives more warnings in the PAL versions, such as "Data Received", when the hint system comes on and "Warning, poison gas detected" when she first enters the Ventilation Shaft.
- In the PAL version when Samus loses her abilities aboard the Frigate Orpheon, a voice will dictate the names of the abilities she loses.
- The warning noise Samus' suit makes when in close proximity to hazardous things differs in the NTSC and PAL versions.
- The door to the Phazon Processing Center after the Omega Pirate takes longer to open in the PAL version so it dosen't crash like in the NTSC version.
- In the PAL version after defeating the Omega Pirate, Fission Metroids will begin to appear in the Phazon Mines. Fission Metroids only appear in the Impact Crater in the NTSC version.
- In the Ruined Shrine, there is a root that can help sequence break but it is removed in the PAL version so it is harder to get into the room above with the Boost Ball.
- In the PAL version, it is possible to obtain the Missile Launcher upgrade prior to the battle with the Hive Mecha, due to the size of the area that triggers the start of the battle being considerably smaller in the PAL version.
- In the PAL version, it is not possible to shoot the Conduit in the Ruined Courtyard without the Thermal Visor because it does not appear until Samus gets the thermal visor.
- The scan point for the Hive Mecha is below the acid in the NTSC version.
- In the Main Quarry, the Door at the top of the room is locked until Samus gets the Power Bomb in the PAL version.
- The Ice Shriekbats don't disappear in the Ice Ruins West in the PAL version.
- The Pirate Data and Chozo Lore are different in the PAL version. The Pirate Data specifically states that they never made any official contact with Metroid Prime.
- The Flaaghra battle theme loops correctly in the PAL version.
- The map displays a compass point in the PAL version.
- The doors to Plasma Processing and Storage Depot B, where the Plasma Beam and Grapple Beam are kept, are covered with Bendezium, requiring a Power Bomb to get by in the PAL version.
- Power Bombs can be used to destroy the Omega Pirate's armor in the PAL version.
- During his boss fight, Meta Ridley performs ground-stomping attacks in the PAL version.
- In the PAL version when Metroid Prime uses its green grapple beam attack on Samus, it will close its face, preventing harm to it. Also, when he charges across the room, she does not bounce out of the grooves.
- The engine flare of Samus' ship as it enters space is improved in the PAL version.
- A full image of Samus with or without her helmet depending on ending will appear on the Mission Final screen in the PAL version.
- The game has a control scheme similar to that of Metroid Prime 3: Corruption. The Spring Ball is also included and can be used by flicking the Wii Remote up, but only once you have collected the Morph Ball Bomb ability.
- The game supports 16:9 widescreen.
- Difficulty settings have been changed from Normal and Hard to Normal, Veteran and Hard. (Hypermode in Metroid Prime Trilogy)
- Bonus material is unlocked by collecting and spending Credits throughout the game.
- The Screen-Shot Tool from Corruption can be unlocked and used.
- The Fusion Suit is unlocked with the credits system.
- Metroid is no longer available as an unlockable bonus.
- The Chozo Lore, though based on the PAL version, is slightly altered. Notably, the Chozo describe the Phazon corrupting the planet at a much quicker pace, which is more consistent with the rapid effects seen in Corruption. The 12 Chozo Artifacts are also mentioned more prominently.
- The Scan Visor's reticule is more reminiscent of Corruption.
- When starting from a previous save, Logbook scans will be retained.
- Bloom-lighting has been added throughout the game (most noticably during the Thardus battle)
- Textures and shadows are sharper and clearer.
- Particle effects on the Charge Beam, frost forming on the Ice Beam, and water ripple effects were removed.
- Doors open much faster.
- The Scatter Bombu in the Research Access no longer have electrical sparks coursing over them.
- Ice Troopers can no longer be shattered with a Missile after being frozen with the Ice Beam.
- The spinning GameCube in the options menu is changed to a Wii.
- The names of the beams won't show up on the map screen legend till the beam is acquired.