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Low Percent Run

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A Low Percent Run is a speedrunning term that refers to a playthrough of a Metroid game where the objective is to collect as few required upgrades as possible and complete the game. This usually involves many Sequence Breaking tricks to skip major upgrades or expansions. Generally, no Energy Tanks are acquired if the player is going for the lowest possible percentage; however, some games like Super Metroid are impossible to complete with no Energy Tanks. Some games like Metroid: Zero Mission have options for ammo upgrades, as multiple of some ammo type is needed to progress. Many may also use glitches to skip other items. These are the minimums possible by humans without completely destroying the game. Many of the lowest percentages are version specific, as some tricks are taken out in later verions of the game, most notably in the Metroid Prime Trilogy.

Minimum PercentagesEdit

Metroid 2: Return Of Samus: 9% (3 Items) Edit

Super Metroid: 14%[1]Edit

Metroid: Zero Mission: 9% (PAL only)Edit

Metroid Fusion: 0%Edit

  • No major upgrades can be avoided, but they do not count toward the overall item percentage. In this run, all pickups are skipped.

Metroid Prime (GCN NTSC only): 21%[2]Edit

Metroid Prime 2: Echoes (GCN only): 6%Edit

Metroid Prime 3: Corruption (Wii Only): 16%[3]Edit

Metroid Other M: 0%Edit

  • Hard Mode removes all pickups from the game, constituting a Low Percent Run.

*Can be skipped, but is automatically given later on, and still counts towards percentage.

ReferencesEdit


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