These are the items that appeared in the Main Deck.
Energy Tank 1Edit
The Energy Tank is in the room with the biosigns (actually Arachnus) Adam directs Samus to engage. It is on top of a ledge on the way to Arachnus.
Energy Tank 2Edit
On the right side of the platform with the first Energy Tank, Samus should shoot a missile up. Then she should destroy the next block with her beam. If she jumps up to the destroyed blocks, and heads right, she will find an Energy Tank.
Energy Tank 3Edit
Missile Tank 1Edit
Missile Tank 2Edit
The second missile tank is in the room to the left of the first. It is hidden in a Fake Block on top of a ledge to the left.
Missile Tank 3Edit
Above the left entrance to the first Navigation Room Samus entered is a Morph Ball tunnel. On the other side is a Missile Tank.
Missile Tank 4Edit
The missile tank can be collected after Samus is able to return to the main deck. In the room to the left of the elevator to the elevators to the sectors. It is blocked by Boost Blocks.
Missile Tank 5Edit
Missile Tank 6Edit
Missile Tank 7Edit
Power Bomb Tank 1Edit
In the room below the Sub-Zero Containment is a hidden tunnel made of Power Bomb Blocks to the left. Near the end of a tunnel is a hidden shaft that can be bombed open. The Tank is in a block at the top of the shaft.
Power Bomb Tank 2Edit
Once Nettori is defeated, powering the doors, Samus can use a Power Bomb to destroy a large Geron and access the room with this Tank. Samus will acquire it by jumping up into a hidden tunnel in the wall and navigating it with her Morph Ball.
Alternatively, the tank can be obtained early as soon as Samus can return to the Main Deck. This is done through a series of Shinesparks, with the final shinespark destroying the Geron. However, obtaining the Power Bomb Tank early doesn't allow Samus to use Power Bombs. The tank will only take effect after Power Bombs are collected normally.
Power Bomb Tank 3Edit
In the Restricted Zone, this Tank can be accessed following the Restricted Laboratory's destruction and once Samus is able to return to the area. It is achieved by keeping a Shinespark charged up, and then blasting into the middle of a shaft suspended in space.