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Promotional render.

Mech suits are large suits of mechanized armor worn by Federation Marines in Metroid Prime: Federation Force. Multiple designs appear in the game, suited for different purposes. The Mech suit is based on the Chozo Power Suit worn by Samus Aran and is the brainchild of Project Golem, an effort by the Galactic Federation to crack down on the Space Pirates after the eradication of Phazon in Metroid Prime 3: Corruption.



Sammy Hall concept art, displaying what may be an early Mech suit.

As stated, the Mech suits are similar to Samus Aran's Power Suit. Their armaments are very similar to Samus's Power Beam, complete with Charge Beam capabilities, and their Heads-Up Display also strongly resembles Samus's. Despite this, they are much larger and bulkier than Samus's suit, standing nearly 3 times the height of a Federation Marine. This additional bulk seems to prevent them from using abilities like the Space Jump, but Mechs are able to hover in the air briefly via the use of built-in jets, and they have a grappling mechanism akin to Samus's Grapple Beam. Also unlike Samus's armor, Mechs possess only 100 units of energy, and seem to lack some of the energy shielding capabilities of Samus's suit. Though Samus's only sign of significant damage is a flashing alert on her Heads-Up Display, Mechs also smoke and catch fire when their energy becomes low. Rather than absorbing Energy Capsules from defeated enemies, Mechs must be repaired through the use of Repair Capsules. If a Mech reaches zero energy, it will collapse into a kneeling position and become completely immobile, at which point it must be revived by an ally. Revival can be achieved by standing next to a Mech and holding the A button for several seconds, or instantaneously by launching a Repair Capsule at the downed Mech.

Combat MechsEdit

The Mech suits used in Galactic Federation Marine Corps missions resemble the armor worn by Marines in Metroid Prime 2: Echoes and Metroid Prime 3: Corruption, although their proportions are much stockier. They can be upgraded and customized by collecting MODs during missions, which can then be selected before each mission in the Team Toolkit. Soldiers can choose from Support, Offense or Assist items, making each soldier into a "healer, warrior or wizard" similar to classes in an RPG game. The suits have Missile icons on them, which may represent the equipment that soldier is carrying, and color-coded visors.

Blast Ball MechsEdit


A team of Blast Ball mechs, with an AI player on the left.

In the sport of Blast Ball, different designs of Mech suit are used. Unlike those used in missions, these Mechs do not resemble Federation Marine armor, and cannot be customized prior to the match. Each Blast Ball Mech is covered in either gold or indigo armor, in accordance with their team. Suits controlled by human players have their heads recessed within the body of the Mech, and a single glowing blue "eye" in the center. They also possess multiple handrails around the arms and body, to allow ejected players to reenter their suits. Suits controlled by AI players have larger shoulders, and a featureless head with no visible eyes. During matches, Mechs can be temporarily augmented with power-ups that appear in the arena, granting them improved speed or shielding. One such power-up even allows a player to eject an enemy from their Mech, forcing them to return to their suit before they can begin playing again.



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