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Metroid: Zero Mission

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Metroid: Zero Mission
North American Metroid: Zero Mission box art
Developer(s) Nintendo R&D1
Publisher(s) Nintendo
Designer(s) Yoshio Sakamoto
Engine Heavily modified Metroid Fusion engine
Release date(s) United States/Canada February 9, 2004
Europe April 8, 2004
Japan May 27, 2004
People's Republic of China June 15, 2005
Genre(s) Action-adventure game
Mode(s) Single player
Rating(s) ESRB: Everyone
CERO: All Ages
PEGI: 7+
OFLC: G8+
Platform(s) Game Boy Advance
Input 64-megabit cartridge
Metroid: Zero Mission (メトロイドゼロミッション, Metoroido Zero Misshon) is a remake of Metroid, making it chronologically the first game in the Metroid series. It was designed to "retell the story of Samus Aran's original mission". [1]

Zero Mission was developed by Nintendo's internal team, Nintendo Research & Development 1, under the direction of Yoshio Sakamoto. Zero Mission features a slightly different plot than Metroid, with new areas having been added.

Contents

[edit] Plot

In the year 20X5 of the Cosmic Calendar, the Space Pirates attacked a deep-space research vessel and seized capsules containing samples of an unknown species that had been discovered on planet SR388. The Space Pirates' objective was to acquire these life-forms: known simply as Metroids, these floating organisms were incredibly dangerous, as they could latch onto any other organism and drain its life-energy. Furthermore, it was possible to replicate Metroids in vast numbers by exposing them to beta rays. The hypotheses that the Metroids were responsible for one of the greatest mysteries in the entire galaxy — the extinction of planet SR388 — was generally accepted as fact.

If the Space Pirates were able to breed the Metroids and use the creatures as biological weapons, the destruction of all galactic civilization would be inevitable. After a desperate search, the Federation Police discovered the Space Pirates' base of operations on the planet Zebes. They launched a full assault on the planet, though pirate resistance was strong, causing the Federation Police to retreat. Meanwhile, in a room hidden deep within the center of the pirate fortress, the preparations for multiplying the Metroids were steadily progressing.

As a last resort, the Federation Police decided to send a lone space hunter to penetrate the pirate base and destroy Mother Brain, the mechanical life-form that controlled the fortress and its defenses. Samus Aran was chosen for the mission, considered the greatest of all bounty hunters. Samus had successfully completed numerous missions that others had thought impossible before, making her an excellent candidate. However, despite her accomplishments, much of Samus's true identity remained wrapped in mystery.

Samus Aran eventually landed on the surface of Zebes and began exploring the planet; the planet where she was raised as a child by the Chozo. Eventually, after making it through all the caverns and areas of the planet, Samus finds and destroys Mother Brain. However, upon leaving the planet, having successfully carried out her mission, Space Pirate Fighters attacked her gunship, causing her to crash back onto Zebes, crashing near the Space Pirate Mothership.

She explored the mothership and eventually reached Mecha-Ridley, a mechanized form of Ridley. Upon defeating Mecha-Ridley, Samus is able to successfully escape the planet by using one of the Space Pirate's shuttles. All the hard work the Space Pirates did, as well as the Metroids, were destroyed by a self-destruction.

[edit] General mechanics

As a remake of Metroid, Zero Mission's general layout is very similar to the original. However, new items, mini-bosses, and areas have been added, notably the Space Pirate Mothership. Although Zero Mission can be a linear game, much of it can be completed non-linearly, making it possible to complete the game by collecting only 9% of all items. As with most Metroid games, you can save at save rooms and a map can be opened to navigate around the planet.

Zero Mission also has a huge difference from Metroid and other Metroid games in that you can play her without her Power Suit, though she is more vulnerable to damage. This form is known as Zero Suit Samus. This marks the first time she has been playable during the course of normal game play without her suit, as in each previous Metroid game, seeing Samus without her armor has been a feature in one or more of the game's endings or an easter egg.

[edit] Areas


[edit] References

  1. ^ Yoshio Sakamoto's opening monologue, during an interview sanctioned by Nintendo. Harris, Craig, "Metroid: Zero Mission Director Roundtable", IGN. Accessed on July 9, 2005.
Metroid series
Games MetroidMetroid II: Return of SamusSuper MetroidMetroid FusionMetroid: Zero MissionMetroid Dread
Prime games Metroid PrimeMetroid Prime 2: EchoesMetroid Prime 3: CorruptionMetroid Prime HuntersMetroid Prime Pinball


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