This article is written from the Real Life point of view |
Note: the credits for Metroid Prime: Blast Ball are identical, with one difference: Bryce Holliday is credited as the director of that game, while Jason Carr is credited as a designer, and vice versa.
Next Level Games
Design
Game Director
- Jason Carr
Lead Level Design
- Devon Blanchet
Technical Level Design
- Jon Adkins
Level Design
- Andre Marentette
- Cavin Yen
- Ian Rooke
- Jeffrie Wu
- Mark Bianchin
Gameplay Design
- Matt McTavish
- Matt Smits
Design
- Bryce Holliday
Programming
Technical Director
- David Catlin
Level Support
- Angus Mackay
Gameplay
- Brian Davis
- Hewan Woolley
- James Mansfield
- Jason Wylie
- Tedd Streibel
Online
- Gary Shaw
- Rod Prada
Rendering
- Gary Kwok
- Harold Westlund
- Randy Cavanagh
Systems
- Duane Bieber
- Jim Randall
- Mike Cline
- Steven Brekelmans
UI
- Rod Higo
- Sean Calder
Art
Art Director
- Anthony Iammarino
Presentation Director
- Barret Chapman
Animation
- Aric Norine
- Bryan Gillingham
- Dan Pratezina
- Desmond Duggan
- Henry Truong
- Jeongmin Sim
- Marie Wyatt
- Reece Mills
- Shane Welbourn
Character Art
- Alden Phipps
- Chris Turcotte
Concept Art
- Adrian David Enciso
- Chad Smith
- Derek Stenning
- Nigel Quarless
Technical Environment Art
- Marc Brassard
Environment Art
- Adam Munton
- Christopher Rice
- Daniel Gerlitz
- Logan Foster
- Mark Scharf
- Patrick English
Lighting
- Jason Chapman
Special Effects
- Aazim Khan
- Jung Chan
Technical Art
- Michelle Man
- Paul Goad
UI Art and Design
- Anders Bergman
- Diego Pons
- Neil Singh
Audio
Audio Director
- Alex MacFarlane
Sound Design
- Liam Wong
- Scott McFadyen
Music Director
- Chad York
Music Composition
Audio Tech
- Albert Chau
Production
Producers
- Bjorn Dash
- Eric Randall
- Ken Yeeloy
- Paul Martin
- Rob Davidson
Translation
- Hiroaki Chiba
Testing
QA Manager
- Rod McInnes
Senior QA
- Jeff Uegama
QA
- Alex Leung
- Alphonse Du
- Brad Maxim
- Mike Levesque
- Sam Kirvan
- Sam Streibel
- Wesley Yeung
Additional Work
Programming
- Brook Jensen
- Paul Westlund
UI Art
- Sean Thompson
Operations
- Douglas Tronsgard
- Megumi Asakawa
- Melodie Li
- Noah O'Neal
- Leah Hartley
Special Thanks
Audio Engine
Nintendo
Producer
Supervisors
Project Management
Coordination / Translation
Voice Effects Supervisor
Character Design Supervisor
Illustration
Illustration Supervisor
UI Design Supervisor
Technical Support
- Shingo Okamoto
- Toru Inage
- Yuta Ogawa
- Kyohei Minato
NOA Product Development and Publishing
- Jeff Miller
- Tim Bechtel
- James Helssen
NOA Project Manager
- Todd Buechele
NOA Localization
- Nate Bihldorff
- Reiko Ninomiya
- Ann Linn
- Scott Willson
- Kindra Timmerwilke
- Anne-Marie Laperriere
- Billy Carroll
- David Carrasco López
- Dutch Hixenbaugh
NOA Product Marketing
- Bill Trinen
- Corey Olcsvary
European Localisation Coordination
- Hitomi Naitoh
- Kevin Muray
- Daniel Idoine-Shirai
- Sebastian Donnerstag
- Petra Gyarmaty
- Naiara Ordorika
European Localisation
- Grace Yon
- David Causséque
- Katharina Glowotz
- Katharina Mitteldorf
- Giacomo Iacumin
- Alessandro Tardito
- Raúl Guerrero Plaza
- Álex Hermández-Puertas
Writing / Editing
Writing Support
- Masamichi Abe
- Takashi Ogomori
- Yuko Sasano
Voice Data
- Tomokazu Abe
- Megumi Inoue
- Ari Matus
- Cristina Pohlenz
- Hélène Bisson-Pelland
- Billy Carroll
- David Caussèque
- Sabrina Jouillat
- Michael Frisch
- Monika Händschke
- Pasquale Gianluca Miceli
- Giovanna Canta
- Miguel Angel Carnero Calderón
- Canela Rodal
- Guillaume Deschamps
- Zoran Tasevski
- Kent Robello
- Daniel Picazo Millán
Manual Editing
- Jonghoon Park
- Keisuke Kadota
Artwork
- Kunihiro Hasuoka
Testing
- NOA Product Testing
- NOE Quality Assurance
- Mario Club Co., Ltd.
- Digital Hearts Co., Ltd.
Special Thanks
- Satoshi Kira
Special Advisor
General Producer
Executive Producers
Nintendo and Next Level Games
are the authors of this
software for the purpose of
copyright. All rights reserved.
©2016 Nintendo