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Metroid Prime 2 Bonus Disc

Game disc.

The Metroid Prime 2: Echoes Bonus Disc is a preview demo for Metroid Prime 2: Echoes on the Nintendo GameCube. The disc contains preview and standard trailers, an up-to-date Chronicle on all contemporaneous Metroid games, a slideshow of concept art from Metroid Prime and then Echoes (which is accompanied by the Tallon Overworld theme), and a demo featuring a remixed room layout (compared to the final released game).

The disc was mailed to those on Nintendo.com who registered enough games (without a case), and was later bundled with Metroid Prime in new packaging. This new set was then bundled with GameCubes later on. It was also available for a limited time as a new/renewing subscriber bonus for Nintendo Power.

Gameplay[]

The gameplay uses twelve rooms from the actual Echoes, in a new layout. Samus Aran starts the demo in front of her Gunship, taking the elevator to Agon Wastes before appearing just outside of the Space Pirate mining facility. The normal sequence of events continue, stopping once the player defeats a pair of Warrior Ing in Dark Aether and steps into a Light Portal.

Differences from the finished game[]

  • The attract mode clips feature different areas and upgrade combinations:
  • The introduction text is blue instead of white, and no music is present until Aether appears, where a slightly different pulsating effect can be seen on the planet. Samus's fanfare does not play upon exiting her Gunship nor can it be used.
  • Samus has access to the Light and Dark Beams from the start, along with two Energy Tanks and thirty Missiles. A single Missile Expansion (using the design from Prime) can be found in a Morph Ball tunnel in the Command Center, thus making Samus' maximum number of Missiles thirty-five.
    • The Missile Launcher reloading animation is slower.
    • Charged Light Beam shots do not have any homing.
    • The Boost Ball is not available.
    • The Scan Visor's Sight Window is narrower, objects are scanned quicker, and the "Recorded to Logbook" jingle does not play.
    • Scan dashing is possible, though Bomb Space Jumps aren't.
  • The Pause button opens a prompt to quit the demo.
  • The Map opens and closes faster. Additionally, "Map" is displayed instead of "Light Map" and "Dark Map", and the ability to toggle both is available by default. "Legend" is used instead of "Key" and is displayed by default, and it does not feature white hatches, purple hatches, or striped doors, which are absent from the demo, as well as the Translator Doors. The darker Blue Door color from Prime is used, and orange hatches are also listed instead of yellow, above Multi-Lock Blast Shields and Green Hatches in that order. Portals are called Dimensional Portals.
  • Small Energy Units are reddish instead of purple.
  • On-screen tutorial messages are different e.g. a message to open doors appears while the message to use the Gunship does not.
  • The animations for the energy barriers on doors opening and closing are slower, and the sound of them opening is different.
  • The Temple Grounds section of the demo uses a different theme not present in the final release.
  • M-Dhe's body and the surrounding Red Eye Statues, as well as the statue leading to the upper area, are not present in the Landing Site, and the door to Service Access is locked, though it appears as a Blue Door and does not reflect Samus's beam shots.
  • Agon Transport Access is called Transit Hall, and a Kralee is present instead of a Green Kralee, though it behaves like the latter.
  • Transport to Agon Wastes is called Sand Elevator, the Luminoth Webbing and Missile Expansion are not present, and a warning message for Terminal Falls is displayed.
    • Both the Luminoth Webbing and Terminal Fall are named as such in the demo.
    • Terminal Falls deal 5 damage instead of 10, deal damage sooner, cause the screen to fade to black instead of white, and affect the Threat Assessment gauge.
  • The elevator music from Prime is used.
  • Transport to Temple Grounds is called Temple Elevator, Luminoth Webbing covers the door out, and the Agon Bearerpods are missing.
  • Splinters and their cocoons are found in Plaza Access.
  • In Central Mining Station, the white hatch is locked, the "Vigilance" Class Turrets are unscannable and cannot be used, the computer terminals are unscannable, and the Space Pirate defense shield, Beam Ammo Expansion, and body of J-Stl are missing.
  • In Command Center Access, a Light barrier is present, and can be dematerialized with the Dark Beam. A dark variant invulnerable to all weapons is also present in the room, but neither of these are seen in the final game, as Samus does not have the Dark or Light Beams at the time she explores the room. The Morph Ball tunnel on the map is also misaligned with Command Center.
  • In the Command Center, the Dark Portal is opened by using a cannon, operated by scanning the same computer that would normally open the Blast Door, which stays closed. The cannon is still present in the final game but inactive. Additionally, the elevator terminal resembles ones in Prime and is scanned instantly, and the Red Hatch is not present.
  • Beam shots do not pass through Light Beacons, which also do not flash before expiring, and the air of Dark Aether does not cause the screen to flash yellow or the energy meter to turn orange.
  • Doomed Entry is called Portal Site, and the cutscene of Samus first entering Dark Aether plays here rather than the final Portal Site, with a Light Crystal added to the already-present Safe Zone. The room also lacks Phazon, Luminoth statues, and the Dark Temple Key, has more Bladepods, and the doors leading to Oasis Access and Double Path are locked.
  • Feeding Pit Access is called Portal Access A, and the Webling is instead identified as Dark Webbing.
  • Feeding Pit lacks Dark Water and platforms, the door to Ing Cache 1 is not present, and the door to Watering Hole is another locked Blue Door. Samus fights two Warrior Ing before an active Light Portal appears.
  • The Record of Samus theme is more uplifting.[1]

Trivia[]

  • An extended version of the included demo was available for play at E3.
  • The tagline in the start-up screen of the GameCube is "From Prime to Echoes, watch the Metroid universe evolve!"
  • The Phazon Mines theme plays on the demo's menu screen.

See also[]

Gallery[]

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