Metroid Prime Pinball
From Wikitroid, the Metroid wiki
| Metroid Prime Pinball | |||
|---|---|---|---|
| Developer(s) | Fuse Games | ||
| Publisher(s) | Nintendo | ||
| Release date(s) | |||
| Genre(s) | Pinball | ||
| Mode(s) | Single player Multiplayer | ||
| Rating(s) | ESRB: E CERO: All Ages OFLC: G PEGI: 3+ | ||
| Platform(s) | Nintendo DS | ||
| Media | Cartridge Nintendo DS Rumble Pak (Optional) | ||
| System requirements | 1 Nintendo DS for single player, 2 or more for multiplayer | ||
Contents |
[edit] Story
There is no real storyline in the game. However, events are loosely based on the plot in Metroid Prime, where you have to acquire 12 Chozo Artifacts, gain access to the Artifact Temple, and finally defeat Metroid Prime in both its forms. Metroid Prime Pinball can simply be seen as a pinball game with a Metroid Prime theme, like the various real pinball machines with themes based on various franchises.
[edit] Gameplay
Metroid Prime Pinball plays much like a normal pinball game. There is an assortment of typical pinball items including flippers, spinners, bumpers, and ramps. Pinball also adds quite a few new mechanics to the classic pinball formula that can't exist in real pinball, such as enemies that wander around the table, wall-jumping, shooting, and colored targets that can only be dropped by hitting them with the same-color balls.
Samus herself serves as the ball in the game in her Morph Ball form. The touch screen can be used to "nudge" the pinball machine and alter where you want Samus to go. Multiball is available as two-ball Phazon-generated colored clones of Samus, along with up to three regular Samus clone balls. Samus can also get out of her Morph Ball form on the bottom screen, with you rotating her left and right to aim her arm cannon at enemies.
[edit] Tables
The main game consists of six tables, all of which are based upon areas from Metroid Prime. The game begins with two tables available for play. The Pirate Frigate and Tallon Overworld tables serve as the main source of Chozo Artifacts, where they are awarded as prizes for completing objectives. Access to two more tables is granted upon activating all the objectives within either table. Completion of these objectives is not necessary to move on.
In the next two tables, Phendrana Drifts and Phazon Mines, you acquire a new ability on each table, along with battling a large boss creature. This boss is the source of one Chozo Artifact, and victory is required to move on to the next table.
Completing any objective will earn an artifact unless you have already acquired ten artifacts from completing objectives, in which case a special will be awarded instead of an artifact. A special is worth 50,000 points like an artifact but does not count toward the artifact total.
Twelve artifacts are required to access the Artifact Temple. This table is unique in that you are given a 6-ball multiball and losing all the balls does not detract from your extra balls. To complete this table, you must hit twelve different targets scattered throughout the table, while being bombarded from above by Meta Ridley. If all of the balls are lost in any way, by draining off the table or being destroyed by Meta Ridley, the table immediately ends. While you will not lose any of the twelve artifacts you have collected, you will be forced to go back to a different table and complete it before being allowed another attempt at the Artifact Temple.
Upon completing the Artifact Temple, access is granted to the final table, Impact Crater, where the final ability, the Force Ball, is held. The only objective on this table is defeating Metroid Prime. Once this objective has been completed, the game starts again with a greater difficulty, all the tables are available for single-table play, and expert mode is unlocked.
The first two levels contain game modes you are able to activate through various methods. These include "Gunship Multiball," "Clone Multiball," "Phazon Multiball," "Parasite Purge," "Burrower Bash," "Shriekbat Shootout," "Beetle Blast," "Metroid Mania," "Phazon Frenzy," "Space Pirate Panic," "Triclops Terror," "Wall Jump," and "Hurry Up".
[edit] Multiplayer
The multiplayer option requires only one copy of the game and allows for up to 8 players to compete in a race to reach a target score. This mode uses a seventh table, Magmoor Caverns, which does not exist in single player; however, the multiplayer mode can be played with only one player simply by selecting the start game option without any other players being on the downloads list.
[edit] Trivia
- The game is considered by some fans to be the spiritual successor of Galactic Pinball for the Nintendo Virtual Boy. This is because both are space-themed pinball games and both are Metroid themed, as Samus appears in a mini-game on a board in Galactic Pinball.
- Some players have spotted a cow flying at the top of the screen during gameplay. Interestingly, a cow can sometimes be found in a pinball game as an Easter egg.
- The Space Pirate Frigate's background music is a remix of the original Brinstar's, whereas the "Parasite Purge" and "Triclops Terror" minigames feature the theme from the Hive Mecha and Incinerator Drone minibosses.
- The title theme is actually from Metroid Prime 2: Echoes. Samus also has the Seeker Missile (without the seeking), Screw Attack, and Wall Jump from Echoes, which did not feature in the Prime this game is based on.
- The "Main Theme" of the Metroid series that is found in this game is the same version used in Super Smash Bros. Brawl
[edit] References
- ^ Metroid Prime Pinball (ds: 2005). Metacritic. Retrieved on 2007-04-04.
- ^ Metroid Prime Pinball Reviews. Game Rankings. Retrieved on 2007-04-04.
| Metroid series | |||||||
| Games | Metroid • Metroid II: Return of Samus • Super Metroid • Metroid Fusion • Metroid: Zero Mission • Metroid Dread | ||||||
| Prime games | Metroid Prime • Metroid Prime 2: Echoes • Metroid Prime 3: Corruption • Metroid Prime Hunters • Metroid Prime Pinball | ||||||
