|This article is written from the Real Life point of view|
A Mii is a digital avatar for the Wii's Mii Channel. After the player creates them, they can be used as participating characters in certain Mii-oriented games, as first shown in Wii Sports, Wii Fit, and Wii Play. Miis are customizable and allow the user to capture a likeness or caricature, or capture the personality of themselves and others.
Up to 100 Miis may be created on any Wii console. The Wii Remote itself can hold up to 10 Miis on its internal memory, which can later be transferred to another Wii console. In addition, Miis can also be exchanged via the WiiConnect24 service, whereby allowing a player's Miis to "Mingle" will enable such Miis to appear on other people's Wii consoles (appearing in a "Mii Parade", where up to 10,000 may feature). Users can also transfer Miis to supported Nintendo DS games. Miis can only be edited on the console on which they were created.
Metroid Prime 3: Corruption and Metroid Prime Trilogy require Miis to be used to identify one of three save files. (Metroid Prime Trilogy has a save for each of the three games per Mii, giving a total of nine files with three Miis.) The same six Miis come pre-loaded into both games, and will appear whether or not any Miis exist on the Wii. Copying a file in the game keeps the Mii with it. If the Mii representing the file is deleted or removed from the Wii's memory, the game will require the player to select a new one before continuing. It will later appear in Samus Aran's Gunship if the player activates the Mii Bobblehead unlockable.
Samus Aran MiiEdit
At the Game Developers Conference on March 11, 2010, Yoshio Sakamoto demonstrated his hit Nintendo DS game, Tomodachi Collection, to the American developers. One video included a comedic movie about him being rejected by Samus Aran. The Mii is based on recent depictions in the Zero Suit and includes the beauty mark that has been long hinted at but only recently included in Metroid: Other M.