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Missile Ammo

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Metroidmissile

Missile Ammo is an item in the Metroid series that replenishes the Missile count of Samus' Power Suit. They appear as floating Missiles and can be collected by touching them. Missile Ammo is released by defeated enemies and various storage containers on the different planets.

The amount of Missiles restored on collecting one is usually five, but in some games there are different types of ammo that restore different amounts. They are as follows:

  • Metroid - A small rocket that flashes orange and blue and restores 2 Missiles (although Missile Ammo collected from defeated Metroids in Tourian can restore 30 Missiles).
  • Metroid II: Return of Samus - Small triangular projectile that restores 5 Missiles.
  • Super Metroid - A larger, pink tipped projectile that restores 2 Missiles.
  • Metroid Fusion - Not present -- X Parasites are used instead; Green X restore 2 Missiles, Red X and Core-X restore 50 Missiles.
  • Metroid: Zero Mission - Resembles that of Super Metroid, but is smaller; restores 2 Missiles.
Missile Ammunition Scan images dolphin hd

Samus scans a small Missile Ammunition in Metroid Prime.

  • Metroid Prime - Three different types of ammo that each restore different amounts. Small restores 3, medium 5 and large 10. Each has a different shape and its own Logbook entry. This only applies to the PAL and Wii versions of Prime; all other versions only have one type of ammo (a 5-missile refill, equivalent to the medium ammo pickup from the PAL and Wii versions).
  • Metroid Prime 2: Echoes - Two different types of ammo, each looking like a collection of "spikes". A pickup with one set of "spikes" restores 5 missiles; one with two sets restores 10 missiles.
  • Metroid Prime 3: Corruption - Small, brown-yellow rocket. Resembles the Echoes Missile Expansion. One type of ammo pickup restores 5 missiles, another restores 10, and a third restores 25.
  • Metroid Prime Hunters - Resembles Prime's incarnation. The smaller type restores 10 missiles, and the larger one restores 25.
  • Metroid: Other M - Not present - Concentration is used instead; usable at any time, it replenishes all Missiles.

Logbook entriesEdit

Metroid PrimeEdit

Small Missile Ammo scanpic

Small Missile Ammo

Logbook entry

Missile Ammunition. Resupplies Missile Launcher with 3 rounds of ammo.

Real Medium Missile Ammo scanpic

Medium Missile Ammo

Logbook entry

Missile Ammunition. Resupplies Missile Launcher with 5 rounds of ammo.

Medium Missile Ammo scanpic

Large Missile ammo

Logbook entry

Missile Ammunition. Resupplies Missile Launcher with 10 rounds of ammo.

Metroid Prime HuntersEdit

Small Missile

Logbook entry

Replenishes MISSILE reserves by 10 MISSILES.

Large Missile

Logbook entry

Replenishes MISSILE reserves by 25 MISSILES.

Metroid Prime 2: EchoesEdit

Missile Ammunition-5

Logbook entry

Resupplies Missile Launcher with 5 rounds of Ammo.

Medium Ammunition-10

Logbook entry

Resupplies Missile Launcher with 10 rounds of Ammo.

Metroid Prime 3: CorruptionEdit

MissileAmmunitionScan
MissileAmmunitionScan

Missile Ammunition-5

Logbook entry

Item identified.
Missile Ammunition-5.
Adds 5 ammo to Missile Launcher.

Medium Ammunition-10

Logbook entry

Item identified.
Missile Ammunition-10.
Adds 10 ammo to Missile Launcher.

Medium Ammunition-25

Logbook entry

Item identified.
Missile Ammunition-25.
Adds 25 ammo to Missile Launcher.


GalleryEdit

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