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New Play Control! Metroid Prime

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This article is about the Wii game Metroid Prime. For the GCN game, see Metroid Prime.
For other uses, see Metroid Prime (Disambiguation).
New Play Control! Metroid Prime
Image:New_Play_Control!_Metroid_Prime_boxart.jpg
Developer(s) Retro Studios
Publisher(s) Nintendo
Release date(s) Japan February 19, 2009.[1]
Genre(s) First Person Adventure
Mode(s) Single Player
Media Wii Optical Disc
Input Wii Remote and Nunchuk

New Play Control! Metroid Prime is an enhanced Wii port of the Nintendo GameCube's Metroid Prime as part of the New Play Control! series, which upgrades Nintendo GameCube games to include a control scheme utilising the unique abilities of the Wii Remote.[2] Another Metroid game to be rereleased on the Wii is New Play Control! Metroid Prime 2: Echoes, making the entire Prime Series available on the Wii for Japan.

Contents

[edit] New Additions

While no major gameplay alterations have been made, the game has been slightly improved graphically, and the control scheme has been overhauled to be similar to the scheme of Metroid Prime 3: Corruption, with Samus being controlled by the Wii Remote and Nunchuk. Most of the controls remain the same as Corruption's, except that the + or - button is used to change Beams. Here are some other changes that have been made:

  • There are now three difficulty settings: Normal, Veteran and Hard.
  • The Scan Visor cursor returns from Corruption but is very different in appearance.
  • The Visor HUD does not display all the visors and beams collected, it only shows the one in current use.[3]
  • During the opening of the game, when Samus jumps off her ship, flames from her boosters can be seen, as well as the sound of them going off.
  • The game now supports widescreen and includes the motion-controlled Spring Ball function from Corruption, which is activated when Morph Ball Bombs are acquired, as well as all of the customizable control options from that game.
  • An intro video on the Disk Channel of the Wii's main menu has been added. This shows the Prime symbol roll onto the screen and pulse, while the Metroid Prime Menu theme plays.[4]
  • The main menu has been changed for the Wii, and features the same text boxes used in Corruption. The Demo video has been changed too.
  • When the player aims at the edge of the screen, the HUD withdraws and shows a white digital pattern like the one in Corruption.
  • Unlike Corruption, if the player holds down Z and locks their vision, Samus will put her hand on the Arm Cannon.[5]
  • A Credits system similar to the system included Metroid Prime 3 will allow the player to use Credits to purchase extras such as a Screen-Shot Tool, Fusion Suit, music, or image galleries.
  • When using a Power Bomb upon Space Pirates, they are now paralysed by electrocution and then thrown back, similar to the effect of a Super Missile or standard Missile.
  • Ice Troopers can no longer be killed with a missile after being frozen.
  • Wavebuster no longer paralyzes enemies.

[edit] Release

The game was released on February 19th, 2009 in Japan. America, Europe and Australia instead received Metroid Prime Trilogy.

[edit] Screen-Shots

[edit] References



Metroid series
Games
Metroid / Metroid: Zero MissionMetroid II: Return of Samus
Super MetroidMetroid: Other MMetroid Fusion
Prime games
Metroid Prime (Pinball/NPC!)Metroid Prime Hunters (First Hunt)
Metroid Prime 2: Echoes (NPC!)Metroid Prime 3: CorruptionMetroid Prime Trilogy