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Nintendo Land (ニンテンドーランド Nintendō Rando?) is a party game for Wii U that integrates Miis into a Nintendo theme park of games. These games are based on 12 Nintendo franchises, each one providing unique gameplay experiences for either one or up to five players. The multiplayer centric games feature Asymmetric Gameplay, where one player uses the Wii U Gamepad to play the game in a certain way, while the other players use Wii Remotes for a different type of gameplay within the same game.

A Metroid series-themed game called Battle Mii was shown at E3 2011. The following year, at E3 2012, Nintendo announced that it would be one of 12 series-based Mii games in Nintendo Land, now renamed as Metroid Blast. In this game, Miis dress as the characters from one of the included series in a Nintendo theme park (which includes a statue of Ridley, among other purchasable statues) to play a related game using the Wii U GamePad and Wii Remotes. Samus Aran's Gunship can appear in the park plaza, [2] as well as a Metroid statue.[3]

Nintendo Land was released with the console's launch in North America on November 18, 2012, in Europe on November 30, 2012, and in Japan on December 8, 2012. It is also a pack-in disc game with the Deluxe/Premium Bundles of the console in North America, Europe, and Australia.[1]

Metroid BlastEdit


Attraction logo for Metroid Blast.

The game is one of the 12 Nintendo-themed subgames accessible from the main hub of Nintendo Land. It is a multiplayer competitive and cooperative shooter game for up to 5 players - four of them controlling controlling Power Suit, Fusion Suit, Gravity Suit, etc. dressed Miis using Wii Remote+ & Nunchuk and the remaining player piloting Samus' Gunship with the Wii U Gamepad. This attraction is one of the few that also allows solo play, with either the Wii Remote+ & Nunchuk or the GamePad available for the lone player.

The Wii Remote players play on the main TV with pointer controls while the Gamepad user plays on his/her own screen using a dual analog and gyro configuration to control the ship's altitude, aiming, and movement at once.


Wii Remote Players

  • The Morphball, allows faster movement while becoming a smaller target but Samus is kicked out if shot.
  • The Grapple Beam, deploys from the left arm while being carried around by the Gunship, it launches from the right arm when used on grapple points.
  • Search View, featuring the same HUD used in Other M.
  • SenseMove, by a shake of the WiiRemote.
  • The Charge Beam, it fires a lobing Power Bomb-like projectile.

Gamepad Players:

  • A quick dash move in the direction the control stick is pointing, has a short recharge time.
  • A charge shot that fires a Missile in a straight line.
  • A Zoom-in feature using the left trigger.


Items appear inside a floating crystal, shooting the container (or flying through it) allows players to collect them:

  • An invincibility shield that last 10 seconds.
  • A rapid fire helmet that increases the normal beam firing rate. If the user gets hit while wearing this helmet, it will lose the upgrade but wont take damage from the attack.
  • A healing heart that replenishes one hit point.

Other items include the Ice Beam upgrade that replaces the default charge shot for a freezing shot that charges and travels faster than the missile/bomb shot (but makes no damage), and if the user has failed a mission multiple times, Monita will offer an extra health helmet that doubles the users hit points.


The game presents a variety of classic and original enemies to defeat in Assault Mission mode. Every attraction in Nintendo Land has a distintic aesthetic theme (Zelda Battle Quest has everything made of cloth, Takamaru's Ninja Castle is made of Origami, etc.), and in Metroid Blast, being a Sci-Fi game, all the enemies are animatronic versions of the real creatures. All of them have a weak spot in the chest, represented by a "On-Off" button:

  • Geemers: Ground enemies that chase the characters, they can walk over walls. They come in two types, single hit and 3-hit points. The 3-hit version can fire homing missiles.
  • Zebesians: Based on the Space Pirates seen in the 2D Metroid games and Other M. Ground enemies with ranged and melee attacks. They come in three styles: normal (3 hit points), ice (can fire freezing shots, this attack can freeze other enemies as well), and 6-hit (3 hits from the front and 3 on the back are required to defeat them).
  • Flying Zebesians: Similar to the normal 3-hit Zebesians, but with the ability to fly. They come in normal and ice versions.
  • Sniper Zebesians: These pirates stay in one spot and aim for the character with greater accuracy and range. Hiding behind walls or dashing at right time is the only way to dodge their shots if they detect the player. They require only 1 hit to be destroyed.
  • Cyclon: Airborne enemy, it floats slowly around the area until threatened, when it turns into a whirlwind and chases the player. They are vulnerable to normal shots only when they expose their weak spot, but a charge shot can destroy them at any time.
  • Cyclon Queen: A larger version of a Cyclon, it summons Cyclons constantly to protect herself. To damage it, the players have to wait until it opens its two halves and exposes its weak spot (similar to Spore Spawn). It requires 3 hits to be defeated.
  • Metroid: This enemy hovers through the area searching for the players. If it finds one, it charges forward to it in a straight line. The only way to destroy them is using the Ice beam upgrade to freeze them, then shoot at its three separate hit points in its nuclei. If they grab onto a player, there is no way to shake it off.
  • Kraid: He is the boss in three missions. He occupies the center of the Norfair-themed stage and has a 360 degree of range. Unlike the rest of the enemies, Kraid is stationary and can only rotate on its own axis. His attacks are mostly long-range projectiles and get added as the battle progresses. They include:
    • Explosive boomerang-like claws thrown from his hands.
    • Missiles fired from his shoulders
    • Releasing Zebesian Space Pirates from his body.
    • Lasers
    • Bullets
    • Energy spheres; these last three attacks are fired from various locations on his body.

To damage Kraid, players have to hit him in the nose, and then fire a charged shot directly to his throat so it flies down inside his chest. After every three direct hits, he will rise higher and higher from the lava, revealing more weapons and targets spread across his body. He also begins extending platforms carrying Pirates from within his body, revealing Kraid to be a sort of fortress. If there is at least one Wii Remote player plus a Gamepad player, the one with the gunship can carry the other one right into Kraid's throat and let the Mii fall directly inside his chest, allowing the Wiimote user to directly damage the weakpoint with standard beam fire. When multiple players are present during Kraid's boss fight, Cyclons and Geemers are added to the area to increase the overall difficulty.

  • Ridley: He is the boss in four missions, and appears as an assist enemy in others. Contrary to most of the game, which takes inspiration from Metroid: Other M, Ridley appears to have been based of Meta Ridley, as his attacks and even its battle theme are similar to its Prime counterpart. His attacks include:

To damage Ridley, the players have to hit his many weak spots, located in his mouth, chest, tail, and hands. Once all of these hit spots have been damaged enough, another large weak spot appears on his back side, and this spot is the one that lowers Ridley's health. This sequence has to be performed thrice to defeat him. Later missions show an Ice version of Ridley who's energy attacks gain freezing properties. There is a particular mission where both versions of Ridley will fight the players at once. The final bonus mission has Ridley fighting alongside Kraid; exclusive to this battle is Ridley's ability to regenerate his health, thus making Kraid the main enemy to take out. By defeating Kraid, both bosses will explode.

Game ModesEdit

The attraction offers three basic game modes: Assault Mission, Surface-Air Combat, and Ground Battle.

In Assault Mission, 1 to 5 players can engage in various challenges as a team, many of them involving defeating waves of incoming enemies. The 10th missions is a boss battle agains Kraid, in which he is built as a totem with multiple sections and weapons, situated in the center of the stage. One of the later missions has Ridley as an assist enemy for the actual targets. The final mission is a boss battle agains Ridley himself; his attacks include Missiles, Bombs, Beams, and retractable arms and tail attacks. Altough there is no friendly fire for the uncharged shots, blasts from the Starship will stun ground players. The charged shots can damage other players and the shooters themselves. On-foot players cannot shoot at the gunship, instead they will automaticaly grapple onto it and hang from underneath, they can still fire while doing so. If either player is defeated during the match, they will wander around as an unarmored Mii character, and getting a heart will return them to the game. When playing alone with the Gamepad, the TV will be used as a "LIVE FEED" style camera, showing the action from different angles and places.

Surface-Air Combat and Ground Battle are competitive game modes, where 2 to 5 players (2 to 4 in Ground Battle) battle against each other in a traditional Deathmatch game. On Ground Battle, only WiiRemote players will participate, with the Gamepad acting as the "LIVE" camera. Completing levels from Assault Mission unlocks additional set rules for both these game modes.


The score for Nintendo Land, and its many attractions, was composed by Ryo Nagamatsu. Like the different visual themes of the minigames, each attraction has a unique soundtrack style. Metroid Blast's soundtrack is fully orchestrated, with some synths added to Ridley's theme. Most of the themes are remixes of classic Metroid themes, like Brinstar (also including an arrangement for the battle against Kraid, heard here) or Lower Norfair. The tutorial uses an original theme (heard here). Missions 4, 5 and 19, 12, 13 and 18 and 15-17 use original, "triumphant" themes (heard here, here and here). The iconic title theme is used when selecting the game modes.

Metroid Blast is the most complex attraction in Nintendo Land, one that gives you a really full-on action experience. I gave the music an orchestral arrangement for an epic, flamboyant sound, something that made you feel you were playing inside an enormous space.

The chorus you hear in the arrangement of Super Metroid's 'Lower Norfair' music is composed entirely with my own voice, without any processing.

There's a lot of original music here, too, songs that retain that grand sort of Metroid impact. I hope it'll help players really lose themselves as they're thrown into battle inside this massive space!

—Ryo Nagamatsu [2]

Coin Game PrizesEdit

The pachinko-style machine in the center of the park uses coins collected in the park attractions in exchange for prizes that are displayed in the central plaza. Among these 200 prizes are several Metroid Blast items and 8 songs for the Jukebox. Some of these items have never actually been featured in a Metroid game. When activated, the prizes usually perform a certain function, while a description flashes onscreen and Monita reads their name.

  • Charge Bomb: Effective in ground combat, bombs detonate after approximately three seconds. They roll if they hit the ground, making them a little tricky to use. Just keep practicing...from a safe distance.
  • Chozo Statue: The highly advanced Chozo were once a great civilization, but this greatness cost them dearly and resulted in their ultimate demise...
  • Cyclon: Cyclons can expand outward to form a powerful tornado, but this exposes their weak spot. This means they're not afraid to show their sensitive side. I do like that in a robot.
  • Geemer: Geemers seem to crawl along harmlessly at first, but they'll spring at you if you get too close! Whatever you do, don't let them surround you. These lovable creatures can climb up walls, too!
  • Gunship: This is Samus Aran's sleek and stylish mode of galactic travel. The controls take some getting used to, but believe me--once you start soaring through the sky, you'll be hooked!
  • Ice Charge Shot: This handy weapon freezes enemies on the spot. It also doubles as an excellent ice-cube maker in the summer. Almost as refreshing as a high-performance aluminum heat sink!
  • Kraid: This hulking monstrosity dwells in the depths of planet Zebes. His skin is impenetrably thick, so try shooting into his mouth. You'll have to climb his towering body to reach his face!
  • Metroid: This genetically engineered life-form leeches energy from living things. Freeze it to expose its weak spots.
  • Missile: The Gunship's missiles have a huge blast radius, so they're useful against players who like to hide. Just make sure you don't get caught in the blast yourself!
  • Morph Ball: Samus's Power Suit can morph into a ball, letting the player squeeze through narrow passages and deploy bombs. You can't place bombs as a Morph Ball in Nintendo Land, but you'll still move like the real thing!
  • Rapid-Fire Helmet: This is the highly advanced helmet of bounty hunter Samus Aran. Now with rapid-fire beam-shooting ability! (Exclusive to Nintendo Land. Only available while supplies last.)
  • Ridley: Violent, villainous, and highly intelligent, Ridley is Samus's nemesis, commander of the Space Pirates, and the galaxy's greatest threat. Attack him from the back when he's stunned.
  • Rocket: This enemy weapon leaves a trail of black smoke in its wake.
  • Spike Bomb: Enemies scatter these nasty bombs from above. How they carry them is a complete mystery.
  • Target: Fire beams and bombs at targets. They move nice and smoothly, making them ideal for practice. You might win the entire game if you shoot them all. Sorry, that was completely untrue.
  • Zebesian: The Zebesians are a race of Space Pirates from the Planet Zebes. Though the skill is unnecessary for everyday life, they can fire beams from their scissor-like appendages. What a plus.


  • Metroid Blast was originally designed as a Star Fox attraction, but the helicopter-like controls of the ship were not conducive to the Arwing.
  • Complementing the power-button theme found on enemies, Samus Aran's Gunship has composite inputs on one side and PC audio connectors on the other. [4]
  • Metroid Blast has the most soundtracks available in the music box at the main plaza, with up to 8 slots.
  • In all of the events in Assault Mission, Ridley will materialize out of thin air, while Kraid will always emerge from the ground. This may be an homage to the characters' introductions in Super Metroid.